A set of classes for parsing, evaluating, and formatting die roll strings.
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SA_DiceBag.m 1.1KB

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  1. //
  2. // SA_DiceBag.m
  3. //
  4. // Copyright (c) 2016 Said Achmiz.
  5. //
  6. // This software is licensed under the MIT license.
  7. // See the file "LICENSE" for more information.
  8. #import "SA_DiceBag.h"
  9. /*******************************************/
  10. #pragma mark SA_DiceBag class implementation
  11. /*******************************************/
  12. @implementation SA_DiceBag
  13. /****************************/
  14. #pragma mark - Public methods
  15. /****************************/
  16. - (unsigned long long)biggestPossibleDieSize
  17. {
  18. return UINT32_MAX;
  19. }
  20. - (unsigned long long)rollDie:(unsigned long long)dieSize
  21. {
  22. if(dieSize > UINT32_MAX)
  23. {
  24. return -1;
  25. }
  26. return (unsigned long long) arc4random_uniform((u_int32_t) dieSize) + 1;
  27. }
  28. - (NSArray *)rollNumber:(NSNumber *)number ofDice:(unsigned long long)dieSize
  29. {
  30. if(dieSize > UINT32_MAX)
  31. {
  32. return nil;
  33. }
  34. unsigned long long numRolls = number.unsignedLongLongValue;
  35. NSMutableArray *rollsArray = [NSMutableArray arrayWithCapacity:numRolls];
  36. for(unsigned long long i = 0; i < numRolls; i++)
  37. {
  38. rollsArray[i] = @((unsigned long long) arc4random_uniform((u_int32_t) dieSize) + 1);
  39. }
  40. return rollsArray;
  41. }
  42. @end