Tagging as 2.0.11

This commit is contained in:
SabinDeus 2010-02-07 18:14:33 +00:00
commit d06f10c3c5
4 changed files with 1326 additions and 1326 deletions

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Turn In Turn In
v2.0 v2.0
by Sabindeus of Smolderthorn/Andre of Argent Dawn (Alliance) by Sabindeus of Smolderthorn/Andre of Argent Dawn (Alliance)
DESCRIPTION DESCRIPTION
------------- -------------
An add-on that automates the clicking of Quests and NPC Gossip dialogues. An add-on that automates the clicking of Quests and NPC Gossip dialogues.
HOW TO USE HOW TO USE
------------- -------------
To bring up the Options window, type /ti window. To bring up the Options window, type /ti window.
To bring up the Recently Visited NPCs window, type /ti templist. To bring up the Recently Visited NPCs window, type /ti templist.
Turn In keeps an NPC database, to allow you to customize your interactions on a per-NPC basis. Whenever you talk to an NPC, it appears in your Recently Visited NPCs window. From there you can decide if you want to add it to the Database so you can customize his options. Simply click the '+' button to add the NPC to the DB. Turn In keeps an NPC database, to allow you to customize your interactions on a per-NPC basis. Whenever you talk to an NPC, it appears in your Recently Visited NPCs window. From there you can decide if you want to add it to the Database so you can customize his options. Simply click the '+' button to add the NPC to the DB.
After Adding an NPC, you can check the checkbox next to its name in the NPC list and then rearrange or activate/deactive his options to your liking. If you uncheck the checkbox next to an NPC's name, it will use the default option set. If you want Turn In to specifically take no action for an NPC, simply deactivate all of his options, don't uncheck his checkbox in the NPC list! After Adding an NPC, you can check the checkbox next to its name in the NPC list and then rearrange or activate/deactive his options to your liking. If you uncheck the checkbox next to an NPC's name, it will use the default option set. If you want Turn In to specifically take no action for an NPC, simply deactivate all of his options, don't uncheck his checkbox in the NPC list!
When an NPC does not appear in the Database, Turn In uses the default option set to resolve interactions with it. You can customize the default option set by not having an NPC selected in the options window. The Use Default Settings checkbox determines whether talking to NPC not in the Database will use the default options or do nothing at all. The Automatically Add NPCs checkbox will cause all of your new NPC visits to automatically add the NPC to your NPC DB. When an NPC does not appear in the Database, Turn In uses the default option set to resolve interactions with it. You can customize the default option set by not having an NPC selected in the options window. The Use Default Settings checkbox determines whether talking to NPC not in the Database will use the default options or do nothing at all. The Automatically Add NPCs checkbox will cause all of your new NPC visits to automatically add the NPC to your NPC DB.
COMMAND SUMMARY COMMAND SUMMARY
------------- -------------
/turnin or /ti - basic slash command, shows help message /turnin or /ti - basic slash command, shows help message
/turnin on - Turns on the mod, from now on all quests will be automatically chosen and completed. Additionally, any available quests will be accepted, and gossip options will be automatically chosen. /turnin on - Turns on the mod, from now on all quests will be automatically chosen and completed. Additionally, any available quests will be accepted, and gossip options will be automatically chosen.
/turnin off - Deactivates the mod /turnin off - Deactivates the mod
/turnin toggle - Activates or deactivates the mod /turnin toggle - Activates or deactivates the mod
/turnin window - Shows the options window /turnin window - Shows the options window
/turnin recent - Shows the recently visited NPCs window /turnin recent - Shows the recently visited NPCs window
CHANGE LOG CHANGE LOG
------------- -------------
v2.0 - Logic rewrite and added a real GUI for the new NPC DB. Updated for WoW 2.0. v2.0 - Logic rewrite and added a real GUI for the new NPC DB. Updated for WoW 2.0.
