Compare commits
1 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
204ff8ac45 |
0
.gitignore
vendored
0
.gitignore
vendored
85
README.txt
85
README.txt
@ -1,33 +1,52 @@
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Turn In
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v2.3
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by Sabindeus of Terenas
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DESCRIPTION
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-------------
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An add-on that automates the clicking of Quests and NPC Gossip dialogues.
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HOW TO USE
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-------------
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To bring up the Options window, type /ti window.
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To bring up the Recently Visited NPCs window, type /ti templist.
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Turn In keeps an NPC database, to allow you to customize your interactions on a per-NPC basis. Whenever you talk to an NPC, it appears in your Recently Visited NPCs window. From there you can decide if you want to add it to the Database so you can customize his options. Simply click the '+' button to add the NPC to the DB.
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After Adding an NPC, you can check the checkbox next to its name in the NPC list and then rearrange or activate/deactive his options to your liking. If you uncheck the checkbox next to an NPC's name, it will use the default option set. If you want Turn In to specifically take no action for an NPC, simply deactivate all of his options, don't uncheck his checkbox in the NPC list!
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When an NPC does not appear in the Database, Turn In uses the default option set to resolve interactions with it. You can customize the default option set by not having an NPC selected in the options window. The Use Default Settings checkbox determines whether talking to NPC not in the Database will use the default options or do nothing at all. The Automatically Add NPCs checkbox will cause all of your new NPC visits to automatically add the NPC to your NPC DB.
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COMMAND SUMMARY
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-------------
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/turnin or /ti - basic slash command, shows help message
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/turnin on - Turns on the mod, from now on all quests will be automatically chosen and completed. Additionally, any available quests will be accepted, and gossip options will be automatically chosen.
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/turnin off - Deactivates the mod
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/turnin toggle - Activates or deactivates the mod
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/turnin window - Shows the options window
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/turnin recent - Shows the recently visited NPCs window
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Please send bug reports, questions or comments to sabin@sabindeus.com
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Turn In
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v2.0
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by Sabindeus of Smolderthorn/Andre of Argent Dawn (Alliance)
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DESCRIPTION
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-------------
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An add-on that automates the clicking of Quests and NPC Gossip dialogues.
|
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HOW TO USE
|
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-------------
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To bring up the Options window, type /ti window.
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To bring up the Recently Visited NPCs window, type /ti templist.
|
||||
|
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Turn In keeps an NPC database, to allow you to customize your interactions on a per-NPC basis. Whenever you talk to an NPC, it appears in your Recently Visited NPCs window. From there you can decide if you want to add it to the Database so you can customize his options. Simply click the '+' button to add the NPC to the DB.
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After Adding an NPC, you can check the checkbox next to its name in the NPC list and then rearrange or activate/deactive his options to your liking. If you uncheck the checkbox next to an NPC's name, it will use the default option set. If you want Turn In to specifically take no action for an NPC, simply deactivate all of his options, don't uncheck his checkbox in the NPC list!
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When an NPC does not appear in the Database, Turn In uses the default option set to resolve interactions with it. You can customize the default option set by not having an NPC selected in the options window. The Use Default Settings checkbox determines whether talking to NPC not in the Database will use the default options or do nothing at all. The Automatically Add NPCs checkbox will cause all of your new NPC visits to automatically add the NPC to your NPC DB.
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COMMAND SUMMARY
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-------------
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/turnin or /ti - basic slash command, shows help message
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/turnin on - Turns on the mod, from now on all quests will be automatically chosen and completed. Additionally, any available quests will be accepted, and gossip options will be automatically chosen.
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/turnin off - Deactivates the mod
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/turnin toggle - Activates or deactivates the mod
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/turnin window - Shows the options window
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/turnin recent - Shows the recently visited NPCs window
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CHANGE LOG
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-------------
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v2.0 - Logic rewrite and added a real GUI for the new NPC DB. Updated for WoW 2.0.
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v1.3 - Greedy mode now actually works properly... I think. More to come! :/
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v1.2 - Added Saved Variables. Turn In status now persists. Turn In now selects active quests and gossip options as well as available quests. Greedy mode lets you select an option regardless of if the one you wanted is availble.
