Fixing bugs introduced by 10.0 changes as well as a long-standing QuestFrame manipulation bug
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027447cfa6
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24
TurnIn.lua
24
TurnIn.lua
@ -120,7 +120,15 @@ end
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function TI_debug(...)
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function TI_debug(...)
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if(TI_status.debugstate) then
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if(TI_status.debugstate) then
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TI_message(...)
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LoadAddOn("Blizzard_DebugTools")
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local x = {...};
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for k,v in pairs(x) do
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if type(v) == "table" and DevTools_Dump then
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DevTools_Dump(v)
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else
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DEFAULT_CHAT_FRAME:AddMessage(tostring(v));
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end
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end
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end
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end
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end
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end
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@ -420,11 +428,10 @@ function TI_GetQuests(type)
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local numQuests = (getglobal("GetNum"..type.."Quests"))();
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local numQuests = (getglobal("GetNum"..type.."Quests"))();
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local qfn = getglobal("Get"..type.."Title");
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local qfn = getglobal("Get"..type.."Title");
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local ret = {};
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local ret = {};
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local qname;
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local i=1;
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local i=1;
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for i=1,numQuests do
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for i=1,numQuests do
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qname = qfn(i);
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local qname, isComplete = qfn(i);
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ret[i] = {name=qname};
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ret[i] = {name=qname, questID=i, isComplete=isComplete};
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end
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end
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return ret;
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return ret;
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end
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end
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@ -435,6 +442,7 @@ function TI_HandleGossipWindow(gorq)
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local AvailableQuests;
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local AvailableQuests;
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local ActiveQuests;
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local ActiveQuests;
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local GossipOptions;
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local GossipOptions;
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TI_debug(gorq);
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if(gorq == "g") then
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if(gorq == "g") then
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AvailableQuests = TI_FunctionList.g.tabulateAvailable(TI_FunctionList.g.getavailquests());
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AvailableQuests = TI_FunctionList.g.tabulateAvailable(TI_FunctionList.g.getavailquests());
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ActiveQuests = TI_FunctionList.g.tabulateActive(TI_FunctionList.g.getactivequests());
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ActiveQuests = TI_FunctionList.g.tabulateActive(TI_FunctionList.g.getactivequests());
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@ -719,6 +727,7 @@ end
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function TI_TabulateGossipAvailableQuests_Classic(...)
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function TI_TabulateGossipAvailableQuests_Classic(...)
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local x = {};
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local x = {};
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local idx = 1;
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for i=1, select("#", ...), 7 do
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for i=1, select("#", ...), 7 do
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local temp = {};
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local temp = {};
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@ -738,14 +747,16 @@ function TI_TabulateGossipAvailableQuests_Classic(...)
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else
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else
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temp.icon = "Interface\\GossipFrame\\AvailableQuestIcon";
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temp.icon = "Interface\\GossipFrame\\AvailableQuestIcon";
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end
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end
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temp.questID = idx;
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table.insert(x, temp);
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table.insert(x, temp);
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idx = idx + 1;
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end
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end
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return x;
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return x;
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end
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end
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function TI_TabulateGossipActiveQuests_Classic(...)
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function TI_TabulateGossipActiveQuests_Classic(...)
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local x = {};
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local x = {};
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local idx = 1;
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for i=1, select("#", ...), 6 do
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for i=1, select("#", ...), 6 do
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local temp = {};
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local temp = {};
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@ -763,8 +774,9 @@ function TI_TabulateGossipActiveQuests_Classic(...)
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else
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else
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temp.icon = "Interface\\GossipFrame\\IncompleteQuestIcon";
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temp.icon = "Interface\\GossipFrame\\IncompleteQuestIcon";
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end
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end
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temp.questID = idx;
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table.insert(x, temp);
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table.insert(x, temp);
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idx = idx + 1;
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end
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end
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return x;
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return x;
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end
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end
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