Compare commits
1 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
451f2b599a |
0
.gitignore
vendored
0
.gitignore
vendored
27
README.txt
27
README.txt
@ -1,6 +1,6 @@
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Turn In
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v2.3
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by Sabindeus of Terenas
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v2.1
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by Sabindeus of Smolderthorn/Andre of Argent Dawn (Alliance)
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DESCRIPTION
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-------------
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@ -30,4 +30,25 @@ COMMAND SUMMARY
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Please send bug reports, questions or comments to sabin@sabindeus.com
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CHANGE LOG
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-------------
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v2.1 - Quest selection logic rewrite thanks to Arcanemagus of Hyjal
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v2.0 - Logic rewrite and added a real GUI for the new NPC DB. Updated for WoW 2.0.
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v1.3 - Greedy mode now actually works properly... I think. More to come! :/
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v1.2 - Added Saved Variables. Turn In status now persists. Turn In now selects active quests and gossip options as well as available quests. Greedy mode lets you select an option regardless of if the one you wanted is availble.
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v1.1 - Fixed "bug" regarding Duke Nicholas Zverenhoff (and possibly other NPCs). Was more of a sloppy omission than a bug really.
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v1.0a - Added toggle function
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v1.0 - Initial Release
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Special Thanks to Florrail and Makhno for beta testing like a pro!
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Extra Special Thanks to Arcanemagus for his code input!
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Please send bug reports, questions or comments to Sabin1936@mac.com
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254
TurnIn.lua
Executable file → Normal file
254
TurnIn.lua
Executable file → Normal file
@ -1,15 +1,13 @@
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--[[
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Turn-In Mod
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version 2.3
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version 2.1
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Authored by Ian Friedman
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Sabindeus of Terenas (Alliance)
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Sabindeus of Smolderthorn (Alliance)
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The repeatable quest turn in automating machine.
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Thanks to Arcanemagus of Hyjal for extra bug fixes and coding input
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]]
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TI_VersionString = "2.0";
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local TI_slashtable;
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TI_gossipclosed = false;
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@ -37,6 +35,18 @@ local TI_GossipDefaults = {
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banker = "Bank"
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};
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local TI_FunctionList = {
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g = {
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availquest = SelectGossipAvailableQuest,
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activequest = SelectGossipActiveQuest,
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default = SelectGossipOption
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},
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q = {
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availquest = SelectAvailableQuest,
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activequest = SelectActiveQuest
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}
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};
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local TI_DefaultStatus = {
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state = false,
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@ -57,49 +67,6 @@ local TI_events = {
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"QUEST_FINISHED"
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};
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local TI_GossipIconNameToId = {
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["activequesticon"] = 132048,
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["availablequesticon"] = 132049,
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["banker"] = 132050,
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["battlemaster"] = 132051,
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["binder"] = 132052,
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["gossip"] = 132053,
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["healer"] = 132054,
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["petition"] = 132055,
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["tabard"] = 132056,
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["taxi"] = 132057,
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["trainer"] = 132058,
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["unlearn"] = 132059,
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["vendor"] = 132060,
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["incompletequest"] = 365195,
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["dailyquest"] = 368364,
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["dailyactivequest"] = 368577,
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["auctioneer"] = 528409,
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["activelegendaryquest"] = 646979,
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["availablelegendaryquest"] = 646980,
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["chatbubble"] = 1019848,
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["workorder"] = 1130518,
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["transmogrify"] = 1673939,
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["campaignactivequest"] = 3532316,
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["campaignavailablequest"] = 3532317,
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["campaignincompletequest"] = 3532318,
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["campaigngossipicons"] = 3595324,
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}
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local function TI_InvertDictionary(input)
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local s={}
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for k,v in pairs(input) do
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s[v]=k
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end
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return s
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end
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local TI_GossipIconIdToName = TI_InvertDictionary(TI_GossipIconNameToId)
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local function TI_TranslateIconToType(iconId)
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return TI_GossipIconIdToName[iconId]
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end
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TI_TempNPCList = {};
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function TI_message(...)
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@ -111,15 +78,7 @@ end
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function TI_debug(...)
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if(TI_status.debugstate) then
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C_AddOns.LoadAddOn("Blizzard_DebugTools")
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local x = {...};
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for k,v in pairs(x) do
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if type(v) == "table" and DevTools_Dump then
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DevTools_Dump(v)
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else
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DEFAULT_CHAT_FRAME:AddMessage(tostring(v));
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end
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end
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TI_message(...)
