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No commits in common. "d269a249679f162dc6462961560742369fb7e1d3" and "5c4bf53d175973cba084168c33212f1e935188f5" have entirely different histories.

5 changed files with 223 additions and 54 deletions

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@ -482,11 +482,7 @@ function TI_HandleGossipWindow(gorq)
local x={}; local x={};
x.name = v.name; x.name = v.name;
x.gorq = gorq; x.gorq = gorq;
if x.orderIndex then x.args = i;
x.args = v.orderIndex;
else
x.args = i;
end
x.type = v.type; x.type = v.type;
x.icon = v.icon; x.icon = v.icon;
x.state = false; x.state = false;
@ -712,7 +708,7 @@ end
function TI_TabulateGossipUIInfo_Retail(guis) function TI_TabulateGossipUIInfo_Retail(guis)
local x = {}; local x = {};
table.sort(guis, GossipOptionSort);
for i,gui in ipairs(guis) do for i,gui in ipairs(guis) do
local temp = {}; local temp = {};
temp.name = gui.name; temp.name = gui.name;
@ -807,15 +803,15 @@ if (TI_IsRetail()) then
else else
TI_FunctionList = { TI_FunctionList = {
g = { g = {
availquest = C_GossipInfo.SelectAvailableQuest, availquest = SelectGossipAvailableQuest,
activequest = C_GossipInfo.SelectActiveQuest, activequest = SelectGossipActiveQuest,
gossip = SelectGossipOption, gossip = SelectGossipOption,
getavailquests = C_GossipInfo.GetAvailableQuests, getavailquests = GetGossipAvailableQuests,
getactivequests = C_GossipInfo.GetActiveQuests, getactivequests = GetGossipActiveQuests,
getoptions = C_GossipInfo.GetOptions, getoptions = GetGossipOptions,
tabulateAvailable = TI_TabulateGossipQuestUIInfo_Retail, tabulateAvailable = TI_TabulateGossipAvailableQuests_Classic,
tabulateActive = TI_TabulateGossipQuestUIInfo_Retail, tabulateActive = TI_TabulateGossipActiveQuests_Classic,
tabulateOptions = TI_TabulateGossipUIInfo_Retail, tabulateOptions = TI_TabulateGossipOptions_Classic,
}, },
q = { q = {
activequest = SelectActiveQuest, activequest = SelectActiveQuest,

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@ -1,5 +1,5 @@
## Interface: 100005 ## Interface: 100000
## X-Compatible-With: 100005 ## X-Compatible-With: 100000
## Title: Turn In ## Title: Turn In
## Notes: Automates the selection of quest and gossip options. ## Notes: Automates the selection of quest and gossip options.
## SavedVariables: TI_status, TI_NPCDB, TI_NPCIndex ## SavedVariables: TI_status, TI_NPCDB, TI_NPCIndex

