Update TOC for 12.1. Handle secret values in one of the places they might exist.
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TurnIn.lua
133
TurnIn.lua
@ -495,84 +495,87 @@ function TI_HandleGossipWindow(gorq)
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local npcname = UnitName("npc");
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local npcname = UnitName("npc");
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TI_AddNPCToTempList(npcname, ListEntry);
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if not issecretvalue(npcname) then
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TI_AddNPCToTempList(npcname, ListEntry);
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if(TI_status.autoadd and (not TI_NPCDB[npcname])) then
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TI_debug("autoadd on, adding this NPC", TI_status.autoadd, TI_NPCDB[npcname]);
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if(TI_status.autoadd and (not TI_NPCDB[npcname])) then
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TI_AddNPCToList(ListEntry, npcname);
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TI_debug("autoadd on, adding this NPC", TI_status.autoadd, TI_NPCDB[npcname]);
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end
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TI_AddNPCToList(ListEntry, npcname);
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end
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-- If a NPC is in the Database but a new dialog option has appeared (new daily/completed quest) then add it to the DB
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if (TI_NPCDB[npcname]) then
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-- If a NPC is in the Database but a new dialog option has appeared (new daily/completed quest) then add it to the DB
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for k1, v1 in ipairs(ListEntry) do
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if (TI_NPCDB[npcname]) then
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local found = false;
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for k1, v1 in ipairs(ListEntry) do
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for k2, v2 in ipairs(TI_NPCDB[npcname]) do
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local found = false;
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if (v2.type == v1.type and v2.name == v1.name) then
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for k2, v2 in ipairs(TI_NPCDB[npcname]) do
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found = true;
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if (v2.type == v1.type and v2.name == v1.name) then
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found = true;
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end
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end
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if (not found) then
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table.insert(TI_NPCDB[npcname], v1)
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TI_PopulateOptions("npclist updated");
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end
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end
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end
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end
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if (not found) then
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table.insert(TI_NPCDB[npcname], v1)
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TI_PopulateOptions("npclist updated");
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end
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end
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end
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end
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if(TI_availnumber > TotalOptions or TI_activenumber > TotalOptions) then
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if(TI_availnumber > TotalOptions or TI_activenumber > TotalOptions) then
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TI_debug("Out of available/active quests, giving up ");
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TI_debug("Out of available/active quests, giving up ");
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TI_ResetPointers();
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TI_ResetPointers();
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return;
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return;
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end
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end
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TI_debug(npcname);
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TI_debug(npcname);
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if(TI_NPCDB[npcname]) then
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if(TI_NPCDB[npcname]) then
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local thisnpc = TI_NPCDB[npcname];
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local thisnpc = TI_NPCDB[npcname];
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if(thisnpc.state) then
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if(thisnpc.state) then
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TI_debug("npc is active, using his options");
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TI_debug("npc is active, using his options");
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for i1,current in ipairs(thisnpc) do
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for i1,current in ipairs(thisnpc) do
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if (current.state == true) then
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if (current.state == true) then
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TI_debug("Current Quest: "..current.name);
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TI_debug("Current Quest: "..current.name);
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if (TI_specnum == 0 or i1 > TI_specnum) then
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if (TI_specnum == 0 or i1 > TI_specnum) then
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TI_specnum = i1;
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TI_specnum = i1;
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if (current.type == "availquest") then
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if (current.type == "availquest") then
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for i2,v2 in ipairs(AvailableQuests) do
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for i2,v2 in ipairs(AvailableQuests) do
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if (v2.name == current.name) then
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if (v2.name == current.name) then
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TI_debug(i1.."-Available Match Found: "..current.name);
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TI_debug(i1.."-Available Match Found: "..current.name);
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SAvQ(v2.questID);
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SAvQ(v2.questID);
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return;
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return;
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end
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end
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end
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end
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elseif (current.type == "activequest") then
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elseif (current.type == "activequest") then
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for i2,v2 in ipairs(ActiveQuests) do
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for i2,v2 in ipairs(ActiveQuests) do
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if (v2.name == current.name) then
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if (v2.name == current.name) then
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TI_debug(i1.."-Active Match Found: "..current.name..", "..current.type);
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TI_debug(i1.."-Active Match Found: "..current.name..", "..current.type);
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SAcQ(v2.questID);
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SAcQ(v2.questID);
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return;
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return;
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end
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end
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end
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end
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else
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else
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for i2,v2 in ipairs(GossipOptions) do
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for i2,v2 in ipairs(GossipOptions) do
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if (v2.name == current.name) then
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if (v2.name == current.name) then
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TI_debug(i1.."-Gossip Match Found: "..current.name..", "..current.type);
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TI_debug(i1.."-Gossip Match Found: "..current.name..", "..current.type);
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if(v2.args) then
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if(v2.args) then
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TI_FunctionList.g.gossip(v2.args);
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TI_FunctionList.g.gossip(v2.args);
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else
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else
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TI_FunctionList.g.gossip(i2);
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TI_FunctionList.g.gossip(i2);
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end
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return;
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end
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end
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return;
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end
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end
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end
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end
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end
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end
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end
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end
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end
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end
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return;
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else
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TI_debug("npc in list, but not active");
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end
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end
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return;
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else
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else
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TI_debug("npc in list, but not active");
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TI_debug("npc not in list");
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end
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end
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else
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TI_debug("npc not in list");
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end
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end
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if(TI_status.usedefault == false) then
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if(TI_status.usedefault == false) then
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TI_debug("npc not in list, default set to off, returning.");
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TI_debug("npc not in list, default set to off, returning.");
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return;
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return;
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@ -1,5 +1,5 @@
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## Interface: 120000, 120001, 50503, 40402, 30405, 20505, 11508
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## Interface: 120100, 120000, 120001, 50503, 40402, 30405, 20505, 11508
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## X-Compatible-With: 120000, 120001, 50503, 40402, 30405, 20505, 11508
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## X-Compatible-With: 120100, 120000, 120001, 50503, 40402, 30405, 20505, 11508
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## Title: Turn In
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## Title: Turn In
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## Notes: Automates the selection of quest and gossip options.
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## Notes: Automates the selection of quest and gossip options.
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## SavedVariables: TI_status, TI_NPCDB, TI_NPCIndex
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## SavedVariables: TI_status, TI_NPCDB, TI_NPCIndex
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