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v1.1 - Fixed "bug" regarding Duke Nicholas Zverenhoff (and possibly other NPCs). Was more of a sloppy omission than a bug really.
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v1.0a - Added toggle function
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v1.0 - Initial Release
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Special Thanks to Florrail for beta testing like a pro!
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Please send bug reports, questions or comments to Sabin1936@mac.com
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Thank you for downloading my add-on!
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1449
TurnIn.lua
Executable file → Normal file
1449
TurnIn.lua
Executable file → Normal file
File diff suppressed because it is too large
Load Diff
13
TurnIn.toc
Executable file → Normal file
13
TurnIn.toc
Executable file → Normal file
@ -1,7 +1,6 @@
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## Interface: 120100, 120000, 120001, 50503, 40402, 30405, 20505, 11508
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## X-Compatible-With: 120100, 120000, 120001, 50503, 40402, 30405, 20505, 11508
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## Title: Turn In
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## Notes: Automates the selection of quest and gossip options.
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## SavedVariables: TI_status, TI_NPCDB, TI_NPCIndex
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## Version: 2.2
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TurnIn.xml
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## Interface: 20003
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## Title: Turn In
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## Description: Automates the selection of quest and gossip options.
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## SavedVariables: TI_status, TI_NPCDB, TI_NPCIndex
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## Version: 2.0rc7
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TurnIn.xml
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1821
TurnIn.xml
Executable file → Normal file
1821
TurnIn.xml
Executable file → Normal file
File diff suppressed because it is too large
Load Diff
544
TurnInUI.lua
Executable file → Normal file
544
TurnInUI.lua
Executable file → Normal file
@ -1,272 +1,272 @@
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local TI_OptionsPriorityFramePool = {};
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local TI_OptionsPriorityFramePoolMax = 0;
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local function TI_GetOptionsPriorityFrame(idx)
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if idx > TI_OptionsPriorityFramePoolMax then
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for i=TI_OptionsPriorityFramePoolMax+1, idx, 1 do
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local frame = CreateFrame("Button", "TI_OptionsPriority"..i,
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getglobal("TI_OptionsPriority"), "TI_PriorityList", i);
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if i == 1 then
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frame:SetPoint("TOPLEFT", 0, 0);
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else
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frame:SetPoint("TOPLEFT", "TI_OptionsPriority"..i-1, "BOTTOMLEFT", 0, 0);
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end
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frame:Hide();
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table.insert(TI_OptionsPriorityFramePool, i, frame);
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TI_OptionsPriorityFramePoolMax = TI_OptionsPriorityFramePoolMax + 1;
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end
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end
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return TI_OptionsPriorityFramePool[idx];
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end
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local function TI_HideUnusedOptionFrames(last)
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for i=last, TI_OptionsPriorityFramePoolMax, 1 do
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TI_OptionsPriorityFramePool[i]:Hide();
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end
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end
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function TI_PopulateOptions(arg)
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TI_debug(arg);
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local CurrOpts;
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local last=1;
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if(TI_status and TI_status.options) then
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if(TI_LoadedNPCIndex > 0) then
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CurrOpts = TI_NPCDB[TI_NPCIndex[TI_LoadedNPCIndex]];
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else
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CurrOpts = TI_status.options;
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end
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for i,v in ipairs(CurrOpts) do
