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2.1.11-cla
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0
.gitignore
vendored
Executable file
0
.gitignore
vendored
Executable file
27
README.txt
27
README.txt
@ -1,6 +1,6 @@
|
||||
Turn In
|
||||
v2.1
|
||||
by Sabindeus of Smolderthorn/Andre of Argent Dawn (Alliance)
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v2.3
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||||
by Sabindeus of Terenas
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||||
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||||
DESCRIPTION
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||||
-------------
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||||
@ -29,26 +29,5 @@ COMMAND SUMMARY
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||||
/turnin recent - Shows the recently visited NPCs window
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||||
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||||
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||||
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||||
CHANGE LOG
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||||
-------------
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||||
v2.1 - Quest selection logic rewrite thanks to Arcanemagus of Hyjal
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||||
v2.0 - Logic rewrite and added a real GUI for the new NPC DB. Updated for WoW 2.0.
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||||
v1.3 - Greedy mode now actually works properly... I think. More to come! :/
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v1.2 - Added Saved Variables. Turn In status now persists. Turn In now selects active quests and gossip options as well as available quests. Greedy mode lets you select an option regardless of if the one you wanted is availble.
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||||
v1.1 - Fixed "bug" regarding Duke Nicholas Zverenhoff (and possibly other NPCs). Was more of a sloppy omission than a bug really.
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v1.0a - Added toggle function
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||||
v1.0 - Initial Release
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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Special Thanks to Florrail and Makhno for beta testing like a pro!
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||||
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Extra Special Thanks to Arcanemagus for his code input!
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||||
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||||
Please send bug reports, questions or comments to Sabin1936@mac.com
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||||
Please send bug reports, questions or comments to sabin@sabindeus.com
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||||
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||||
385
TurnIn.lua
Normal file → Executable file
385
TurnIn.lua
Normal file → Executable file
@ -1,13 +1,15 @@
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||||
--[[
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||||
Turn-In Mod
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||||
version 2.1
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version 2.3
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||||
Authored by Ian Friedman
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||||
Sabindeus of Smolderthorn (Alliance)
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Sabindeus of Terenas (Alliance)
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The repeatable quest turn in automating machine.
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||||
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||||
Thanks to Arcanemagus of Hyjal for extra bug fixes and coding input
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||||
]]
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||||
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||||
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TI_VersionString = "2.0";
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local TI_slashtable;
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TI_gossipclosed = false;
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@ -35,18 +37,6 @@ local TI_GossipDefaults = {
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banker = "Bank"
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};
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local TI_FunctionList = {
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g = {
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availquest = SelectGossipAvailableQuest,
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activequest = SelectGossipActiveQuest,
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default = SelectGossipOption
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},
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q = {
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availquest = SelectAvailableQuest,
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activequest = SelectActiveQuest
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}
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};
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||||
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local TI_DefaultStatus = {
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state = false,
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@ -67,6 +57,49 @@ local TI_events = {
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"QUEST_FINISHED"
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};
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local TI_GossipIconNameToId = {
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["activequesticon"] = 132048,
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["availablequesticon"] = 132049,
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["banker"] = 132050,
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["battlemaster"] = 132051,
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["binder"] = 132052,
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["gossip"] = 132053,
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["healer"] = 132054,
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["petition"] = 132055,
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["tabard"] = 132056,
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["taxi"] = 132057,
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["trainer"] = 132058,
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["unlearn"] = 132059,
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["vendor"] = 132060,
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["incompletequest"] = 365195,
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["dailyquest"] = 368364,
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["dailyactivequest"] = 368577,
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["auctioneer"] = 528409,
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["activelegendaryquest"] = 646979,
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["availablelegendaryquest"] = 646980,
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["chatbubble"] = 1019848,
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["workorder"] = 1130518,
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["transmogrify"] = 1673939,
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["campaignactivequest"] = 3532316,
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["campaignavailablequest"] = 3532317,
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["campaignincompletequest"] = 3532318,
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["campaigngossipicons"] = 3595324,
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}
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local function TI_InvertDictionary(input)
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local s={}
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for k,v in pairs(input) do
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s[v]=k
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end
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return s
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end
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local TI_GossipIconIdToName = TI_InvertDictionary(TI_GossipIconNameToId)
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local function TI_TranslateIconToType(iconId)
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return TI_GossipIconIdToName[iconId]
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end
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||||
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TI_TempNPCList = {};
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||||
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function TI_message(...)
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@ -78,7 +111,15 @@ end
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||||
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function TI_debug(...)
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if(TI_status.debugstate) then
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TI_message(...)
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C_AddOns.LoadAddOn("Blizzard_DebugTools")
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local x = {...};
|
||||
for k,v in pairs(x) do
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if type(v) == "table" and DevTools_Dump then
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DevTools_Dump(v)
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else
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DEFAULT_CHAT_FRAME:AddMessage(tostring(v));
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end
|
||||
end
|
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end
|
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end
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@ -152,6 +193,7 @@ function TI_LoadEvents()
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end
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||||
|
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function TI_ResetPointers()
|
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TI_debug("resetting pointers")
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TI_activenumber = 1;
|
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TI_availnumber = 1;
|
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TI_specnum = 0;
|
||||
@ -268,7 +310,7 @@ function TI_OnEvent(self, event, ...)
