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3 changed files with 73 additions and 91 deletions

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@ -1,6 +1,6 @@
Turn In
v2.1
by Sabindeus of Smolderthorn/Andre of Argent Dawn (Alliance)
v2.3
by Sabindeus of Terenas
DESCRIPTION
-------------
@ -29,26 +29,5 @@ COMMAND SUMMARY
/turnin recent - Shows the recently visited NPCs window
CHANGE LOG
-------------
v2.1 - Quest selection logic rewrite thanks to Arcanemagus of Hyjal
v2.0 - Logic rewrite and added a real GUI for the new NPC DB. Updated for WoW 2.0.
v1.3 - Greedy mode now actually works properly... I think. More to come! :/
v1.2 - Added Saved Variables. Turn In status now persists. Turn In now selects active quests and gossip options as well as available quests. Greedy mode lets you select an option regardless of if the one you wanted is availble.
v1.1 - Fixed "bug" regarding Duke Nicholas Zverenhoff (and possibly other NPCs). Was more of a sloppy omission than a bug really.
v1.0a - Added toggle function
v1.0 - Initial Release
Special Thanks to Florrail and Makhno for beta testing like a pro!
Extra Special Thanks to Arcanemagus for his code input!
Please send bug reports, questions or comments to Sabin1936@mac.com
Please send bug reports, questions or comments to sabin@sabindeus.com

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@ -495,84 +495,87 @@ function TI_HandleGossipWindow(gorq)
local npcname = UnitName("npc");
TI_AddNPCToTempList(npcname, ListEntry);
if(TI_status.autoadd and (not TI_NPCDB[npcname])) then
TI_debug("autoadd on, adding this NPC", TI_status.autoadd, TI_NPCDB[npcname]);
TI_AddNPCToList(ListEntry, npcname);
end
-- If a NPC is in the Database but a new dialog option has appeared (new daily/completed quest) then add it to the DB
if (TI_NPCDB[npcname]) then
for k1, v1 in ipairs(ListEntry) do
local found = false;
for k2, v2 in ipairs(TI_NPCDB[npcname]) do
if (v2.type == v1.type and v2.name == v1.name) then
found = true;
if not issecretvalue(npcname) then
TI_AddNPCToTempList(npcname, ListEntry);
if(TI_status.autoadd and (not TI_NPCDB[npcname])) then
TI_debug("autoadd on, adding this NPC", TI_status.autoadd, TI_NPCDB[npcname]);
TI_AddNPCToList(ListEntry, npcname);
end
-- If a NPC is in the Database but a new dialog option has appeared (new daily/completed quest) then add it to the DB
if (TI_NPCDB[npcname]) then
for k1, v1 in ipairs(ListEntry) do
local found = false;
for k2, v2 in ipairs(TI_NPCDB[npcname]) do
if (v2.type == v1.type and v2.name == v1.name) then
found = true;
end
end
if (not found) then
table.insert(TI_NPCDB[npcname], v1)
TI_PopulateOptions("npclist updated");
end
end
if (not found) then
table.insert(TI_NPCDB[npcname], v1)
TI_PopulateOptions("npclist updated");
end
end
end
if(TI_availnumber > TotalOptions or TI_activenumber > TotalOptions) then
TI_debug("Out of available/active quests, giving up ");
TI_ResetPointers();
return;
end
TI_debug(npcname);
if(TI_NPCDB[npcname]) then
local thisnpc = TI_NPCDB[npcname];
if(thisnpc.state) then
TI_debug("npc is active, using his options");
for i1,current in ipairs(thisnpc) do
if (current.state == true) then
TI_debug("Current Quest: "..current.name);
if (TI_specnum == 0 or i1 > TI_specnum) then
TI_specnum = i1;
if (current.type == "availquest") then
for i2,v2 in ipairs(AvailableQuests) do
if (v2.name == current.name) then
TI_debug(i1.."-Available Match Found: "..current.name);
SAvQ(v2.questID);
return;
end
end
elseif (current.type == "activequest") then
for i2,v2 in ipairs(ActiveQuests) do
if (v2.name == current.name) then
TI_debug(i1.."-Active Match Found: "..current.name..", "..current.type);
SAcQ(v2.questID);
return;
end
end
else
for i2,v2 in ipairs(GossipOptions) do
if (v2.name == current.name) then
TI_debug(i1.."-Gossip Match Found: "..current.name..", "..current.type);
if(v2.args) then
TI_FunctionList.g.gossip(v2.args);
else
TI_FunctionList.g.gossip(i2);
if(TI_availnumber > TotalOptions or TI_activenumber > TotalOptions) then
TI_debug("Out of available/active quests, giving up ");
TI_ResetPointers();
return;
end
TI_debug(npcname);
if(TI_NPCDB[npcname]) then
local thisnpc = TI_NPCDB[npcname];
if(thisnpc.state) then
TI_debug("npc is active, using his options");
for i1,current in ipairs(thisnpc) do
if (current.state == true) then
TI_debug("Current Quest: "..current.name);
if (TI_specnum == 0 or i1 > TI_specnum) then
TI_specnum = i1;
if (current.type == "availquest") then
for i2,v2 in ipairs(AvailableQuests) do
if (v2.name == current.name) then
TI_debug(i1.."-Available Match Found: "..current.name);
SAvQ(v2.questID);
return;
end
end
elseif (current.type == "activequest") then
for i2,v2 in ipairs(ActiveQuests) do
if (v2.name == current.name) then
TI_debug(i1.."-Active Match Found: "..current.name..", "..current.type);
SAcQ(v2.questID);
return;
end
end
else
for i2,v2 in ipairs(GossipOptions) do
if (v2.name == current.name) then
TI_debug(i1.."-Gossip Match Found: "..current.name..", "..current.type);
if(v2.args) then
TI_FunctionList.g.gossip(v2.args);
else
TI_FunctionList.g.gossip(i2);
end
return;
end
return;
end
end
end
end
end
return;
else
TI_debug("npc in list, but not active");
end
return;
else
TI_debug("npc in list, but not active");
TI_debug("npc not in list");
end
else
TI_debug("npc not in list");
end
if(TI_status.usedefault == false) then
TI_debug("npc not in list, default set to off, returning.");
return;

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@ -1,5 +1,5 @@
## Interface: 120000, 120001, 50503, 40402, 30405, 20505, 11508
## X-Compatible-With: 120000, 120001, 50503, 40402, 30405, 20505, 11508
## Interface: 120100, 120000, 120001, 50503, 40402, 30405, 20505, 11508
## X-Compatible-With: 120100, 120000, 120001, 50503, 40402, 30405, 20505, 11508
## Title: Turn In
## Notes: Automates the selection of quest and gossip options.
## SavedVariables: TI_status, TI_NPCDB, TI_NPCIndex