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end
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end
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@ -193,7 +152,6 @@ function TI_LoadEvents()
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end
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function TI_ResetPointers()
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TI_debug("resetting pointers")
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TI_activenumber = 1;
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TI_availnumber = 1;
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TI_specnum = 0;
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@ -412,7 +370,6 @@ function TI_CompleteQuest()
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TI_ResetPointers();
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else
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TI_debug("quest is not completable, declining");
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TI_availnumber = TI_availnumber + 1;
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QuestDetailDeclineButton_OnClick();
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end
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end
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@ -421,10 +378,11 @@ function TI_GetQuests(type)
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local numQuests = (getglobal("GetNum"..type.."Quests"))();
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local qfn = getglobal("Get"..type.."Title");
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local ret = {};
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local qname;
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local i=1;
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for i=1,numQuests do
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local qname, isComplete = qfn(i);
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ret[i] = {name=qname, questID=i, isComplete=isComplete};
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qname = qfn(i);
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ret[i] = {name=qname};
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end
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return ret;
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end
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@ -435,21 +393,21 @@ function TI_HandleGossipWindow(gorq)
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local AvailableQuests;
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local ActiveQuests;
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local GossipOptions;
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TI_debug(gorq);
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if(gorq == "g") then
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AvailableQuests = TI_FunctionList.g.tabulateAvailable(TI_FunctionList.g.getavailquests());
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ActiveQuests = TI_FunctionList.g.tabulateActive(TI_FunctionList.g.getactivequests());
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GossipOptions = TI_FunctionList.g.tabulateOptions(TI_FunctionList.g.getoptions());
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SAcQ = TI_FunctionList.g.activequest;
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SAvQ = TI_FunctionList.g.availquest;
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AvailableQuests = TI_TabulateGossipAvailableQuests(GetGossipAvailableQuests());
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ActiveQuests = TI_TabulateGossipActiveQuests(GetGossipActiveQuests());
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GossipOptions = TI_TabulateGossipOptions(GetGossipOptions());
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SAcQ = SelectGossipActiveQuest;
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SAvQ = SelectGossipAvailableQuest;
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elseif(gorq == "q") then
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AvailableQuests = TI_GetQuests("Available");
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ActiveQuests = TI_GetQuests("Active");
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GossipOptions = {};
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SAcQ=TI_FunctionList.q.activequest;
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SAvQ=TI_FunctionList.q.availquest;
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SAcQ=SelectActiveQuest;
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SAvQ=SelectAvailableQuest;
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end
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local ListEntry = {};
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for i,v in ipairs(AvailableQuests) do
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local x={};
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@ -475,13 +433,8 @@ function TI_HandleGossipWindow(gorq)
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local x={};
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x.name = v.name;
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x.gorq = gorq;
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if x.orderIndex then
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x.args = v.orderIndex;
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else
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x.args = i;
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end
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x.type = v.type;
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x.icon = v.icon;
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x.state = false;
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table.insert(ListEntry, x);
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end
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@ -489,13 +442,13 @@ function TI_HandleGossipWindow(gorq)
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local TotalOptions = #AvailableQuests+#ActiveQuests+#GossipOptions;
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--if(TI_activenumber > ActiveQuests.getn()) TI_activenumber = 1;
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if(TotalOptions < 1) then
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return;
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end
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local npcname = UnitName("npc");
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if not issecretvalue(npcname) then
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TI_AddNPCToTempList(npcname, ListEntry);
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if(TI_status.autoadd and (not TI_NPCDB[npcname])) then
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@ -520,7 +473,6 @@ function TI_HandleGossipWindow(gorq)
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end
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if(TI_availnumber > TotalOptions or TI_activenumber > TotalOptions) then
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TI_debug("Out of available/active quests, giving up ");
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TI_ResetPointers();
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return;
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end
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@ -539,7 +491,7 @@ function TI_HandleGossipWindow(gorq)
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for i2,v2 in ipairs(AvailableQuests) do
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if (v2.name == current.name) then
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TI_debug(i1.."-Available Match Found: "..current.name);
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SAvQ(v2.questID);
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TI_FunctionList[current.gorq]["availquest"](i2);
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return;
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end
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end
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@ -547,7 +499,7 @@ function TI_HandleGossipWindow(gorq)
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for i2,v2 in ipairs(ActiveQuests) do
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if (v2.name == current.name) then
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TI_debug(i1.."-Active Match Found: "..current.name..", "..current.type);
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SAcQ(v2.questID);
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TI_FunctionList[current.gorq]["activequest"](i2);