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TI_LoadEvents();
|
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end
|
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end
|
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if(TI_status.state and not IsShiftKeyDown()) then
|
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if(TI_status.state and not IsShiftKeyDown()) then
|
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if(event == "QUEST_GREETING") then
|
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TI_debug("Quest Greeting");
|
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TI_lastquestframe = "greeting";
|
||||
@ -370,6 +412,7 @@ function TI_CompleteQuest()
|
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TI_ResetPointers();
|
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else
|
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TI_debug("quest is not completable, declining");
|
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TI_availnumber = TI_availnumber + 1;
|
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QuestDetailDeclineButton_OnClick();
|
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end
|
||||
end
|
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@ -378,11 +421,10 @@ function TI_GetQuests(type)
|
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local numQuests = (getglobal("GetNum"..type.."Quests"))();
|
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local qfn = getglobal("Get"..type.."Title");
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local ret = {};
|
||||
local qname;
|
||||
local i=1;
|
||||
for i=1,numQuests do
|
||||
qname = qfn(i);
|
||||
ret[i] = {name=qname};
|
||||
local qname, isComplete = qfn(i);
|
||||
ret[i] = {name=qname, questID=i, isComplete=isComplete};
|
||||
end
|
||||
return ret;
|
||||
end
|
||||
@ -393,21 +435,21 @@ function TI_HandleGossipWindow(gorq)
|
||||
local AvailableQuests;
|
||||
local ActiveQuests;
|
||||
local GossipOptions;
|
||||
TI_debug(gorq);
|
||||
if(gorq == "g") then
|
||||
AvailableQuests = TI_TabulateGossipAvailableQuests(GetGossipAvailableQuests());
|
||||
ActiveQuests = TI_TabulateGossipActiveQuests(GetGossipActiveQuests());
|
||||
GossipOptions = TI_TabulateGossipOptions(GetGossipOptions());
|
||||
SAcQ = SelectGossipActiveQuest;
|
||||
SAvQ = SelectGossipAvailableQuest;
|
||||
AvailableQuests = TI_FunctionList.g.tabulateAvailable(TI_FunctionList.g.getavailquests());
|
||||
ActiveQuests = TI_FunctionList.g.tabulateActive(TI_FunctionList.g.getactivequests());
|
||||
GossipOptions = TI_FunctionList.g.tabulateOptions(TI_FunctionList.g.getoptions());
|
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SAcQ = TI_FunctionList.g.activequest;
|
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SAvQ = TI_FunctionList.g.availquest;
|
||||
elseif(gorq == "q") then
|
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AvailableQuests = TI_GetQuests("Available");
|
||||
ActiveQuests = TI_GetQuests("Active");
|
||||
GossipOptions = {};
|
||||
SAcQ=SelectActiveQuest;
|
||||
SAvQ=SelectAvailableQuest;
|
||||
SAcQ=TI_FunctionList.q.activequest;
|
||||
SAvQ=TI_FunctionList.q.availquest;
|
||||
end
|
||||
|
||||
|
||||
|
||||
local ListEntry = {};
|
||||
for i,v in ipairs(AvailableQuests) do
|
||||
local x={};
|
||||
@ -433,95 +475,107 @@ function TI_HandleGossipWindow(gorq)
|
||||
local x={};
|
||||
x.name = v.name;
|
||||
x.gorq = gorq;
|
||||
x.args = i;
|
||||
if x.orderIndex then
|
||||
x.args = v.orderIndex;
|
||||
else
|
||||
x.args = i;
|
||||
end
|
||||
x.type = v.type;
|
||||
x.icon = v.icon;
|
||||
x.state = false;
|
||||
table.insert(ListEntry, x);
|
||||
end
|
||||
ListEntry.state = false;
|
||||
|
||||
|
||||
|
||||
local TotalOptions = #AvailableQuests+#ActiveQuests+#GossipOptions;
|
||||
--if(TI_activenumber > ActiveQuests.getn()) TI_activenumber = 1;
|
||||
if(TotalOptions < 1) then
|
||||
return;
|
||||
end
|
||||
|
||||
|
||||
local npcname = UnitName("npc");
|
||||
TI_AddNPCToTempList(npcname, ListEntry);
|
||||
|
||||
if(TI_status.autoadd and (not TI_NPCDB[npcname])) then
|
||||
TI_debug("autoadd on, adding this NPC", TI_status.autoadd, TI_NPCDB[npcname]);
|
||||
TI_AddNPCToList(ListEntry, npcname);
|
||||
end
|
||||
|
||||
-- If a NPC is in the Database but a new dialog option has appeared (new daily/completed quest) then add it to the DB
|
||||
if (TI_NPCDB[npcname]) then
|
||||
for k1, v1 in ipairs(ListEntry) do
|
||||
local found = false;
|
||||
for k2, v2 in ipairs(TI_NPCDB[npcname]) do
|
||||
if (v2.type == v1.type and v2.name == v1.name) then
|
||||
found = true;
|
||||
if not issecretvalue(npcname) then
|
||||
TI_AddNPCToTempList(npcname, ListEntry);
|
||||
|
||||
if(TI_status.autoadd and (not TI_NPCDB[npcname])) then
|
||||
TI_debug("autoadd on, adding this NPC", TI_status.autoadd, TI_NPCDB[npcname]);
|
||||
TI_AddNPCToList(ListEntry, npcname);
|
||||
end
|
||||
|
||||
-- If a NPC is in the Database but a new dialog option has appeared (new daily/completed quest) then add it to the DB
|
||||
if (TI_NPCDB[npcname]) then
|
||||
for k1, v1 in ipairs(ListEntry) do
|
||||
local found = false;
|
||||
for k2, v2 in ipairs(TI_NPCDB[npcname]) do
|
||||
if (v2.type == v1.type and v2.name == v1.name) then
|
||||
found = true;
|
||||
end
|
||||
end
|
||||
if (not found) then
|
||||
table.insert(TI_NPCDB[npcname], v1)
|
||||
TI_PopulateOptions("npclist updated");
|
||||
end
|
||||
end
|
||||
if (not found) then
|
||||
table.insert(TI_NPCDB[npcname], v1)
|
||||
TI_PopulateOptions("npclist updated");
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if(TI_availnumber > TotalOptions or TI_activenumber > TotalOptions) then