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local entrybutton = TI_GetOptionsPriorityFrame(i);
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local icon, entrytext = entrybutton:GetRegions();
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local checkbox = entrybutton:GetChildren();
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local iconpath;
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if(v.name == nil) then TI_debug("oh noes") end;
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entrytext:SetText(v.name);
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if(v.type == "activequest") then
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if(v.icon) then
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iconpath = v.icon;
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else
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iconpath = "Interface/GossipFrame/ActiveQuestIcon";
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end
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elseif(v.type == "availquest") then
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if(v.icon) then
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iconpath = v.icon;
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else
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iconpath = "Interface/GossipFrame/AvailableQuestIcon";
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end
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else
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if(v.icon) then
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iconpath = v.icon;
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else
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iconpath = "Interface/GossipFrame/" .. v.type .. "GossipIcon";
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end
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end
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icon:SetTexture(iconpath);
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checkbox:SetChecked(v.state);
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entrytext:SetWidth(156); --make sure to change this if you change the anchors in the XML
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entrybutton:SetHeight( entrytext:GetHeight() + 6);
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entrybutton:Show();
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last = last+1;
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end
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TI_HideUnusedOptionFrames(last);
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TI_OptionsPriorityScrollFrame:SetVerticalScroll(0);
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TI_OptionsPriorityScrollFrame:UpdateScrollChildRect();
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TI_StatusIndicatorUpdate();
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end
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TI_NPCListScrollBarUpdate();
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TI_SettingCheckboxUpdate();
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end
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function TI_NPCListScrollBarUpdate()
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if(TI_NPCIndex) then
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FauxScrollFrame_Update(TI_NPCListScrollFrame,table.getn(TI_NPCIndex),8,20);
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-- arg2 is max entries, arg3 is number of lines, arg4 is pixel height of each line
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local line; -- 1 through 8 of our window to scroll
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local lineplusoffset; -- an index into our data calculated from the scroll offset
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local offset = FauxScrollFrame_GetOffset(TI_NPCListScrollFrame);
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local i=1;
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local j=1;
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for line=1,8 do
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lineplusoffset = line + FauxScrollFrame_GetOffset(TI_NPCListScrollFrame);
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if(lineplusoffset <= table.getn(TI_NPCIndex)) then
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getglobal("TI_OptionsNPCContainer"..line):SetID(lineplusoffset);
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getglobal("TI_OptionsNPCContainer"..line.."_Text"):SetText(TI_NPCIndex[lineplusoffset]);
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getglobal("TI_OptionsNPCContainer"..line.."_Check"):SetChecked(TI_NPCDB[TI_NPCIndex[lineplusoffset]].state);
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if(lineplusoffset == TI_LoadedNPCIndex) then
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getglobal("TI_OptionsNPCContainer"..line):LockHighlight();
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else
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getglobal("TI_OptionsNPCContainer"..line):UnlockHighlight();
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end
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getglobal("TI_OptionsNPCContainer"..line):Show();
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else
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getglobal("TI_OptionsNPCContainer"..line):Hide();