v1.3 - Greedy mode now actually works properly... I think. More to come! :/ v1.3 - Greedy mode now actually works properly... I think. More to come! :/
v1.2 - Added Saved Variables. Turn In status now persists. Turn In now selects active quests and gossip options as well as available quests. Greedy mode lets you select an option regardless of if the one you wanted is availble. v1.2 - Added Saved Variables. Turn In status now persists. Turn In now selects active quests and gossip options as well as available quests. Greedy mode lets you select an option regardless of if the one you wanted is availble.
v1.1 - Fixed "bug" regarding Duke Nicholas Zverenhoff (and possibly other NPCs). Was more of a sloppy omission than a bug really. v1.1 - Fixed "bug" regarding Duke Nicholas Zverenhoff (and possibly other NPCs). Was more of a sloppy omission than a bug really.
v1.0a - Added toggle function v1.0a - Added toggle function
v1.0 - Initial Release v1.0 - Initial Release
Special Thanks to Florrail for beta testing like a pro! Special Thanks to Florrail for beta testing like a pro!
Please send bug reports, questions or comments to Sabin1936@mac.com Please send bug reports, questions or comments to Sabin1936@mac.com
Thank you for downloading my add-on! Thank you for downloading my add-on!

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## Interface: 30000 ## Interface: 30300
## Title: Turn In ## Title: Turn In
## Description: Automates the selection of quest and gossip options. ## Description: Automates the selection of quest and gossip options.
## SavedVariables: TI_status, TI_NPCDB, TI_NPCIndex ## SavedVariables: TI_status, TI_NPCDB, TI_NPCIndex
## Version: 2.0.9 ## Version: 2.0.11
TurnIn.xml TurnIn.xml

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TurnIn.xml

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function TI_PopulateOptions(arg) function TI_PopulateOptions(arg)
TI_debug(arg); TI_debug(arg);
local CurrOpts; local CurrOpts;
local last=1; local last=1;
if(TI_status and TI_status.options) then if(TI_status and TI_status.options) then
if(TI_LoadedNPCIndex > 0) then if(TI_LoadedNPCIndex > 0) then
CurrOpts = TI_NPCDB[TI_NPCIndex[TI_LoadedNPCIndex]]; CurrOpts = TI_NPCDB[TI_NPCIndex[TI_LoadedNPCIndex]];
else else
CurrOpts = TI_status.options; CurrOpts = TI_status.options;
end end
for i,v in ipairs(CurrOpts) do for i,v in ipairs(CurrOpts) do
local entry = "TI_OptionsPriority" .. i; local entry = "TI_OptionsPriority" .. i;
local entrybutton = getglobal(entry); local entrybutton = getglobal(entry);
local entrytext = getglobal("TI_OptionsPriority"..i.."_Text"); local entrytext = getglobal("TI_OptionsPriority"..i.."_Text");
local iconpath; local iconpath;
if(v.name == nil) then TI_debug("oh noes") end; if(v.name == nil) then TI_debug("oh noes") end;
entrytext:SetText(v.name); entrytext:SetText(v.name);
if(v.type == "activequest") then if(v.type == "activequest") then
iconpath = "Interface\\GossipFrame\\ActiveQuestIcon"; iconpath = "Interface\\GossipFrame\\ActiveQuestIcon";
elseif(v.type == "availquest") then elseif(v.type == "availquest") then
iconpath = "Interface\\GossipFrame\\AvailableQuestIcon"; iconpath = "Interface\\GossipFrame\\AvailableQuestIcon";