|
||||
TI_ResetPointers();
|
||||
return;
|
||||
end
|
||||
|
||||
TI_debug(npcname);
|
||||
if(TI_NPCDB[npcname]) then
|
||||
local thisnpc = TI_NPCDB[npcname];
|
||||
if(thisnpc.state) then
|
||||
TI_debug("npc is active, using his options");
|
||||
for i1,current in ipairs(thisnpc) do
|
||||
if (current.state == true) then
|
||||
TI_debug("Current Quest: "..current.name);
|
||||
if (TI_specnum == 0 or i1 > TI_specnum) then
|
||||
TI_specnum = i1;
|
||||
if (current.type == "availquest") then
|
||||
for i2,v2 in ipairs(AvailableQuests) do
|
||||
if (v2.name == current.name) then
|
||||
TI_debug(i1.."-Available Match Found: "..current.name);
|
||||
TI_FunctionList[current.gorq]["availquest"](i2);
|
||||
return;
|
||||
|
||||
if(TI_availnumber > TotalOptions or TI_activenumber > TotalOptions) then
|
||||
TI_debug("Out of available/active quests, giving up ");
|
||||
TI_ResetPointers();
|
||||
return;
|
||||
end
|
||||
|
||||
TI_debug(npcname);
|
||||
if(TI_NPCDB[npcname]) then
|
||||
local thisnpc = TI_NPCDB[npcname];
|
||||
if(thisnpc.state) then
|
||||
TI_debug("npc is active, using his options");
|
||||
for i1,current in ipairs(thisnpc) do
|
||||
if (current.state == true) then
|
||||
TI_debug("Current Quest: "..current.name);
|
||||
if (TI_specnum == 0 or i1 > TI_specnum) then
|
||||
TI_specnum = i1;
|
||||
if (current.type == "availquest") then
|
||||
for i2,v2 in ipairs(AvailableQuests) do
|
||||
if (v2.name == current.name) then
|
||||
TI_debug(i1.."-Available Match Found: "..current.name);
|
||||
SAvQ(v2.questID);
|
||||
return;
|
||||
end
|
||||
end
|
||||
end
|
||||
elseif (current.type == "activequest") then
|
||||
for i2,v2 in ipairs(ActiveQuests) do
|
||||
if (v2.name == current.name) then
|
||||
TI_debug(i1.."-Active Match Found: "..current.name..", "..current.type);
|
||||
TI_FunctionList[current.gorq]["activequest"](i2);
|
||||
return;
|
||||
elseif (current.type == "activequest") then
|
||||
for i2,v2 in ipairs(ActiveQuests) do
|
||||
if (v2.name == current.name) then
|
||||
TI_debug(i1.."-Active Match Found: "..current.name..", "..current.type);
|
||||
SAcQ(v2.questID);
|
||||
return;
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
for i2,v2 in ipairs(GossipOptions) do
|
||||
if (v2.name == current.name) then
|
||||
TI_debug(i1.."-Gossip Match Found: "..current.name..", "..current.type);
|
||||
SelectGossipOption(i2);
|
||||
return;
|
||||
else
|
||||
for i2,v2 in ipairs(GossipOptions) do
|
||||
if (v2.name == current.name) then
|
||||
TI_debug(i1.."-Gossip Match Found: "..current.name..", "..current.type);
|
||||
if(v2.args) then
|
||||
TI_FunctionList.g.gossip(v2.args);
|
||||
else
|
||||
TI_FunctionList.g.gossip(i2);
|
||||
end
|
||||
return;
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
return;
|
||||
else
|
||||
TI_debug("npc in list, but not active");
|
||||
end
|
||||
return;
|
||||
else
|
||||
TI_debug("npc in list, but not active");
|
||||
TI_debug("npc not in list");
|
||||
end
|
||||
else
|
||||
TI_debug("npc not in list");
|
||||
end
|
||||
|
||||
if(TI_status.usedefault == false) then
|
||||
TI_debug("npc not in list, default set to off, returning.");
|
||||
return;
|
||||
@ -530,20 +584,27 @@ function TI_HandleGossipWindow(gorq)
|
||||
for i,current in ipairs(TI_status.options) do
|
||||
if(current.state) then
|
||||
if(current.type == "availquest" and #AvailableQuests > 0 and TI_availnumber <= #AvailableQuests) then
|
||||
TI_availnumber = TI_availnumber + 1;
|
||||
SAvQ(TI_availnumber-1);
|
||||
TI_debug("Selecting Available Quest ".. TI_availnumber-1);
|
||||
SAvQ(AvailableQuests[TI_availnumber].questID);
|
||||
TI_debug("Selecting Available Quest ".. TI_availnumber);
|
||||
return;
|
||||
elseif(current.type == "activequest" and #ActiveQuests > 0 and TI_activenumber <= #ActiveQuests) then
|
||||
TI_activenumber = TI_activenumber + 1;
|
||||
SAcQ(TI_activenumber-1);
|
||||
TI_debug("Selecting Active Quest ".. TI_activenumber-1);
|
||||
return;
|
||||
while TI_activenumber <= #ActiveQuests do
|
||||
if ActiveQuests[TI_activenumber].isComplete then
|
||||
TI_debug("Selecting Active Quest ".. TI_activenumber .. " " .. ActiveQuests[TI_activenumber].name );
|
||||
SAcQ(ActiveQuests[TI_activenumber].questID);
|
||||
TI_ResetPointers();
|
||||
return;
|
||||
else
|
||||
TI_debug("Active Quest ".. TI_activenumber .. " " .. ActiveQuests[TI_activenumber].name .. " is not complete")
|
||||
TI_activenumber = TI_activenumber + 1;
|
||||
end
|
||||
end
|
||||
elseif(#GossipOptions > 0) then
|
||||
for j,val in ipairs(GossipOptions) do
|
||||
if(val.type == current.type) then
|
||||
TI_ResetPointers();
|
||||
SelectGossipOption(j);
|
||||
TI_debug("Selecting Gossip Option "..j)
|
||||
TI_FunctionList.g.gossip(val.args);
|
||||
return;
|
||||
end
|
||||
end
|
||||
@ -616,71 +677,121 @@ function TI_StripDescriptors(...)
|
||||
return x;
|
||||
end
|
||||
|
||||
function TI_TabulateGossipOptions(...)
|
||||
function TI_TabulateGossipQuestUIInfo(gquis)
|
||||
local x = {};
|
||||
local arg = {...};
|
||||
for i=1, #arg, 2 do
|
||||
|
||||
for i,gqui in ipairs(gquis) do
|
||||
local temp = {};
|
||||
temp.name = arg[i];
|
||||
temp.type = arg[i+1];
|
||||
temp.name = gqui.title;
|
||||
|
||||
temp.icon = QuestUtil.GetQuestIconOffer(
|
||||
gqui.isLegendary,
|
||||
gqui.frequency,
|
||||
gqui.isRepeatable,
|
||||
false,
|
||||
false
|
||||
);
|
||||
temp.questID = gqui.questID;
|
||||
temp.isComplete = gqui.isComplete;
|
||||
|
||||
table.insert(x, temp);
|
||||
end
|
||||
return x;
|
||||
end
|
||||
|
||||
function TI_TabulateGossipAvailableQuests(...)