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end
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end
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end
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end
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function TI_SelectNPCIndex(self)
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local index = self:GetID();
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if(TI_LoadedNPCIndex == index) then
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TI_LoadedNPCIndex = 0;
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else
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TI_LoadedNPCIndex = index;
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end
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TI_PopulateOptions("select npc");
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end
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function TI_DeleteNPCIndex(self)
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local index = self:GetParent():GetID();
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TI_DeleteNPC(index);
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if(TI_LoadedNPCIndex == index) then
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TI_LoadedNPCIndex = 0;
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end
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TI_PopulateOptions("npclist update");
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end
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function TI_NPCToggle(self)
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local index = self:GetParent():GetID();
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TI_NPCDB[TI_NPCIndex[index]].state = self:GetChecked();
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if(TI_NPCDB[TI_NPCIndex[index]].state) then
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TI_LoadedNPCIndex = index;
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else
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if(TI_LoadedNPCIndex == index) then
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TI_LoadedNPCIndex = 0;
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end
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end
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TI_PopulateOptions("select npc");
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end
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function TI_OptionMove(self, offset)
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local CurrOpts;
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if(TI_LoadedNPCIndex > 0) then
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CurrOpts = TI_NPCDB[TI_NPCIndex[TI_LoadedNPCIndex]];
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else
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CurrOpts = TI_status.options;
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end
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local id = self:GetParent():GetID();
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local newid = id + offset;
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if(newid < 1 or newid > table.getn(CurrOpts)) then
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return;
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end
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local temp = CurrOpts[newid];
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CurrOpts[newid] = CurrOpts[id];
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CurrOpts[id] = temp;
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TI_PopulateOptions("move");
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end
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function TI_OptionToggle(self)
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local CurrOpts;
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if(TI_LoadedNPCIndex > 0) then
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CurrOpts = TI_NPCDB[TI_NPCIndex[TI_LoadedNPCIndex]];
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else
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CurrOpts = TI_status.options;
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end
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local id = self:GetParent():GetID();
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if(self:GetChecked()) then
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CurrOpts[id].state=true;
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else
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CurrOpts[id].state=false;
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end
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end
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function TI_StatusIndicatorUpdate()
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if(TI_status) then
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if(TI_status.state) then
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TI_StatusIndicator_Status:SetText("On");
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TI_StatusIndicator_Status:SetTextColor(0,1,0);
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else
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TI_StatusIndicator_Status:SetText("Off");
