Compare commits

..

2 Commits

3 changed files with 73 additions and 91 deletions

View File

@ -1,6 +1,6 @@
Turn In Turn In
v2.1 v2.3
by Sabindeus of Smolderthorn/Andre of Argent Dawn (Alliance) by Sabindeus of Terenas
DESCRIPTION DESCRIPTION
------------- -------------
@ -30,25 +30,4 @@ COMMAND SUMMARY
CHANGE LOG Please send bug reports, questions or comments to sabin@sabindeus.com
-------------
v2.1 - Quest selection logic rewrite thanks to Arcanemagus of Hyjal
v2.0 - Logic rewrite and added a real GUI for the new NPC DB. Updated for WoW 2.0.
v1.3 - Greedy mode now actually works properly... I think. More to come! :/
v1.2 - Added Saved Variables. Turn In status now persists. Turn In now selects active quests and gossip options as well as available quests. Greedy mode lets you select an option regardless of if the one you wanted is availble.
v1.1 - Fixed "bug" regarding Duke Nicholas Zverenhoff (and possibly other NPCs). Was more of a sloppy omission than a bug really.
v1.0a - Added toggle function
v1.0 - Initial Release
Special Thanks to Florrail and Makhno for beta testing like a pro!
Extra Special Thanks to Arcanemagus for his code input!
Please send bug reports, questions or comments to Sabin1936@mac.com

View File

@ -495,84 +495,87 @@ function TI_HandleGossipWindow(gorq)
local npcname = UnitName("npc"); local npcname = UnitName("npc");
TI_AddNPCToTempList(npcname, ListEntry); if not issecretvalue(npcname) then
TI_AddNPCToTempList(npcname, ListEntry);
if(TI_status.autoadd and (not TI_NPCDB[npcname])) then if(TI_status.autoadd and (not TI_NPCDB[npcname])) then
TI_debug("autoadd on, adding this NPC", TI_status.autoadd, TI_NPCDB[npcname]); TI_debug("autoadd on, adding this NPC", TI_status.autoadd, TI_NPCDB[npcname]);
TI_AddNPCToList(ListEntry, npcname); TI_AddNPCToList(ListEntry, npcname);
end end
-- If a NPC is in the Database but a new dialog option has appeared (new daily/completed quest) then add it to the DB -- If a NPC is in the Database but a new dialog option has appeared (new daily/completed quest) then add it to the DB
if (TI_NPCDB[npcname]) then if (TI_NPCDB[npcname]) then
for k1, v1 in ipairs(ListEntry) do for k1, v1 in ipairs(ListEntry) do
local found = false; local found = false;
for k2, v2 in ipairs(TI_NPCDB[npcname]) do for k2, v2 in ipairs(TI_NPCDB[npcname]) do
if (v2.type == v1.type and v2.name == v1.name) then if (v2.type == v1.type and v2.name == v1.name) then
found = true; found = true;
end
end
if (not found) then
table.insert(TI_NPCDB[npcname], v1)
TI_PopulateOptions("npclist updated");
end end
end end
if (not found) then
table.insert(TI_NPCDB[npcname], v1)
TI_PopulateOptions("npclist updated");
end
end end
end
if(TI_availnumber > TotalOptions or TI_activenumber > TotalOptions) then if(TI_availnumber > TotalOptions or TI_activenumber > TotalOptions) then
TI_debug("Out of available/active quests, giving up "); TI_debug("Out of available/active quests, giving up ");
TI_ResetPointers(); TI_ResetPointers();
return; return;
end end
TI_debug(npcname); TI_debug(npcname);
if(TI_NPCDB[npcname]) then if(TI_NPCDB[npcname]) then
local thisnpc = TI_NPCDB[npcname]; local thisnpc = TI_NPCDB[npcname];
if(thisnpc.state) then if(thisnpc.state) then
TI_debug("npc is active, using his options"); TI_debug("npc is active, using his options");
for i1,current in ipairs(thisnpc) do for i1,current in ipairs(thisnpc) do
if (current.state == true) then if (current.state == true) then
TI_debug("Current Quest: "..current.name); TI_debug("Current Quest: "..current.name);
if (TI_specnum == 0 or i1 > TI_specnum) then if (TI_specnum == 0 or i1 > TI_specnum) then
TI_specnum = i1; TI_specnum = i1;
if (current.type == "availquest") then if (current.type == "availquest") then
for i2,v2 in ipairs(AvailableQuests) do for i2,v2 in ipairs(AvailableQuests) do
if (v2.name == current.name) then if (v2.name == current.name) then
TI_debug(i1.."-Available Match Found: "..current.name); TI_debug(i1.."-Available Match Found: "..current.name);
SAvQ(v2.questID); SAvQ(v2.questID);
return; return;
end end
end end
elseif (current.type == "activequest") then elseif (current.type == "activequest") then
for i2,v2 in ipairs(ActiveQuests) do for i2,v2 in ipairs(ActiveQuests) do
if (v2.name == current.name) then if (v2.name == current.name) then
TI_debug(i1.."-Active Match Found: "..current.name..", "..current.type); TI_debug(i1.."-Active Match Found: "..current.name..", "..current.type);
SAcQ(v2.questID); SAcQ(v2.questID);
return; return;
end end
end end
else else
for i2,v2 in ipairs(GossipOptions) do for i2,v2 in ipairs(GossipOptions) do
if (v2.name == current.name) then if (v2.name == current.name) then
TI_debug(i1.."-Gossip Match Found: "..current.name..", "..current.type); TI_debug(i1.."-Gossip Match Found: "..current.name..", "..current.type);
if(v2.args) then if(v2.args) then
TI_FunctionList.g.gossip(v2.args); TI_FunctionList.g.gossip(v2.args);
else else
TI_FunctionList.g.gossip(i2); TI_FunctionList.g.gossip(i2);
end
return;
end end
return;
end end
end end
end end
end end
end end
return;
else
TI_debug("npc in list, but not active");
end end
return;
else else
TI_debug("npc in list, but not active"); TI_debug("npc not in list");
end end
else
TI_debug("npc not in list");
end end
if(TI_status.usedefault == false) then if(TI_status.usedefault == false) then
TI_debug("npc not in list, default set to off, returning."); TI_debug("npc not in list, default set to off, returning.");
return; return;

View File

@ -1,5 +1,5 @@
## Interface: 120000, 120001, 50503, 40402, 30405, 20505, 11508 ## Interface: 120100, 120000, 120001, 50503, 40402, 30405, 20505, 11508
## X-Compatible-With: 120000, 120001, 50503, 40402, 30405, 20505, 11508 ## X-Compatible-With: 120100, 120000, 120001, 50503, 40402, 30405, 20505, 11508
## Title: Turn In ## Title: Turn In
## Notes: Automates the selection of quest and gossip options. ## Notes: Automates the selection of quest and gossip options.
## SavedVariables: TI_status, TI_NPCDB, TI_NPCIndex ## SavedVariables: TI_status, TI_NPCDB, TI_NPCIndex