|
||||
function TI_TabulateGossipUIInfo(guis)
|
||||
local x = {};
|
||||
|
||||
for i=1, select("#", ...), 7 do
|
||||
table.sort(guis, GossipOptionSort);
|
||||
for i,gui in ipairs(guis) do
|
||||
local temp = {};
|
||||
temp.name = select(i, ...);
|
||||
|
||||
local isTrivial = select(i+2, ...);
|
||||
local isDaily = select(i+3, ...);
|
||||
local isRepeatable = select(i+4, ...);
|
||||
local isLegendary = select(i+5, ...);
|
||||
local isIgnored = select(i+6, ...);
|
||||
if ( isDaily ) then
|
||||
temp.name = gui.name;
|
||||
local gossipType = TI_TranslateIconToType(gui.icon)
|
||||
if gossipType == "chatbubble" then
|
||||
gossipType = "gossip"
|
||||
end
|
||||
temp.type = gossipType;
|
||||
temp.icon = gui.icon;
|
||||
temp.gossipOptionID = gui.gossipOptionID
|
||||
temp.orderIndex = gui.orderIndex
|
||||
temp.args = gui.orderIndex
|
||||
table.insert(x, temp);
|
||||
end
|
||||
return x;
|
||||
end
|
||||
|
||||
|
||||
function TI_TabulateGossipAvailableQuests_Classic(gquis)
|
||||
local x = {};
|
||||
|
||||
for i,gqui in ipairs(gquis) do
|
||||
local temp = {};
|
||||
temp.name = gqui.title;
|
||||
|
||||
if ( gqui.repeatable ) then
|
||||
temp.icon = "Interface\\GossipFrame\\DailyQuestIcon";
|
||||
elseif ( isRepeatable ) then
|
||||
temp.icon = "Interface\\GossipFrame\\DailyActiveQuestIcon";
|
||||
elseif ( isLegendary ) then
|
||||
elseif ( gqui.isLegendary ) then
|
||||
temp.icon = "Interface\\GossipFrame\\AvailableLegendaryQuestIcon";
|
||||
else
|
||||
temp.icon = "Interface\\GossipFrame\\AvailableQuestIcon";
|
||||
end
|
||||
|
||||
temp.questID = gqui.questID;
|
||||
temp.isComplete = gqui.isComplete;
|
||||
|
||||
table.insert(x, temp);
|
||||
end
|
||||
return x;
|
||||
end
|
||||
|
||||
function TI_TabulateGossipActiveQuests(...)
|
||||
function TI_TabulateGossipActiveQuests_Classic(gquis)
|
||||
local x = {};
|
||||
|
||||
for i=1, select("#", ...), 6 do
|
||||
|
||||
for i,gqui in ipairs(gquis) do
|
||||
local temp = {};
|
||||
temp.name = select(i, ...);
|
||||
|
||||
local isComplete = select(i+3, ...);
|
||||
local isLegendary = select(i+4, ...);
|
||||
if(isComplete) then
|
||||
if(isLegendary) then
|
||||
temp.icon = "Interface\\GossipFrame\\ActiveLegendaryQuestIcon";
|
||||
else
|
||||
temp.icon = "Interface\\GossipFrame\\ActiveQuestIcon";
|
||||
end
|
||||
temp.name = gqui.title;
|
||||
|
||||
if ( gqui.repeatable ) then
|
||||
temp.icon = "Interface\\GossipFrame\\DailyQuestIcon";
|
||||
elseif ( gqui.isLegendary ) then
|
||||
temp.icon = "Interface\\GossipFrame\\AvailableLegendaryQuestIcon";
|
||||
else
|
||||
temp.icon = "Interface\\GossipFrame\\IncompleteQuestIcon";
|
||||
temp.icon = "Interface\\GossipFrame\\AvailableQuestIcon";
|
||||
end
|
||||
|
||||
temp.questID = gqui.questID;
|
||||
temp.isComplete = gqui.isComplete;
|
||||
|
||||
table.insert(x, temp);
|
||||
end
|
||||
return x;
|
||||
end
|
||||
|
||||
--[[this function stolen from WhisperCast by Sarris, whom I love dearly for his contribution to Paladins everywhere.
|
||||
]]
|
||||
|
||||
TI_FunctionList = {}
|
||||
function TI_SetupFunctions()
|
||||
TI_FunctionList = {
|
||||
g = {
|
||||
availquest = C_GossipInfo.SelectAvailableQuest,
|
||||
activequest = C_GossipInfo.SelectActiveQuest,
|
||||
gossip = C_GossipInfo.SelectOptionByIndex,
|
||||
getavailquests = C_GossipInfo.GetAvailableQuests,
|
||||
getactivequests = C_GossipInfo.GetActiveQuests,
|
||||
getoptions = C_GossipInfo.GetOptions,
|
||||
tabulateOptions = TI_TabulateGossipUIInfo,
|
||||
},
|
||||
q = {
|
||||
activequest = SelectActiveQuest,
|
||||
availquest = SelectAvailableQuest,
|
||||
}
|
||||
}
|
||||
if QuestUtil.GetQuestIconOffer then
|
||||
TI_FunctionList.g.tabulateAvailable = TI_TabulateGossipQuestUIInfo
|
||||
TI_FunctionList.g.tabulateActive = TI_TabulateGossipQuestUIInfo
|
||||
else
|
||||
TI_FunctionList.g.tabulateAvailable = TI_TabulateGossipAvailableQuests_Classic
|
||||
TI_FunctionList.g.tabulateActive = TI_TabulateGossipActiveQuests_Classic
|
||||
end
|
||||
end
|
||||
TI_SetupFunctions()
|
||||
|
||||
|
||||
function TI_copyTable( src )
|
||||
local copy = {}
|
||||
for k1,v1 in pairs(src) do
|
||||
@ -701,4 +812,4 @@ function toggle(arg)
|
||||
else
|
||||
return true;
