| function TI_debug(...) | function TI_debug(...) | ||||
| if(TI_status.debugstate) then | if(TI_status.debugstate) then | ||||
| TI_message(...) | |||||
| LoadAddOn("Blizzard_DebugTools") | |||||
| local x = {...}; | |||||
| for k,v in pairs(x) do | |||||
| if type(v) == "table" and DevTools_Dump then | |||||
| DevTools_Dump(v) | |||||
| else | |||||
| DEFAULT_CHAT_FRAME:AddMessage(tostring(v)); | |||||
| end | |||||
| end | |||||
| end | end | ||||
| end | end | ||||
| local numQuests = (getglobal("GetNum"..type.."Quests"))(); | local numQuests = (getglobal("GetNum"..type.."Quests"))(); | ||||
| local qfn = getglobal("Get"..type.."Title"); | local qfn = getglobal("Get"..type.."Title"); | ||||
| local ret = {}; | local ret = {}; | ||||
| local qname; | |||||
| local i=1; | local i=1; | ||||
| for i=1,numQuests do | for i=1,numQuests do | ||||
| qname = qfn(i); | |||||
| ret[i] = {name=qname}; | |||||
| local qname, isComplete = qfn(i); | |||||
| ret[i] = {name=qname, questID=i, isComplete=isComplete}; | |||||
| end | end | ||||
| return ret; | return ret; | ||||
| end | end | ||||
| local AvailableQuests; | local AvailableQuests; | ||||
| local ActiveQuests; | local ActiveQuests; | ||||
| local GossipOptions; | local GossipOptions; | ||||
| TI_debug(gorq); | |||||
| if(gorq == "g") then | if(gorq == "g") then | ||||
| AvailableQuests = TI_FunctionList.g.tabulateAvailable(TI_FunctionList.g.getavailquests()); | AvailableQuests = TI_FunctionList.g.tabulateAvailable(TI_FunctionList.g.getavailquests()); | ||||
| ActiveQuests = TI_FunctionList.g.tabulateActive(TI_FunctionList.g.getactivequests()); | ActiveQuests = TI_FunctionList.g.tabulateActive(TI_FunctionList.g.getactivequests()); | ||||
| function TI_TabulateGossipAvailableQuests_Classic(...) | function TI_TabulateGossipAvailableQuests_Classic(...) | ||||
| local x = {}; | local x = {}; | ||||
| local idx = 1; | |||||
| for i=1, select("#", ...), 7 do | for i=1, select("#", ...), 7 do | ||||
| local temp = {}; | local temp = {}; | ||||
| else | else | ||||
| temp.icon = "Interface\\GossipFrame\\AvailableQuestIcon"; | temp.icon = "Interface\\GossipFrame\\AvailableQuestIcon"; | ||||
| end | end | ||||
| temp.questID = idx; | |||||
| table.insert(x, temp); | table.insert(x, temp); | ||||
| idx = idx + 1; | |||||
| end | end | ||||
| return x; | return x; | ||||
| end | end | ||||
| function TI_TabulateGossipActiveQuests_Classic(...) | function TI_TabulateGossipActiveQuests_Classic(...) | ||||
| local x = {}; | local x = {}; | ||||
| local idx = 1; | |||||
| for i=1, select("#", ...), 6 do | for i=1, select("#", ...), 6 do | ||||
| local temp = {}; | local temp = {}; | ||||
| else | else | ||||
| temp.icon = "Interface\\GossipFrame\\IncompleteQuestIcon"; | temp.icon = "Interface\\GossipFrame\\IncompleteQuestIcon"; | ||||
| end | end | ||||
| temp.questID = idx; | |||||
| table.insert(x, temp); | table.insert(x, temp); | ||||
| idx = idx + 1; | |||||
| end | end | ||||
| return x; | return x; | ||||
| end | end |