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@@ -207,6 +207,9 @@ function TI_SlashCmdHandler(cmd) |
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window = function () |
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TI_OptionsFrame:Show(); |
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end, |
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config = function () |
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TI_OptionsFrame:Show(); |
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end, |
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recent = function () |
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TI_TempNPCListWindow:Show(); |
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end, |
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@@ -314,7 +317,7 @@ function TI_OnEvent(self, event, ...) |
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TI_debug("Quest Detail"); |
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TI_gossipclosed = false; |
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if(TI_IsNPCOn(UnitName("npc"), "availquest")) then |
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AcceptQuest(); |
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TI_HandleAcceptQuest(); |
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end |
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TI_ResetPointers(); |
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end |
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@@ -328,6 +331,11 @@ function TI_OnEvent(self, event, ...) |
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end |
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end |
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function TI_HandleAcceptQuest() |
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QuestInfoFadingFrame_OnUpdate(QuestInfoFadingFrame, 1); |
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QuestDetailAcceptButton_OnClick(); |
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end |
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function TI_HandleQuestProgress() |
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local questname = GetTitleText(); |
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@@ -357,10 +365,12 @@ end |
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function TI_CompleteQuest() |
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if(IsQuestCompletable()) then |
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TI_debug("quest is completable, completeing"); |
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CompleteQuest(); |
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TI_ResetPointers(); |
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else |
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DeclineQuest(); |
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TI_debug("quest is not completable, declining"); |
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QuestDetailDeclineButton_OnClick(); |
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end |
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end |
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@@ -616,17 +626,20 @@ end |
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function TI_TabulateGossipAvailableQuests(...) |
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local x = {}; |
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for i=1, select("#", ...), 5 do |
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for i=1, select("#", ...), 6 do |
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local temp = {}; |
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temp.name = select(i, ...); |
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isTrivial = select(i+2, ...); |
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isDaily = select(i+3, ...); |
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isRepeatable = select(i+4, ...); |
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local isTrivial = select(i+2, ...); |
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local isDaily = select(i+3, ...); |
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local isRepeatable = select(i+4, ...); |
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local isLegendary = select(i+5, ...); |
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if ( isDaily ) then |
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temp.icon = "Interface\\GossipFrame\\DailyQuestIcon"; |
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elseif ( isRepeatable ) then |
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temp.icon = "Interface\\GossipFrame\\DailyActiveQuestIcon"; |
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elseif ( isLegendary ) then |
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temp.icon = "Interface\\GossipFrame\\AvailableLegendaryQuestIcon"; |
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else |
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temp.icon = "Interface\\GossipFrame\\AvailableQuestIcon"; |
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end |
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@@ -639,13 +652,18 @@ end |
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function TI_TabulateGossipActiveQuests(...) |
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local x = {}; |
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for i=1, select("#", ...), 4 do |
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for i=1, select("#", ...), 5 do |
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local temp = {}; |
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temp.name = select(i, ...); |
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isComplete = select(i+3, ...); |
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local isComplete = select(i+3, ...); |
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local isLegendary = select(i+4, ...); |
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if(isComplete) then |
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temp.icon = "Interface\\GossipFrame\\ActiveQuestIcon"; |
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if(isLegendary) then |
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temp.icon = "Interface\\GossipFrame\\ActiveLegendaryQuestIcon"; |
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else |
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temp.icon = "Interface\\GossipFrame\\ActiveQuestIcon"; |
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end |
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else |
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temp.icon = "Interface\\GossipFrame\\IncompleteQuestIcon"; |
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end |