else else
iconpath = "Interface\\GossipFrame\\" .. v.type .. "GossipIcon"; iconpath = "Interface\\GossipFrame\\" .. v.type .. "GossipIcon";
end end
getglobal(entry .. "_Icon"):SetTexture(iconpath); getglobal(entry .. "_Icon"):SetTexture(iconpath);
getglobal(entry .. "_Check"):SetChecked(v.state); getglobal(entry .. "_Check"):SetChecked(v.state);
entrytext:SetWidth(156); --make sure to change this if you change the anchors in the XML entrytext:SetWidth(156); --make sure to change this if you change the anchors in the XML
entrybutton:SetHeight( entrytext:GetHeight() + 6); entrybutton:SetHeight( entrytext:GetHeight() + 6);
entrybutton:Show(); entrybutton:Show();
last = last+1; last = last+1;
end end
for j=last, 16, 1 do for j=last, 16, 1 do
getglobal("TI_OptionsPriority" .. j):Hide(); getglobal("TI_OptionsPriority" .. j):Hide();
end end
TI_OptionsPriorityScrollFrame:SetVerticalScroll(0); TI_OptionsPriorityScrollFrame:SetVerticalScroll(0);
TI_OptionsPriorityScrollFrame:UpdateScrollChildRect(); TI_OptionsPriorityScrollFrame:UpdateScrollChildRect();
TI_StatusIndicatorUpdate(); TI_StatusIndicatorUpdate();
end end
TI_NPCListScrollBarUpdate(); TI_NPCListScrollBarUpdate();
TI_SettingCheckboxUpdate(); TI_SettingCheckboxUpdate();
end end
--[[ --[[
function TI_PopulateOptions(arg) function TI_PopulateOptions(arg)
TI_debug(arg); TI_debug(arg);
if(TI_status and TI_status.options) then if(TI_status and TI_status.options) then
for i,v in ipairs(TI_status.options) do for i,v in ipairs(TI_status.options) do
local entry = "TI_OptionsPriority" .. i; local entry = "TI_OptionsPriority" .. i;
local iconpath; local iconpath;
if(v.name == nil) then TI_debug("oh noes") end; if(v.name == nil) then TI_debug("oh noes") end;
if(getglobal(entry .. "_Text") == nil) then TI_debug("wtf "..entry .. "_Text") end; if(getglobal(entry .. "_Text") == nil) then TI_debug("wtf "..entry .. "_Text") end;
getglobal(entry .. "_Text"):SetText(v.name); getglobal(entry .. "_Text"):SetText(v.name);
if(v.type == "activequest") then if(v.type == "activequest") then
iconpath = "Interface\\GossipFrame\\ActiveQuestIcon"; iconpath = "Interface\\GossipFrame\\ActiveQuestIcon";
elseif(v.type == "availquest") then elseif(v.type == "availquest") then
iconpath = "Interface\\GossipFrame\\AvailableQuestIcon"; iconpath = "Interface\\GossipFrame\\AvailableQuestIcon";
else else
iconpath = "Interface\\GossipFrame\\" .. v.type .. "GossipIcon"; iconpath = "Interface\\GossipFrame\\" .. v.type .. "GossipIcon";
end end
getglobal(entry .. "_Icon"):SetTexture(iconpath); getglobal(entry .. "_Icon"):SetTexture(iconpath);
getglobal(entry .. "_Check"):SetChecked(v.state); getglobal(entry .. "_Check"):SetChecked(v.state);
getglobal(entry):Show(); getglobal(entry):Show();
end end
end end
TI_NPCListScrollBarUpdate(); TI_NPCListScrollBarUpdate();
end end
]]-- ]]--
function TI_NPCListScrollBarUpdate() function TI_NPCListScrollBarUpdate()
if(TI_NPCIndex) then if(TI_NPCIndex) then
FauxScrollFrame_Update(TI_NPCListScrollFrame,table.getn(TI_NPCIndex),8,20); FauxScrollFrame_Update(TI_NPCListScrollFrame,table.getn(TI_NPCIndex),8,20);
