A set of classes for parsing, evaluating, and formatting die roll strings.
Du kannst nicht mehr als 25 Themen auswählen Themen müssen mit entweder einem Buchstaben oder einer Ziffer beginnen. Sie können Bindestriche („-“) enthalten und bis zu 35 Zeichen lang sein.

SA_DiceBag.m 2.3KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697
  1. //
  2. // SA_DiceBag.m
  3. //
  4. // Copyright 2016-2021 Said Achmiz.
  5. // See LICENSE and README.md for more info.
  6. #import "SA_DiceBag.h"
  7. #import <GameplayKit/GameplayKit.h>
  8. /*******************************************/
  9. #pragma mark SA_DiceBag class implementation
  10. /*******************************************/
  11. @implementation SA_DiceBag {
  12. // GKRandomSource *_randomSource;
  13. NSMutableDictionary <NSNumber *, GKRandomDistribution *> *_dice;
  14. }
  15. -(instancetype) init {
  16. if (!(self = [super init]))
  17. return nil;
  18. // _randomSource = [GKMersenneTwisterRandomSource new];
  19. _dice = [NSMutableDictionary dictionary];
  20. return self;
  21. }
  22. /****************************/
  23. #pragma mark - Public methods
  24. /****************************/
  25. -(NSUInteger) biggestPossibleDieSize {
  26. return NSUIntegerMax;
  27. }
  28. -(NSUInteger) rollDie:(NSUInteger)dieSize {
  29. // return [_randomSource nextIntWithUpperBound:dieSize] + 1;
  30. return [[self dieOfSize:dieSize] nextInt];
  31. }
  32. -(NSArray <NSNumber *> *) rollNumber:(NSUInteger)number
  33. ofDice:(NSUInteger)dieSize {
  34. return [self rollNumber:number
  35. ofDice:dieSize
  36. withOptions:0];
  37. }
  38. -(NSArray <NSNumber *> *) rollNumber:(NSUInteger)number
  39. ofDice:(NSUInteger)dieSize
  40. withOptions:(SA_DiceRollingOptions)options {
  41. NSMutableArray *rollsArray = [NSMutableArray arrayWithCapacity:number];
  42. for (NSUInteger i = 0; i < number; i++) {
  43. NSUInteger dieRoll;
  44. do {
  45. dieRoll = [self rollDie:dieSize];
  46. [rollsArray addObject:@(dieRoll)];
  47. } while ( options & SA_DiceRollingExplodingDice
  48. && dieSize > 1
  49. && dieRoll == dieSize);
  50. }
  51. return rollsArray;
  52. }
  53. -(char) rollFudgeDie {
  54. NSInteger d3roll = [self rollDie:3];
  55. return (char) (d3roll - 2);
  56. }
  57. -(NSArray <NSNumber *> *) rollFudgeDice:(NSUInteger)number {
  58. NSMutableArray *rollsArray = [NSMutableArray arrayWithCapacity:number];
  59. for (NSUInteger i = 0; i < number; i++) {
  60. [rollsArray addObject:@([self rollFudgeDie])];
  61. }
  62. return rollsArray;
  63. }
  64. /****************************/
  65. #pragma mark - Helper methods
  66. /****************************/
  67. -(GKRandomDistribution *) dieOfSize:(NSUInteger) dieSize {
  68. if (_dice[@(dieSize)] == nil)
  69. _dice[@(dieSize)] = [[GKRandomDistribution alloc] initWithRandomSource:[GKMersenneTwisterRandomSource new]
  70. lowestValue:1
  71. highestValue:dieSize];
  72. return _dice[@(dieSize)];
  73. }
  74. @end