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TI_StatusIndicator_Status:SetTextColor(1,0,0);
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end
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TI_StatusIndicator_Checkbox:SetChecked(TI_status.state);
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end
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end
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function TI_StatusIndicator_CheckFn(self)
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if(self:GetChecked()) then
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TI_Switch("on");
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else
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TI_Switch("off");
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end
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end
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function TI_TempNPCListTooltipShow(self)
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TI_Tooltip:SetOwner(self, ANCHOR_PRESERVE);
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TI_Tooltip:ClearLines();
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local id = self:GetID();
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TI_Tooltip:AddLine(TI_TempNPCList[id].location);
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for i,v in ipairs(TI_TempNPCList[id].list) do
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TI_Tooltip:AddLine("- " .. v.name);
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end
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--TI_Tooltip:SetText(text);
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TI_Tooltip:Show();
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end
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function TI_TooltipHide()
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TI_Tooltip:Hide();
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end
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function TI_TooltipMessage(self, msg)
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TI_Tooltip:SetOwner(self, ANCHOR_PRESERVE);
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TI_Tooltip:ClearLines();
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TI_Tooltip:SetText(msg);
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TI_Tooltip:Show();
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end
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|
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function TI_TempNPCListUpdate()
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local last = 1;
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for i,v in ipairs(TI_TempNPCList) do
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local tempbuttontext = _G["TI_TempNPCListWindow"..i.."_Text"];
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tempbuttontext:SetText(v.name);
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tempbuttontext:GetParent():Show();
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last = last+1;
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end
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for j=last, TI_TempNPCListMaxSize, 1 do
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_G["TI_TempNPCListWindow" .. j]:Hide();
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end
|
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end
|
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|
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function TI_NPCListCheckboxTooltip(self)
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if(self:GetChecked()) then
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TI_TooltipMessage(self, "NPC is using specific settings.");
|
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else
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TI_TooltipMessage(self, "NPC is using default settings.");
|
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end
|
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end
|
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|
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function TI_OptionListCheckboxTooltip(self)
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if(self:GetChecked()) then
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TI_TooltipMessage(self, "This option is enabled.");
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else
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TI_TooltipMessage(self, "This option is disabled.");
|
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end
|
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end
|
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|
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function TI_SettingCheckboxFn(self, var)
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if(self:GetChecked()) then
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TI_status[var] = true;
|
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else
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TI_status[var] = false;
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end
|
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end
|
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|
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function TI_SettingCheckboxUpdate()
|