-- arg2 is max entries, arg3 is number of lines, arg4 is pixel height of each line -- arg2 is max entries, arg3 is number of lines, arg4 is pixel height of each line
local line; -- 1 through 8 of our window to scroll local line; -- 1 through 8 of our window to scroll
local lineplusoffset; -- an index into our data calculated from the scroll offset local lineplusoffset; -- an index into our data calculated from the scroll offset
local offset = FauxScrollFrame_GetOffset(TI_NPCListScrollFrame); local offset = FauxScrollFrame_GetOffset(TI_NPCListScrollFrame);
local i=1; local i=1;
local j=1; local j=1;
--~ for k, v in pairs(TI_NPCDB) do --~ for k, v in pairs(TI_NPCDB) do
--~ if(offset <= i and i < offset+8) then --~ if(offset <= i and i < offset+8) then
--~ if(i <= table.getn(TI_NPCDB)) then --~ if(i <= table.getn(TI_NPCDB)) then
--~ getglobal("TI_OptionsNPCContainer"..j.."_Text"):SetText(k); --~ getglobal("TI_OptionsNPCContainer"..j.."_Text"):SetText(k);
--~ getglobal("TI_OptionsNPCContainer"..j.."_Check"):SetChecked(v.state); --~ getglobal("TI_OptionsNPCContainer"..j.."_Check"):SetChecked(v.state);
--~ getglobal("TI_OptionsNPCContainer"..j):Show(); --~ getglobal("TI_OptionsNPCContainer"..j):Show();
--~ else --~ else
--~ getglobal("TI_OptionsNPCContainer"..j):Hide(); --~ getglobal("TI_OptionsNPCContainer"..j):Hide();
--~ end --~ end
--~ j = j + 1; --~ j = j + 1;
--~ end --~ end
--~ i = i + 1; --~ i = i + 1;
--~ end --~ end
for line=1,8 do for line=1,8 do
lineplusoffset = line + FauxScrollFrame_GetOffset(TI_NPCListScrollFrame); lineplusoffset = line + FauxScrollFrame_GetOffset(TI_NPCListScrollFrame);
if(lineplusoffset <= table.getn(TI_NPCIndex)) then if(lineplusoffset <= table.getn(TI_NPCIndex)) then
getglobal("TI_OptionsNPCContainer"..line):SetID(lineplusoffset); getglobal("TI_OptionsNPCContainer"..line):SetID(lineplusoffset);
getglobal("TI_OptionsNPCContainer"..line.."_Text"):SetText(TI_NPCIndex[lineplusoffset]); getglobal("TI_OptionsNPCContainer"..line.."_Text"):SetText(TI_NPCIndex[lineplusoffset]);
getglobal("TI_OptionsNPCContainer"..line.."_Check"):SetChecked(TI_NPCDB[TI_NPCIndex[lineplusoffset]].state); getglobal("TI_OptionsNPCContainer"..line.."_Check"):SetChecked(TI_NPCDB[TI_NPCIndex[lineplusoffset]].state);
if(lineplusoffset == TI_LoadedNPCIndex) then if(lineplusoffset == TI_LoadedNPCIndex) then
getglobal("TI_OptionsNPCContainer"..line):LockHighlight(); getglobal("TI_OptionsNPCContainer"..line):LockHighlight();
else else
getglobal("TI_OptionsNPCContainer"..line):UnlockHighlight(); getglobal("TI_OptionsNPCContainer"..line):UnlockHighlight();
end end
getglobal("TI_OptionsNPCContainer"..line):Show(); getglobal("TI_OptionsNPCContainer"..line):Show();
else else
getglobal("TI_OptionsNPCContainer"..line):Hide(); getglobal("TI_OptionsNPCContainer"..line):Hide();
end end
end end
end end
end end
function TI_SelectNPCIndex() function TI_SelectNPCIndex()
local index = this:GetID(); local index = this:GetID();
if(TI_LoadedNPCIndex == index) then if(TI_LoadedNPCIndex == index) then
TI_LoadedNPCIndex = 0; TI_LoadedNPCIndex = 0;
else else
TI_LoadedNPCIndex = index; TI_LoadedNPCIndex = index;
end end
TI_PopulateOptions("select npc"); TI_PopulateOptions("select npc");