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@ -684,6 +684,167 @@
<Size> <Size>
<AbsDimension x="200" y="30"/> <AbsDimension x="200" y="30"/>
</Size> </Size>
<!--<Layers>
<Layer level="OVERLAY">
<FontString name="$parentText" justifyV="top" justifyH="left" inherits="GameFontNormal" text="Gossip Options">
<Anchors>
<Anchor point="TOPLEFT" />
</Anchors>
</FontString>
</Layer>
<Layer level="BACKGROUND">
<Texture name="$parent_Background" setAllPoints="true">
<Color r="0" g="1" b="0" a="0.0"/>
</Texture>
</Layer>
</Layers>-->
<Frames>
<Button name="$parent1" id="1" hidden="true" inherits="TI_PriorityList">
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="0" y="0" />
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="$parent2" id="2" hidden="true" inherits="TI_PriorityList">
<Anchors>
<Anchor point="TOPLEFT" relativePoint="BOTTOMLEFT" relativeTo="$parent1">
<Offset>
<AbsDimension x="0" y="0" />
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="$parent3" id="3" hidden="true" inherits="TI_PriorityList">
<Anchors>
<Anchor point="TOPLEFT" relativePoint="BOTTOMLEFT" relativeTo="$parent2">
<Offset>
<AbsDimension x="0" y="0" />
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="$parent4" id="4" hidden="true" inherits="TI_PriorityList">
<Anchors>
<Anchor point="TOPLEFT" relativePoint="BOTTOMLEFT" relativeTo="$parent3">
<Offset>
<AbsDimension x="0" y="0" />
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="$parent5" id="5" hidden="true" inherits="TI_PriorityList">
<Anchors>
<Anchor point="TOPLEFT" relativePoint="BOTTOMLEFT" relativeTo="$parent4">
<Offset>
<AbsDimension x="0" y="0" />
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="$parent6" id="6" hidden="true" inherits="TI_PriorityList">
<Anchors>
<Anchor point="TOPLEFT" relativePoint="BOTTOMLEFT" relativeTo="$parent5">
<Offset>
<AbsDimension x="0" y="0" />
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="$parent7" id="7" hidden="true" inherits="TI_PriorityList">
<Anchors>
<Anchor point="TOPLEFT" relativePoint="BOTTOMLEFT" relativeTo="$parent6">
<Offset>
<AbsDimension x="0" y="0" />
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="$parent8" id="8" hidden="true" inherits="TI_PriorityList">
<Anchors>
<Anchor point="TOPLEFT" relativePoint="BOTTOMLEFT" relativeTo="$parent7">
<Offset>
<AbsDimension x="0" y="0" />
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="$parent9" id="9" hidden="true" inherits="TI_PriorityList">
<Anchors>
<Anchor point="TOPLEFT" relativePoint="BOTTOMLEFT" relativeTo="$parent8">
<Offset>
<AbsDimension x="0" y="0" />
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="$parent10" id="10" hidden="true" inherits="TI_PriorityList">
<Anchors>
<Anchor point="TOPLEFT" relativePoint="BOTTOMLEFT" relativeTo="$parent9">
<Offset>
<AbsDimension x="0" y="0" />
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="$parent11" id="11" hidden="true" inherits="TI_PriorityList">
<Anchors>
<Anchor point="TOPLEFT" relativePoint="BOTTOMLEFT" relativeTo="$parent10">
<Offset>
<AbsDimension x="0" y="0" />
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="$parent12" id="12" hidden="true" inherits="TI_PriorityList">
<Anchors>
<Anchor point="TOPLEFT" relativePoint="BOTTOMLEFT" relativeTo="$parent11">
<Offset>
<AbsDimension x="0" y="0" />
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="$parent13" id="13" hidden="true" inherits="TI_PriorityList">
<Anchors>
<Anchor point="TOPLEFT" relativePoint="BOTTOMLEFT" relativeTo="$parent12">
<Offset>
<AbsDimension x="0" y="0" />
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="$parent14" id="14" hidden="true" inherits="TI_PriorityList">
<Anchors>
<Anchor point="TOPLEFT" relativePoint="BOTTOMLEFT" relativeTo="$parent13">
<Offset>
<AbsDimension x="0" y="0" />
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="$parent15" id="15" hidden="true" inherits="TI_PriorityList">
<Anchors>
<Anchor point="TOPLEFT" relativePoint="BOTTOMLEFT" relativeTo="$parent14">
<Offset>
<AbsDimension x="0" y="0" />
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="$parent16" id="16" hidden="true" inherits="TI_PriorityList">
<Anchors>
<Anchor point="TOPLEFT" relativePoint="BOTTOMLEFT" relativeTo="$parent15">
<Offset>
<AbsDimension x="0" y="0" />
</Offset>
</Anchor>
</Anchors>
</Button>
</Frames>
</Frame> </Frame>
</ScrollChild> </ScrollChild>
</ScrollFrame> </ScrollFrame>