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
6
TurnIn.toc
Normal file → Executable file
6
TurnIn.toc
Normal file → Executable file
@ -1,7 +1,7 @@
|
||||
## Interface: 80000
|
||||
## X-Compatible-With: 80000
|
||||
## Interface: 120100, 120000, 120001, 50503, 40402, 30405, 20505, 11508
|
||||
## X-Compatible-With: 120100, 120000, 120001, 50503, 40402, 30405, 20505, 11508
|
||||
## Title: Turn In
|
||||
## Notes: Automates the selection of quest and gossip options.
|
||||
## SavedVariables: TI_status, TI_NPCDB, TI_NPCIndex
|
||||
## Version: 2.1
|
||||
## Version: 2.2
|
||||
TurnIn.xml
|
||||
|
||||
281
TurnIn.xml
Normal file → Executable file
281
TurnIn.xml
Normal file → Executable file
@ -1,8 +1,9 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/..\FrameXML\UI.xsd">
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
|
||||
xsi:schemaLocation="http://www.blizzard.com/wow/ui/..\FrameXML\UI.xsd">
|
||||
<Script file="TurnIn.lua" />
|
||||
<Script file="TurnInUI.lua" />
|
||||
|
||||
<Frame name="TI_OptionFrameBoxTemplate" virtual="true">
|
||||
<Frame name="TI_OptionFrameBoxTemplate" virtual="true" inherits="BackdropTemplate">
|
||||
<!-- shamelessly stolen from blizzard -->
|
||||
<Layers>
|
||||
<Layer level="BACKGROUND">
|
||||
@ -17,19 +18,12 @@
|
||||
</FontString>
|
||||
</Layer>
|
||||
</Layers>
|
||||
<Backdrop bgFile="Interface\Tooltips\UI-Tooltip-Background" edgeFile="Interface\Tooltips\UI-Tooltip-Border" tile="true">
|
||||
<EdgeSize>
|
||||
<AbsValue val="16"/>
|
||||
</EdgeSize>
|
||||
<TileSize>
|
||||
<AbsValue val="16"/>
|
||||
</TileSize>
|
||||
<BackgroundInsets>
|
||||
<AbsInset left="5" right="5" top="5" bottom="5"/>
|
||||
</BackgroundInsets>
|
||||
</Backdrop>
|
||||
<KeyValues>
|
||||
<KeyValue key="backdropInfo" value="BACKDROP_TUTORIAL_16_16" type="global"/>
|
||||
</KeyValues>
|
||||
<Scripts>
|
||||
<OnLoad>
|
||||
self:ApplyBackdrop();
|
||||
self:SetBackdropBorderColor(0.4, 0.4, 0.4);
|
||||
self:SetBackdropColor(0.5, 0.5, 0.5);
|
||||
</OnLoad>
|
||||
@ -51,7 +45,7 @@
|
||||
-->
|
||||
</Scripts>
|
||||
<Frames>
|
||||
<CheckButton name="$parent_Check" hidden="false" inherits="OptionsCheckButtonTemplate">
|
||||
<CheckButton name="$parent_Check" hidden="false" inherits="UICheckButtonTemplate">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT"/>
|
||||
</Anchors>
|
||||
@ -142,7 +136,7 @@
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</Texture>
|
||||
<FontString name="$parent_Text" inherits="GameFontNormal" justifyV="top" justifyH="left">
|
||||
<FontString name="$parent_Text" inherits="GameFontNormal" justifyV="TOP" justifyH="LEFT">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativeTo="$parent_Icon" relativePoint="TOPRIGHT">
|
||||
<Offset>
|
||||
@ -187,7 +181,7 @@
|
||||
<AbsDimension x="232" y="20" />
|
||||
</Size>
|
||||
<Frames>
|
||||
<CheckButton name="$parent_Check" hidden="false" inherits="OptionsCheckButtonTemplate">
|
||||
<CheckButton name="$parent_Check" hidden="false" inherits="UICheckButtonTemplate">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT"/>
|
||||
</Anchors>
|
||||
@ -210,7 +204,7 @@
|
||||
</OnLeave>
|
||||
</Scripts>
|
||||
</CheckButton>
|
||||
<Button name="$parent_Delete" hidden="false" inherits="OptionsButtonTemplate" text="X">
|
||||
<Button name="$parent_Delete" hidden="false" inherits="UIPanelButtonTemplate" text="X">
|
||||
<Anchors>
|
||||
<Anchor point="RIGHT">
|
||||
<Offset>
|
||||
@ -236,7 +230,7 @@
|
||||
</Frames>
|
||||
<Layers>
|
||||
<Layer level="ARTWORK">
|
||||
<FontString name="$parent_Text" justifyV="top" justifyH="left" inherits="GameFontNormal" text="">
|
||||
<FontString name="$parent_Text" justifyV="TOP" justifyH="LEFT" inherits="GameFontNormal" text="">
|
||||
<Anchors>
|
||||
<Anchor point="LEFT">
|
||||
<Offset>
|
||||
@ -257,7 +251,7 @@
|
||||
|
||||
<GameTooltip name="TI_Tooltip" hidden="true" inherits="GameTooltipTemplate" />
|
||||
|
||||
<Frame Name="TI_TempNPCListEntry" virtual="true" hidden="true">
|
||||
<Frame name="TI_TempNPCListEntry" virtual="true" hidden="true">
|
||||
<Scripts>
|
||||
<OnEnter>
|
||||
TI_TempNPCListTooltipShow(self);
|
||||
@ -272,7 +266,7 @@
|
||||
|
||||
<Layers>
|
||||
<Layer level="ARTWORK">
|
||||
<FontString name="$parent_Text" justifyV="top" justifyH="left" inherits="GameFontNormal" text="">
|
||||
<FontString name="$parent_Text" justifyV="TOP" justifyH="LEFT" inherits="GameFontNormal" text="">
|
||||
<Anchors>
|
||||
<Anchor point="LEFT">
|
||||
<Offset>
|
||||
@ -284,7 +278,7 @@
|
||||
</Layer>
|
||||
</Layers>
|
||||
<Frames>
|
||||
<Button name="$parent_Delete" hidden="false" inherits="OptionsButtonTemplate" text="X">
|
||||
<Button name="$parent_Delete" hidden="false" inherits="UIPanelButtonTemplate" text="X">
|
||||
<Anchors>
|
||||
<Anchor point="TOPRIGHT">
|
||||
<Offset>
|
||||
@ -307,7 +301,7 @@
|
||||
</OnLeave>
|
||||
</Scripts>
|
||||
</Button>
|
||||
<Button name="$parent_Add" hidden="false" inherits="OptionsButtonTemplate" text="+">
|
||||
<Button name="$parent_Add" hidden="false" inherits="UIPanelButtonTemplate" text="+">
|
||||
<Anchors>
|
||||
<Anchor point="RIGHT" relativeTo="$parent_Delete" relativePoint="LEFT">
|
||||
<Offset>
|
||||
@ -333,7 +327,7 @@
|
||||
</Frames>
|
||||
</Frame>
|
||||
|
||||