end end
function TI_DeleteNPCIndex() function TI_DeleteNPCIndex()
local index = this:GetParent():GetID(); local index = this:GetParent():GetID();
TI_DeleteNPC(index); TI_DeleteNPC(index);
if(TI_LoadedNPCIndex == index) then if(TI_LoadedNPCIndex == index) then
TI_LoadedNPCIndex = 0; TI_LoadedNPCIndex = 0;
end end
TI_PopulateOptions("npclist update"); TI_PopulateOptions("npclist update");
end end
function TI_NPCToggle() function TI_NPCToggle()
local index = this:GetParent():GetID(); local index = this:GetParent():GetID();
TI_NPCDB[TI_NPCIndex[index]].state = this:GetChecked(); TI_NPCDB[TI_NPCIndex[index]].state = this:GetChecked();
if(TI_NPCDB[TI_NPCIndex[index]].state) then if(TI_NPCDB[TI_NPCIndex[index]].state) then
TI_LoadedNPCIndex = index; TI_LoadedNPCIndex = index;
else else
if(TI_LoadedNPCIndex == index) then if(TI_LoadedNPCIndex == index) then
TI_LoadedNPCIndex = 0; TI_LoadedNPCIndex = 0;
end end
end end
TI_PopulateOptions("select npc"); TI_PopulateOptions("select npc");
end end
function TI_OptionMove(offset) function TI_OptionMove(offset)
local CurrOpts; local CurrOpts;
if(TI_LoadedNPCIndex > 0) then if(TI_LoadedNPCIndex > 0) then
CurrOpts = TI_NPCDB[TI_NPCIndex[TI_LoadedNPCIndex]]; CurrOpts = TI_NPCDB[TI_NPCIndex[TI_LoadedNPCIndex]];
else else
CurrOpts = TI_status.options; CurrOpts = TI_status.options;
end end
local id = this:GetParent():GetID(); local id = this:GetParent():GetID();
local newid = id + offset; local newid = id + offset;
if(newid < 1 or newid > table.getn(CurrOpts)) then if(newid < 1 or newid > table.getn(CurrOpts)) then
return; return;
end end
local temp = CurrOpts[newid]; local temp = CurrOpts[newid];
CurrOpts[newid] = CurrOpts[id]; CurrOpts[newid] = CurrOpts[id];
CurrOpts[id] = temp; CurrOpts[id] = temp;
TI_PopulateOptions("move"); TI_PopulateOptions("move");
end end
function TI_OptionToggle() function TI_OptionToggle()
local CurrOpts; local CurrOpts;
if(TI_LoadedNPCIndex > 0) then if(TI_LoadedNPCIndex > 0) then
CurrOpts = TI_NPCDB[TI_NPCIndex[TI_LoadedNPCIndex]]; CurrOpts = TI_NPCDB[TI_NPCIndex[TI_LoadedNPCIndex]];
else else
CurrOpts = TI_status.options; CurrOpts = TI_status.options;
end end
local id = this:GetParent():GetID(); local id = this:GetParent():GetID();
if(this:GetChecked()) then if(this:GetChecked()) then
CurrOpts[id].state=true; CurrOpts[id].state=true;
else else
CurrOpts[id].state=false; CurrOpts[id].state=false;
end end
end end
function TI_StatusIndicatorUpdate() function TI_StatusIndicatorUpdate()
if(TI_status) then if(TI_status) then
if(TI_status.state) then if(TI_status.state) then
TI_StatusIndicator_Status:SetText("On"); TI_StatusIndicator_Status:SetText("On");
TI_StatusIndicator_Status:SetTextColor(0,1,0); TI_StatusIndicator_Status:SetTextColor(0,1,0);
else else
TI_StatusIndicator_Status:SetText("Off"); TI_StatusIndicator_Status:SetText("Off");
TI_StatusIndicator_Status:SetTextColor(1,0,0); TI_StatusIndicator_Status:SetTextColor(1,0,0);
end end
TI_StatusIndicator_Checkbox:SetChecked(TI_status.state); TI_StatusIndicator_Checkbox:SetChecked(TI_status.state);
end end
end end
function TI_StatusIndicator_CheckFn() function TI_StatusIndicator_CheckFn()
if(this:GetChecked()) then if(this:GetChecked()) then
