| NSMutableArray *rollsArray = [NSMutableArray arrayWithCapacity:numRolls]; | NSMutableArray *rollsArray = [NSMutableArray arrayWithCapacity:numRolls]; | ||||
| for(unsigned long long i = 0; i < numRolls; i++) | for(unsigned long long i = 0; i < numRolls; i++) | ||||
| { | { | ||||
| rollsArray[i] = @((unsigned long long) arc4random_uniform((u_int32_t) dieSize) + 1); | |||||
| [rollsArray addObject:@((unsigned long long) arc4random_uniform((u_int32_t) dieSize) + 1)]; | |||||
| } | } | ||||
| return rollsArray; | return rollsArray; |