<Frame Name="TI_TempNPCListWindow" parent="UIParent" frameStrata="DIALOG" toplevel="true" enableMouse="true" movable="true" hidden="true">
|
||||
<Frame name="TI_TempNPCListWindow" parent="UIParent" frameStrata="DIALOG" toplevel="true" enableMouse="true" movable="true" hidden="true" inherits="BackdropTemplate">
|
||||
<Size>
|
||||
<AbsDimension x="200" y="130" />
|
||||
</Size>
|
||||
@ -403,18 +397,24 @@
|
||||
</Anchors>
|
||||
</Frame>
|
||||
</Frames>
|
||||
<Backdrop bgFile="Interface\DialogFrame\UI-DialogBox-Background" edgeFile="Interface\Tooltips\UI-Tooltip-Border" tile="true">
|
||||
<EdgeSize>
|
||||
<AbsValue val="16"/>
|
||||
</EdgeSize>
|
||||
<TileSize>
|
||||
<AbsValue val="16"/>
|
||||
</TileSize>
|
||||
<BackgroundInsets>
|
||||
<AbsInset left="5" right="5" top="5" bottom="5"/>
|
||||
</BackgroundInsets>
|
||||
</Backdrop>
|
||||
<KeyValues>
|
||||
<KeyValue key="backdropInfo" value="BACKDROP_TUTORIAL_16_16" type="global"/>
|
||||
</KeyValues>
|
||||
<Scripts>
|
||||
<OnLoad>
|
||||
self.backdropInfo = {
|
||||
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
|
||||
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
|
||||
tile = true,
|
||||
tileEdge = true,
|
||||
tileSize = 16,
|
||||
edgeSize = 16,
|
||||
insets = { left = 5, right = 5, top = 5, bottom = 5 },
|
||||
};
|
||||
self:ApplyBackdrop();
|
||||
self:SetBackdropBorderColor(0.6, 0.6, 0.6);
|
||||
self:SetBackdropColor(0.2, 0.2, 0.2);
|
||||
</OnLoad>
|
||||
<OnMouseUp>
|
||||
if ( self.isMoving ) then
|
||||
self:StopMovingOrSizing();
|
||||
@ -436,36 +436,24 @@
|
||||
</Scripts>
|
||||
</Frame>
|
||||
|
||||
<Frame Name="TI_OptionsFrame" frameStrata="DIALOG" toplevel="true" enableMouse="true" enableMouseWheel="true" movable="true" parent="UIParent">
|
||||
<TitleRegion>
|
||||
<Size>
|
||||
<AbsDimension x="128" y="64"/>
|
||||
</Size>
|
||||
<Anchors>
|
||||
<Anchor point="TOP">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="12"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</TitleRegion>
|
||||
<Frame name="TI_OptionsFrame" inherits="BackdropTemplate" frameStrata="DIALOG" toplevel="true" enableMouse="true" movable="true" parent="UIParent">
|
||||
|
||||
<Backdrop bgFile="Interface\DialogFrame\UI-DialogBox-Background" edgeFile="Interface\DialogFrame\UI-DialogBox-Border" tile="true">
|
||||
<BackgroundInsets>
|
||||
<AbsInset left="11" right="12" top="12" bottom="11"/>
|
||||
</BackgroundInsets>
|
||||
<TileSize>
|
||||
<AbsValue val="32"/>
|
||||
</TileSize>
|
||||
<EdgeSize>
|
||||
<AbsValue val="32"/>
|
||||
</EdgeSize>
|
||||
</Backdrop>
|
||||
<KeyValues>
|
||||
<KeyValue key="backdropInfo" value="BACKDROP_DIALOG_32_32" type="global"/>
|
||||
</KeyValues>
|
||||
|
||||
<Scripts>
|
||||
<OnShow>
|
||||
|
||||
</OnShow>
|
||||
<OnLoad>
|
||||
self:ApplyBackdrop()
|
||||
self:EnableMouse(true)
|
||||
self:RegisterForDrag("LeftButton")
|
||||
</OnLoad>
|
||||
<OnDragStart>
|
||||
self:StartMoving()
|
||||
</OnDragStart>
|
||||
<OnDragStop>
|
||||
self:StopMovingOrSizing()
|
||||
</OnDragStop>
|
||||
</Scripts>
|
||||
<Size>
|
||||
<AbsDimension x="300" y="500"/>
|
||||
@ -523,7 +511,7 @@
|
||||
<AbsDimension x="200" y="20" />
|
||||
</Size>
|
||||
<Frames>
|
||||
<CheckButton name="$parent_Checkbox" hidden="false" inherits="OptionsCheckButtonTemplate">
|
||||
<CheckButton name="$parent_Checkbox" hidden="false" inherits="UICheckButtonTemplate">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT">
|
||||
<Offset>
|
||||
@ -585,7 +573,7 @@
|
||||
<AbsDimension x="200" y="40" />
|
||||
</Size>
|
||||
<Frames>
|
||||
<CheckButton name="$parent_UseDefault" hidden="false" inherits="OptionsCheckButtonTemplate">
|
||||
<CheckButton name="$parent_UseDefault" hidden="false" inherits="UICheckButtonTemplate">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT">
|
||||
<Offset>
|
||||
@ -605,7 +593,7 @@
|
||||
</OnClick>
|
||||
</Scripts>
|
||||
</CheckButton>
|
||||
<CheckButton name="$parent_AddAutomatically" hidden="false" inherits="OptionsCheckButtonTemplate">
|
||||
<CheckButton name="$parent_AddAutomatically" hidden="false" inherits="UICheckButtonTemplate">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativeTo="$parent_UseDefault" relativePoint="BOTTOMLEFT">
|
||||
<Offset>
|
||||
@ -658,6 +646,7 @@
|
||||
<Frame name="TI_OptionsPriorityContainer" inherits="TI_OptionFrameBoxTemplate">
|
||||
<Scripts>
|
||||
<OnLoad>
|
||||
self:ApplyBackdrop();
|
||||
self:SetBackdropBorderColor(0.4, 0.4, 0.4);
|
||||
self:SetBackdropColor(0.15, 0.15, 0.15);
|
||||
getglobal(self:GetName().."Title"):SetText("Gossip Options Priority List");
|
||||
@ -695,167 +684,6 @@
|
||||
<Size>
|
||||
<AbsDimension x="200" y="30"/>
|
||||
</Size>
|
||||
|
||||
<!--<Layers>
|
||||
<Layer level="OVERLAY">
|
||||
<FontString name="$parentText" justifyV="top" justifyH="left" inherits="GameFontNormal" text="Gossip Options">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" />
|
||||
</Anchors>
|
||||
</FontString>
|
||||
</Layer>
|
||||
<Layer level="BACKGROUND">
|
||||
<Texture name="$parent_Background" setAllPoints="true">
|
||||
<Color r="0" g="1" b="0" a="0.0"/>
|
||||
</Texture>
|
||||
</Layer>
|
||||
</Layers>-->
|
||||
<Frames>
|
||||
<Button name="$parent1" id="1" hidden="true" inherits="TI_PriorityList">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="0" />
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</Button>