View File

@ -1,30 +1,3 @@
local TI_OptionsPriorityFramePool = {};
local TI_OptionsPriorityFramePoolMax = 0;
local function TI_GetOptionsPriorityFrame(idx)
if idx > TI_OptionsPriorityFramePoolMax then
for i=TI_OptionsPriorityFramePoolMax+1, idx, 1 do
local frame = CreateFrame("Button", "TI_OptionsPriority"..i,
getglobal("TI_OptionsPriority"), "TI_PriorityList", i);
if i == 1 then
frame:SetPoint("TOPLEFT", 0, 0);
else
frame:SetPoint("TOPLEFT", "TI_OptionsPriority"..i-1, "BOTTOMLEFT", 0, 0);
end
frame:Hide();
table.insert(TI_OptionsPriorityFramePool, i, frame);
TI_OptionsPriorityFramePoolMax = TI_OptionsPriorityFramePoolMax + 1;
end
end
return TI_OptionsPriorityFramePool[idx];
end
local function TI_HideUnusedOptionFrames(last)
for i=last, TI_OptionsPriorityFramePoolMax, 1 do
TI_OptionsPriorityFramePool[i]:Hide();
end
end
function TI_PopulateOptions(arg) function TI_PopulateOptions(arg)
TI_debug(arg); TI_debug(arg);
local CurrOpts; local CurrOpts;
@ -37,9 +10,9 @@ function TI_PopulateOptions(arg)
end end
for i,v in ipairs(CurrOpts) do for i,v in ipairs(CurrOpts) do
local entrybutton = TI_GetOptionsPriorityFrame(i); local entry = "TI_OptionsPriority" .. i;
local icon, entrytext = entrybutton:GetRegions(); local entrybutton = getglobal(entry);
local checkbox = entrybutton:GetChildren(); local entrytext = getglobal("TI_OptionsPriority"..i.."_Text");
local iconpath; local iconpath;
if(v.name == nil) then TI_debug("oh noes") end; if(v.name == nil) then TI_debug("oh noes") end;
entrytext:SetText(v.name); entrytext:SetText(v.name);
@ -62,15 +35,16 @@ function TI_PopulateOptions(arg)
iconpath = "Interface/GossipFrame/" .. v.type .. "GossipIcon"; iconpath = "Interface/GossipFrame/" .. v.type .. "GossipIcon";
end end
end end
icon:SetTexture(iconpath); getglobal(entry .. "_Icon"):SetTexture(iconpath);
checkbox:SetChecked(v.state); getglobal(entry .. "_Check"):SetChecked(v.state);
entrytext:SetWidth(156); --make sure to change this if you change the anchors in the XML entrytext:SetWidth(156); --make sure to change this if you change the anchors in the XML
entrybutton:SetHeight( entrytext:GetHeight() + 6); entrybutton:SetHeight( entrytext:GetHeight() + 6);
entrybutton:Show(); entrybutton:Show();
last = last+1; last = last+1;
end end
TI_HideUnusedOptionFrames(last); for j=last, 16, 1 do
getglobal("TI_OptionsPriority" .. j):Hide();
end
TI_OptionsPriorityScrollFrame:SetVerticalScroll(0); TI_OptionsPriorityScrollFrame:SetVerticalScroll(0);
TI_OptionsPriorityScrollFrame:UpdateScrollChildRect(); TI_OptionsPriorityScrollFrame:UpdateScrollChildRect();
TI_StatusIndicatorUpdate(); TI_StatusIndicatorUpdate();
@ -79,6 +53,31 @@ function TI_PopulateOptions(arg)
TI_SettingCheckboxUpdate(); TI_SettingCheckboxUpdate();
end end
--[[
function TI_PopulateOptions(arg)
TI_debug(arg);
if(TI_status and TI_status.options) then
for i,v in ipairs(TI_status.options) do
local entry = "TI_OptionsPriority" .. i;
local iconpath;
if(v.name == nil) then TI_debug("oh noes") end;
if(getglobal(entry .. "_Text") == nil) then TI_debug("wtf "..entry .. "_Text") end;
getglobal(entry .. "_Text"):SetText(v.name);
if(v.type == "activequest") then
iconpath = "Interface\\GossipFrame\\ActiveQuestIcon";
elseif(v.type == "availquest") then
iconpath = "Interface\\GossipFrame\\AvailableQuestIcon";
else
iconpath = "Interface\\GossipFrame\\" .. v.type .. "GossipIcon";
end
getglobal(entry .. "_Icon"):SetTexture(iconpath);
getglobal(entry .. "_Check"):SetChecked(v.state);
getglobal(entry):Show();
end
end
TI_NPCListScrollBarUpdate();
end
]]--
function TI_NPCListScrollBarUpdate() function TI_NPCListScrollBarUpdate()
if(TI_NPCIndex) then if(TI_NPCIndex) then
@ -90,6 +89,19 @@ function TI_NPCListScrollBarUpdate()
local offset = FauxScrollFrame_GetOffset(TI_NPCListScrollFrame); local offset = FauxScrollFrame_GetOffset(TI_NPCListScrollFrame);
local i=1; local i=1;
local j=1; local j=1;
--~ for k, v in pairs(TI_NPCDB) do
--~ if(offset <= i and i < offset+8) then
--~ if(i <= table.getn(TI_NPCDB)) then
--~ getglobal("TI_OptionsNPCContainer"..j.."_Text"):SetText(k);
--~ getglobal("TI_OptionsNPCContainer"..j.."_Check"):SetChecked(v.state);
--~ getglobal("TI_OptionsNPCContainer"..j):Show();
--~ else
--~ getglobal("TI_OptionsNPCContainer"..j):Hide();
--~ end
--~ j = j + 1;
--~ end
--~ i = i + 1;
--~ end
for line=1,8 do for line=1,8 do
lineplusoffset = line + FauxScrollFrame_GetOffset(TI_NPCListScrollFrame); lineplusoffset = line + FauxScrollFrame_GetOffset(TI_NPCListScrollFrame);

View File

@ -1,5 +1,5 @@
## Interface: 30401 ## Interface: 30400
## X-Compatible-With: 30401 ## X-Compatible-With: 30400
## Title: Turn In ## Title: Turn In
## Notes: Automates the selection of quest and gossip options. ## Notes: Automates the selection of quest and gossip options.
## SavedVariables: TI_status, TI_NPCDB, TI_NPCIndex ## SavedVariables: TI_status, TI_NPCDB, TI_NPCIndex