TI_Switch("on"); TI_Switch("on");
else else
TI_Switch("off"); TI_Switch("off");
end end
end end
function TI_TempNPCListTooltipShow() function TI_TempNPCListTooltipShow()
TI_Tooltip:SetOwner(this, ANCHOR_PRESERVE); TI_Tooltip:SetOwner(this, ANCHOR_PRESERVE);
TI_Tooltip:ClearLines(); TI_Tooltip:ClearLines();
local id = this:GetID(); local id = this:GetID();
TI_Tooltip:AddLine(TI_TempNPCList[id].location); TI_Tooltip:AddLine(TI_TempNPCList[id].location);
for i,v in ipairs(TI_TempNPCList[id].list) do for i,v in ipairs(TI_TempNPCList[id].list) do
TI_Tooltip:AddLine("- " .. v.name); TI_Tooltip:AddLine("- " .. v.name);
end end
--TI_Tooltip:SetText(text); --TI_Tooltip:SetText(text);
TI_Tooltip:Show(); TI_Tooltip:Show();
end end
function TI_TooltipHide() function TI_TooltipHide()
TI_Tooltip:Hide(); TI_Tooltip:Hide();
end end
function TI_TooltipMessage(msg) function TI_TooltipMessage(msg)
TI_Tooltip:SetOwner(this, ANCHOR_PRESERVE); TI_Tooltip:SetOwner(this, ANCHOR_PRESERVE);
TI_Tooltip:ClearLines(); TI_Tooltip:ClearLines();
TI_Tooltip:SetText(msg); TI_Tooltip:SetText(msg);
TI_Tooltip:Show(); TI_Tooltip:Show();
end end
function TI_TempNPCListUpdate() function TI_TempNPCListUpdate()
local last = 1; local last = 1;
for i,v in ipairs(TI_TempNPCList) do for i,v in ipairs(TI_TempNPCList) do
local tempbuttontext = getglobal("TI_TempNPCListWindow"..i.."_Text"); local tempbuttontext = getglobal("TI_TempNPCListWindow"..i.."_Text");
tempbuttontext:SetText(v.name); tempbuttontext:SetText(v.name);
tempbuttontext:GetParent():Show(); tempbuttontext:GetParent():Show();
last = last+1; last = last+1;
end end
for j=last, TI_TempNPCListMaxSize, 1 do for j=last, TI_TempNPCListMaxSize, 1 do
getglobal("TI_TempNPCListWindow" .. j):Hide(); getglobal("TI_TempNPCListWindow" .. j):Hide();
end end
end end
function TI_NPCListCheckboxTooltip() function TI_NPCListCheckboxTooltip()
if(this:GetChecked()) then if(this:GetChecked()) then
TI_TooltipMessage("NPC is using specific settings."); TI_TooltipMessage("NPC is using specific settings.");
else else
TI_TooltipMessage("NPC is using default settings."); TI_TooltipMessage("NPC is using default settings.");
end end
end end
function TI_OptionListCheckboxTooltip() function TI_OptionListCheckboxTooltip()
if(this:GetChecked()) then if(this:GetChecked()) then
TI_TooltipMessage("This option is enabled."); TI_TooltipMessage("This option is enabled.");
else else
TI_TooltipMessage("This option is disabled."); TI_TooltipMessage("This option is disabled.");
end end
end end
function TI_SettingCheckboxFn(var) function TI_SettingCheckboxFn(var)
if(this:GetChecked()) then if(this:GetChecked()) then
TI_status[var] = true; TI_status[var] = true;
else else
TI_status[var] = false; TI_status[var] = false;
end end
end end
function TI_SettingCheckboxUpdate() function TI_SettingCheckboxUpdate()
if(TI_status) then if(TI_status) then
TI_SettingCheckboxes_UseDefault:SetChecked(TI_status.usedefault); TI_SettingCheckboxes_UseDefault:SetChecked(TI_status.usedefault);
TI_SettingCheckboxes_AddAutomatically:SetChecked(TI_status.autoadd); TI_SettingCheckboxes_AddAutomatically:SetChecked(TI_status.autoadd);
end end
end end