|
||||
<Button name="$parent2" id="2" hidden="true" inherits="TI_PriorityList">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativePoint="BOTTOMLEFT" relativeTo="$parent1">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="0" />
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</Button>
|
||||
<Button name="$parent3" id="3" hidden="true" inherits="TI_PriorityList">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativePoint="BOTTOMLEFT" relativeTo="$parent2">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="0" />
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</Button>
|
||||
<Button name="$parent4" id="4" hidden="true" inherits="TI_PriorityList">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativePoint="BOTTOMLEFT" relativeTo="$parent3">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="0" />
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</Button>
|
||||
<Button name="$parent5" id="5" hidden="true" inherits="TI_PriorityList">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativePoint="BOTTOMLEFT" relativeTo="$parent4">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="0" />
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</Button>
|
||||
<Button name="$parent6" id="6" hidden="true" inherits="TI_PriorityList">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativePoint="BOTTOMLEFT" relativeTo="$parent5">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="0" />
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</Button>
|
||||
<Button name="$parent7" id="7" hidden="true" inherits="TI_PriorityList">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativePoint="BOTTOMLEFT" relativeTo="$parent6">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="0" />
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</Button>
|
||||
<Button name="$parent8" id="8" hidden="true" inherits="TI_PriorityList">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativePoint="BOTTOMLEFT" relativeTo="$parent7">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="0" />
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</Button>
|
||||
<Button name="$parent9" id="9" hidden="true" inherits="TI_PriorityList">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativePoint="BOTTOMLEFT" relativeTo="$parent8">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="0" />
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</Button>
|
||||
<Button name="$parent10" id="10" hidden="true" inherits="TI_PriorityList">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativePoint="BOTTOMLEFT" relativeTo="$parent9">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="0" />
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</Button>
|
||||
<Button name="$parent11" id="11" hidden="true" inherits="TI_PriorityList">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativePoint="BOTTOMLEFT" relativeTo="$parent10">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="0" />
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</Button>
|
||||
<Button name="$parent12" id="12" hidden="true" inherits="TI_PriorityList">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativePoint="BOTTOMLEFT" relativeTo="$parent11">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="0" />
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</Button>
|
||||
<Button name="$parent13" id="13" hidden="true" inherits="TI_PriorityList">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativePoint="BOTTOMLEFT" relativeTo="$parent12">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="0" />
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</Button>
|
||||
<Button name="$parent14" id="14" hidden="true" inherits="TI_PriorityList">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativePoint="BOTTOMLEFT" relativeTo="$parent13">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="0" />
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</Button>
|
||||
<Button name="$parent15" id="15" hidden="true" inherits="TI_PriorityList">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativePoint="BOTTOMLEFT" relativeTo="$parent14">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="0" />
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</Button>
|
||||
<Button name="$parent16" id="16" hidden="true" inherits="TI_PriorityList">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativePoint="BOTTOMLEFT" relativeTo="$parent15">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="0" />
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</Button>
|
||||
</Frames>
|
||||
</Frame>
|
||||
</ScrollChild>
|
||||
</ScrollFrame>
|
||||
@ -865,6 +693,7 @@
|
||||
<Frame name="TI_OptionsNPCContainer" inherits="TI_OptionFrameBoxTemplate">
|
||||
<Scripts>
|
||||
<OnLoad>
|
||||
self:ApplyBackdrop();
|
||||
self:SetBackdropBorderColor(0.4, 0.4, 0.4);
|
||||
self:SetBackdropColor(0.15, 0.15, 0.15);
|
||||
getglobal(self:GetName().."Title"):SetText("NPC Database");
|
||||
@ -882,7 +711,7 @@
|
||||
</Size>
|
||||
<Frames>
|
||||
|
||||
<ScrollFrame name="TI_NPCListScrollFrame" inherits="FauxScrollFrameTemplate" hidden="false" enableMouseWheel="true">
|
||||
<ScrollFrame name="TI_NPCListScrollFrame" inherits="FauxScrollFrameTemplate" hidden="false" >
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT">
|
||||
<Offset>
|
||||
|
||||