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if(TI_status) then
|
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TI_SettingCheckboxes_UseDefault:SetChecked(TI_status.usedefault);
|
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TI_SettingCheckboxes_AddAutomatically:SetChecked(TI_status.autoadd);
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end
|
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end
|
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function TI_PopulateOptions(arg)
|
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TI_debug(arg);
|
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local CurrOpts;
|
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local last=1;
|
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if(TI_status and TI_status.options) then
|
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if(TI_LoadedNPCIndex > 0) then
|
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CurrOpts = TI_NPCDB[TI_NPCIndex[TI_LoadedNPCIndex]];
|
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else
|
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CurrOpts = TI_status.options;
|
||||
end
|
||||
|
||||
for i,v in ipairs(CurrOpts) do
|
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local entry = "TI_OptionsPriority" .. i;
|
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local entrybutton = getglobal(entry);
|
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local entrytext = getglobal("TI_OptionsPriority"..i.."_Text");
|
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local iconpath;
|
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if(v.name == nil) then TI_debug("oh noes") end;
|
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entrytext:SetText(v.name);
|
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if(v.type == "activequest") then
|
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iconpath = "Interface\\GossipFrame\\ActiveQuestIcon";
|
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elseif(v.type == "availquest") then
|
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iconpath = "Interface\\GossipFrame\\AvailableQuestIcon";
|
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else
|
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iconpath = "Interface\\GossipFrame\\" .. v.type .. "GossipIcon";
|
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end
|
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getglobal(entry .. "_Icon"):SetTexture(iconpath);
|
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getglobal(entry .. "_Check"):SetChecked(v.state);
|
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entrytext:SetWidth(156); --make sure to change this if you change the anchors in the XML
|
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entrybutton:SetHeight( entrytext:GetHeight() + 6);
|
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entrybutton:Show();
|
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last = last+1;
|
||||
end
|
||||
for j=last, 16, 1 do
|
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getglobal("TI_OptionsPriority" .. j):Hide();
|
||||
end
|
||||
TI_OptionsPriorityScrollFrame:SetVerticalScroll(0);
|
||||
TI_OptionsPriorityScrollFrame:UpdateScrollChildRect();
|
||||
TI_StatusIndicatorUpdate();
|
||||
end
|
||||
TI_NPCListScrollBarUpdate();
|
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TI_SettingCheckboxUpdate();
|
||||
end
|
||||
|
||||
--[[
|
||||
function TI_PopulateOptions(arg)
|
||||
TI_debug(arg);
|
||||
if(TI_status and TI_status.options) then
|
||||
for i,v in ipairs(TI_status.options) do
|
||||
local entry = "TI_OptionsPriority" .. i;
|
||||
local iconpath;
|
||||
if(v.name == nil) then TI_debug("oh noes") end;
|
||||
if(getglobal(entry .. "_Text") == nil) then TI_debug("wtf "..entry .. "_Text") end;
|
||||
getglobal(entry .. "_Text"):SetText(v.name);
|
||||
if(v.type == "activequest") then
|
||||
iconpath = "Interface\\GossipFrame\\ActiveQuestIcon";
|
||||
elseif(v.type == "availquest") then
|
||||
iconpath = "Interface\\GossipFrame\\AvailableQuestIcon";
|
||||
else
|
||||
iconpath = "Interface\\GossipFrame\\" .. v.type .. "GossipIcon";
|
||||
end
|
||||
getglobal(entry .. "_Icon"):SetTexture(iconpath);
|
||||
getglobal(entry .. "_Check"):SetChecked(v.state);
|
||||
getglobal(entry):Show();
|
||||
end
|
||||
end
|
||||
TI_NPCListScrollBarUpdate();
|
||||
end
|
||||
]]--
|
||||
|
||||
function TI_NPCListScrollBarUpdate()
|
||||
if(TI_NPCIndex) then
|
||||
FauxScrollFrame_Update(TI_NPCListScrollFrame,table.getn(TI_NPCIndex),8,20);
|
||||
-- arg2 is max entries, arg3 is number of lines, arg4 is pixel height of each line
|
||||
|
||||
local line; -- 1 through 8 of our window to scroll
|
||||
local lineplusoffset; -- an index into our data calculated from the scroll offset
|
||||
local offset = FauxScrollFrame_GetOffset(TI_NPCListScrollFrame);
|
||||
local i=1;
|
||||
local j=1;
|
||||
--~ for k, v in pairs(TI_NPCDB) do
|
||||
--~ if(offset <= i and i < offset+8) then
|
||||
--~ if(i <= table.getn(TI_NPCDB)) then
|
||||
--~ getglobal("TI_OptionsNPCContainer"..j.."_Text"):SetText(k);
|
||||
--~ getglobal("TI_OptionsNPCContainer"..j.."_Check"):SetChecked(v.state);
|
||||
--~ getglobal("TI_OptionsNPCContainer"..j):Show();
|
||||
--~ else
|
||||
--~ getglobal("TI_OptionsNPCContainer"..j):Hide();
|
||||
--~ end
|
||||
--~ j = j + 1;
|
||||
--~ end
|
||||
--~ i = i + 1;
|
||||
--~ end
|
||||
|
||||
for line=1,8 do
|
||||
lineplusoffset = line + FauxScrollFrame_GetOffset(TI_NPCListScrollFrame);
|
||||
if(lineplusoffset <= table.getn(TI_NPCIndex)) then
|
||||
getglobal("TI_OptionsNPCContainer"..line):SetID(lineplusoffset);
|
||||
getglobal("TI_OptionsNPCContainer"..line.."_Text"):SetText(TI_NPCIndex[lineplusoffset]);
|
||||
getglobal("TI_OptionsNPCContainer"..line.."_Check"):SetChecked(TI_NPCDB[TI_NPCIndex[lineplusoffset]].state);
|
||||
if(lineplusoffset == TI_LoadedNPCIndex) then
|
||||
getglobal("TI_OptionsNPCContainer"..line):LockHighlight();
|
||||
else
|
||||
getglobal("TI_OptionsNPCContainer"..line):UnlockHighlight();
|
||||
end
|
||||
getglobal("TI_OptionsNPCContainer"..line):Show();
|
||||
else
|
||||
getglobal("TI_OptionsNPCContainer"..line):Hide();
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function TI_SelectNPCIndex()
|
||||
local index = this:GetID();
|
||||
if(TI_LoadedNPCIndex == index) then
|
||||
TI_LoadedNPCIndex = 0;
|
||||
else
|
||||
TI_LoadedNPCIndex = index;
|
||||
end
|
||||
|
||||
TI_PopulateOptions("select npc");
|
||||
end
|
||||
|
||||
function TI_DeleteNPCIndex()
|
||||
local index = this:GetParent():GetID();
|
||||
TI_DeleteNPC(index);
|
||||
if(TI_LoadedNPCIndex == index) then
|
||||
TI_LoadedNPCIndex = 0;
|
||||
end
|
||||
TI_PopulateOptions("npclist update");
|
||||
end
|
||||
|
||||
function TI_NPCToggle()
|
||||
local index = this:GetParent():GetID();
|
||||
TI_NPCDB[TI_NPCIndex[index]].state = this:GetChecked();
|
||||
|
||||
if(TI_NPCDB[TI_NPCIndex[index]].state) then
|
||||
TI_LoadedNPCIndex = index;
|
||||
else
|
||||
if(TI_LoadedNPCIndex == index) then
|
||||
TI_LoadedNPCIndex = 0;
|
||||
end
|
||||
end
|
||||
TI_PopulateOptions("select npc");
|
||||
end
|
||||
|
||||
function TI_OptionMove(offset)
|
||||
local CurrOpts;
|
||||
if(TI_LoadedNPCIndex > 0) then
|
||||
CurrOpts = TI_NPCDB[TI_NPCIndex[TI_LoadedNPCIndex]];
|
||||
else
|
||||
CurrOpts = TI_status.options;
|
||||
end
|
||||
local id = this:GetParent():GetID();
|
||||
local newid = id + offset;
|
||||
|
||||
if(newid < 1 or newid > table.getn(CurrOpts)) then
|
||||
return;
|
||||
end
|
||||
|
||||
local temp = CurrOpts[newid];
|
||||
CurrOpts[newid] = CurrOpts[id];
|
||||
CurrOpts[id] = temp;
|
||||
|
||||
TI_PopulateOptions("move");
|
||||
end
|
||||
|
||||
function TI_OptionToggle()
|
||||
local CurrOpts;
|
||||
if(TI_LoadedNPCIndex > 0) then
|
||||
CurrOpts = TI_NPCDB[TI_NPCIndex[TI_LoadedNPCIndex]];
|
||||
else
|
||||
CurrOpts = TI_status.options;
|
||||
end
|
||||
local id = this:GetParent():GetID();
|
||||
if(this:GetChecked()) then
|
||||
CurrOpts[id].state=true;
|
||||
else
|
||||
CurrOpts[id].state=false;
|
||||
end
|
||||
end
|
||||
|
||||
function TI_StatusIndicatorUpdate()
|
||||
if(TI_status) then
|
||||
if(TI_status.state) then
|
||||
TI_StatusIndicator_Status:SetText("On");
|
||||
TI_StatusIndicator_Status:SetTextColor(0,1,0);
|
||||
else
|
||||
TI_StatusIndicator_Status:SetText("Off");
|
||||
TI_StatusIndicator_Status:SetTextColor(1,0,0);
|
||||
end
|
||||
TI_StatusIndicator_Checkbox:SetChecked(TI_status.state);
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function TI_StatusIndicator_CheckFn()
|
||||
if(this:GetChecked()) then
|
||||
TI_Switch("on");
|
||||
else
|
||||
TI_Switch("off");
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function TI_TempNPCListTooltipShow()
|
||||
TI_Tooltip:SetOwner(this, ANCHOR_PRESERVE);
|
||||
TI_Tooltip:ClearLines();
|
||||
local id = this:GetID();
|
||||
TI_Tooltip:AddLine(TI_TempNPCList[id].location);
|
||||
for i,v in ipairs(TI_TempNPCList[id].list) do
|
||||
TI_Tooltip:AddLine("- " .. v.name);
|
||||
end
|
||||
|
||||
--TI_Tooltip:SetText(text);
|
||||
TI_Tooltip:Show();
|
||||
end
|
||||
|
||||
function TI_TooltipHide()
|
||||
TI_Tooltip:Hide();
|
||||
end
|
||||
|
||||
function TI_TooltipMessage(msg)
|
||||
TI_Tooltip:SetOwner(this, ANCHOR_PRESERVE);
|
||||
TI_Tooltip:ClearLines();
|
||||
TI_Tooltip:SetText(msg);
|
||||
TI_Tooltip:Show();
|
||||
end
|
||||
|
||||
function TI_TempNPCListUpdate()
|
||||
local last = 1;
|
||||
for i,v in ipairs(TI_TempNPCList) do
|
||||
local tempbuttontext = getglobal("TI_TempNPCListWindow"..i.."_Text");
|
||||
tempbuttontext:SetText(v.name);
|
||||
tempbuttontext:GetParent():Show();
|
||||
last = last+1;
|
||||
end
|
||||
for j=last, TI_TempNPCListMaxSize, 1 do
|
||||
getglobal("TI_TempNPCListWindow" .. j):Hide();
|
||||
end
|
||||
end
|
||||
|
||||
function TI_NPCListCheckboxTooltip()
|
||||
if(this:GetChecked()) then
|
||||
TI_TooltipMessage("NPC is using specific settings.");
|
||||
else
|
||||
TI_TooltipMessage("NPC is using default settings.");
|
||||
end
|
||||
end
|
||||
|
||||
function TI_OptionListCheckboxTooltip()
|
||||
if(this:GetChecked()) then
|
||||
TI_TooltipMessage("This option is enabled.");
|
||||
else
|
||||
TI_TooltipMessage("This option is disabled.");
|
||||
end
|
||||
end
|
||||
|
||||
function TI_SettingCheckboxFn(var)
|
||||
if(this:GetChecked()) then
|
||||
TI_status[var] = true;
|
||||
else
|
||||
TI_status[var] = false;
|
||||
end
|
||||
end
|
||||
|
||||
function TI_SettingCheckboxUpdate()
|
||||
if(TI_status) then
|
||||
TI_SettingCheckboxes_UseDefault:SetChecked(TI_status.usedefault);
|
||||
TI_SettingCheckboxes_AddAutomatically:SetChecked(TI_status.autoadd);
|
||||
end
|
||||
end
|
||||
|
||||
@ -1 +0,0 @@
|
||||
package-as: TurnIn
|
||||
Loading…
Reference in New Issue
Block a user