92
TurnInUI.lua
Normal file → Executable file
92
TurnInUI.lua
Normal file → Executable file
@ -1,3 +1,30 @@
|
||||
local TI_OptionsPriorityFramePool = {};
|
||||
local TI_OptionsPriorityFramePoolMax = 0;
|
||||
|
||||
local function TI_GetOptionsPriorityFrame(idx)
|
||||
if idx > TI_OptionsPriorityFramePoolMax then
|
||||
for i=TI_OptionsPriorityFramePoolMax+1, idx, 1 do
|
||||
local frame = CreateFrame("Button", "TI_OptionsPriority"..i,
|
||||
getglobal("TI_OptionsPriority"), "TI_PriorityList", i);
|
||||
if i == 1 then
|
||||
frame:SetPoint("TOPLEFT", 0, 0);
|
||||
else
|
||||
frame:SetPoint("TOPLEFT", "TI_OptionsPriority"..i-1, "BOTTOMLEFT", 0, 0);
|
||||
end
|
||||
frame:Hide();
|
||||
table.insert(TI_OptionsPriorityFramePool, i, frame);
|
||||
TI_OptionsPriorityFramePoolMax = TI_OptionsPriorityFramePoolMax + 1;
|
||||
end
|
||||
end
|
||||
return TI_OptionsPriorityFramePool[idx];
|
||||
end
|
||||
|
||||
local function TI_HideUnusedOptionFrames(last)
|
||||
for i=last, TI_OptionsPriorityFramePoolMax, 1 do
|
||||
TI_OptionsPriorityFramePool[i]:Hide();
|
||||
end
|
||||
end
|
||||
|
||||
function TI_PopulateOptions(arg)
|
||||
TI_debug(arg);
|
||||
local CurrOpts;
|
||||
@ -10,9 +37,9 @@ function TI_PopulateOptions(arg)
|
||||
end
|
||||
|
||||
for i,v in ipairs(CurrOpts) do
|
||||
local entry = "TI_OptionsPriority" .. i;
|
||||
local entrybutton = getglobal(entry);
|
||||
local entrytext = getglobal("TI_OptionsPriority"..i.."_Text");
|
||||
local entrybutton = TI_GetOptionsPriorityFrame(i);
|
||||
local icon, entrytext = entrybutton:GetRegions();
|
||||
local checkbox = entrybutton:GetChildren();
|
||||
local iconpath;
|
||||
if(v.name == nil) then TI_debug("oh noes") end;
|
||||
entrytext:SetText(v.name);
|
||||
@ -20,27 +47,30 @@ function TI_PopulateOptions(arg)
|
||||
if(v.icon) then
|
||||
iconpath = v.icon;
|
||||
else
|
||||
iconpath = "Interface\\GossipFrame\\ActiveQuestIcon";
|
||||
iconpath = "Interface/GossipFrame/ActiveQuestIcon";
|
||||
end
|
||||
elseif(v.type == "availquest") then
|
||||
if(v.icon) then
|
||||
iconpath = v.icon;
|
||||
else
|
||||
iconpath = "Interface\\GossipFrame\\AvailableQuestIcon";
|
||||
iconpath = "Interface/GossipFrame/AvailableQuestIcon";
|
||||
end
|
||||
else
|
||||
iconpath = "Interface\\GossipFrame\\" .. v.type .. "GossipIcon";
|
||||
if(v.icon) then
|
||||
iconpath = v.icon;
|
||||
else
|
||||
iconpath = "Interface/GossipFrame/" .. v.type .. "GossipIcon";
|
||||
end
|
||||
end
|
||||
getglobal(entry .. "_Icon"):SetTexture(iconpath);
|
||||
getglobal(entry .. "_Check"):SetChecked(v.state);
|
||||
icon:SetTexture(iconpath);
|
||||
checkbox:SetChecked(v.state);
|
||||
entrytext:SetWidth(156); --make sure to change this if you change the anchors in the XML
|
||||
entrybutton:SetHeight( entrytext:GetHeight() + 6);
|
||||
entrybutton:Show();
|
||||
last = last+1;
|
||||
end
|
||||
for j=last, 16, 1 do
|
||||
getglobal("TI_OptionsPriority" .. j):Hide();
|
||||
end
|
||||
TI_HideUnusedOptionFrames(last);
|
||||
|
||||
TI_OptionsPriorityScrollFrame:SetVerticalScroll(0);
|
||||
TI_OptionsPriorityScrollFrame:UpdateScrollChildRect();
|
||||
TI_StatusIndicatorUpdate();
|
||||
@ -49,31 +79,6 @@ function TI_PopulateOptions(arg)
|
||||
TI_SettingCheckboxUpdate();
|
||||
end
|
||||
|
||||
--[[
|
||||
function TI_PopulateOptions(arg)
|
||||
TI_debug(arg);
|
||||
if(TI_status and TI_status.options) then
|
||||
for i,v in ipairs(TI_status.options) do
|
||||
local entry = "TI_OptionsPriority" .. i;
|
||||
local iconpath;
|
||||
if(v.name == nil) then TI_debug("oh noes") end;
|
||||
if(getglobal(entry .. "_Text") == nil) then TI_debug("wtf "..entry .. "_Text") end;
|
||||
getglobal(entry .. "_Text"):SetText(v.name);
|
||||
if(v.type == "activequest") then
|
||||
iconpath = "Interface\\GossipFrame\\ActiveQuestIcon";
|
||||
elseif(v.type == "availquest") then
|
||||
iconpath = "Interface\\GossipFrame\\AvailableQuestIcon";
|
||||
else
|
||||
iconpath = "Interface\\GossipFrame\\" .. v.type .. "GossipIcon";
|
||||
end
|
||||
getglobal(entry .. "_Icon"):SetTexture(iconpath);
|
||||
getglobal(entry .. "_Check"):SetChecked(v.state);
|
||||
getglobal(entry):Show();
|
||||
end
|
||||
end
|
||||
TI_NPCListScrollBarUpdate();
|
||||
end
|
||||
]]--
|
||||
|
||||
function TI_NPCListScrollBarUpdate()
|
||||
if(TI_NPCIndex) then
|
||||
@ -85,20 +90,7 @@ function TI_NPCListScrollBarUpdate()
|
||||
local offset = FauxScrollFrame_GetOffset(TI_NPCListScrollFrame);
|
||||
local i=1;
|
||||
local j=1;
|
||||
--~ for k, v in pairs(TI_NPCDB) do
|
||||
--~ if(offset <= i and i < offset+8) then
|
||||
--~ if(i <= table.getn(TI_NPCDB)) then
|
||||
--~ getglobal("TI_OptionsNPCContainer"..j.."_Text"):SetText(k);
|
||||
--~ getglobal("TI_OptionsNPCContainer"..j.."_Check"):SetChecked(v.state);
|
||||
--~ getglobal("TI_OptionsNPCContainer"..j):Show();
|
||||
--~ else
|
||||
--~ getglobal("TI_OptionsNPCContainer"..j):Hide();
|
||||
--~ end
|
||||
--~ j = j + 1;
|
||||
--~ end
|
||||
--~ i = i + 1;
|
||||
--~ end
|
||||
|
||||
|
||||
for line=1,8 do
|
||||
lineplusoffset = line + FauxScrollFrame_GetOffset(TI_NPCListScrollFrame);
|
||||
if(lineplusoffset <= table.getn(TI_NPCIndex)) then
|
||||
|
||||
1
pkgmeta.yaml
Executable file
1
pkgmeta.yaml
Executable file
@ -0,0 +1 @@
|
||||
package-as: TurnIn
|
||||
Loading…
Reference in New Issue
Block a user