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return;
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end
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end
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@ -555,11 +507,7 @@ function TI_HandleGossipWindow(gorq)
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for i2,v2 in ipairs(GossipOptions) do
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if (v2.name == current.name) then
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TI_debug(i1.."-Gossip Match Found: "..current.name..", "..current.type);
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if(v2.args) then
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TI_FunctionList.g.gossip(v2.args);
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else
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TI_FunctionList.g.gossip(i2);
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end
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SelectGossipOption(i2);
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return;
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end
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end
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@ -574,8 +522,6 @@ function TI_HandleGossipWindow(gorq)
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else
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TI_debug("npc not in list");
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end
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end
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if(TI_status.usedefault == false) then
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TI_debug("npc not in list, default set to off, returning.");
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return;
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@ -584,27 +530,20 @@ function TI_HandleGossipWindow(gorq)
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for i,current in ipairs(TI_status.options) do
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if(current.state) then
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if(current.type == "availquest" and #AvailableQuests > 0 and TI_availnumber <= #AvailableQuests) then
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SAvQ(AvailableQuests[TI_availnumber].questID);
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TI_debug("Selecting Available Quest ".. TI_availnumber);
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TI_availnumber = TI_availnumber + 1;
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SAvQ(TI_availnumber-1);
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TI_debug("Selecting Available Quest ".. TI_availnumber-1);
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return;
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elseif(current.type == "activequest" and #ActiveQuests > 0 and TI_activenumber <= #ActiveQuests) then
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while TI_activenumber <= #ActiveQuests do
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if ActiveQuests[TI_activenumber].isComplete then
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TI_debug("Selecting Active Quest ".. TI_activenumber .. " " .. ActiveQuests[TI_activenumber].name );
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SAcQ(ActiveQuests[TI_activenumber].questID);
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TI_ResetPointers();
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return;
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else
|
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TI_debug("Active Quest ".. TI_activenumber .. " " .. ActiveQuests[TI_activenumber].name .. " is not complete")
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TI_activenumber = TI_activenumber + 1;
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end
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end
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SAcQ(TI_activenumber-1);
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TI_debug("Selecting Active Quest ".. TI_activenumber-1);
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return;
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elseif(#GossipOptions > 0) then
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for j,val in ipairs(GossipOptions) do
|
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if(val.type == current.type) then
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TI_ResetPointers();
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TI_debug("Selecting Gossip Option "..j)
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TI_FunctionList.g.gossip(val.args);
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SelectGossipOption(j);
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return;
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end
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end
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@ -639,13 +578,7 @@ function TI_AddNPCToTempList(name, list)
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local temp = {};
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temp.name = name;
|
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temp.list = list;
|
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local subZone = GetSubZoneText();
|
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local realZone = GetRealZoneText();
|
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if(subZone == "") then
|
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temp.location = realZone;
|
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else
|
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temp.location = subZone .. ", " .. realZone;
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end
|
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temp.location = GetSubZoneText() .. ", " .. GetRealZoneText();
|
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table.insert(TI_TempNPCList, 1, temp);
|
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if(#TI_TempNPCList > TI_TempNPCListMaxSize) then
|
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table.remove(TI_TempNPCList, TI_TempNPCListMaxSize);
|
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@ -677,121 +610,70 @@ function TI_StripDescriptors(...)
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return x;
|
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end
|
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|
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function TI_TabulateGossipQuestUIInfo(gquis)
|
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function TI_TabulateGossipOptions(...)
|
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local x = {};
|
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|
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for i,gqui in ipairs(gquis) do
|
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local arg = {...};
|
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for i=1, #arg, 2 do
|
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local temp = {};
|
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temp.name = gqui.title;
|
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|
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temp.icon = QuestUtil.GetQuestIconOffer(
|
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gqui.isLegendary,
|
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gqui.frequency,
|
||||
gqui.isRepeatable,
|
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false,
|
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false
|
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);
|
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temp.questID = gqui.questID;
|
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temp.isComplete = gqui.isComplete;
|
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|
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temp.name = arg[i];
|
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temp.type = arg[i+1];
|
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table.insert(x, temp);
|
||||
end
|
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return x;
|
||||
end
|
||||
|
||||
function TI_TabulateGossipUIInfo(guis)
|
||||
local x = {};
|
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table.sort(guis, GossipOptionSort);
|
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for i,gui in ipairs(guis) do
|
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local temp = {};
|
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temp.name = gui.name;
|
||||
local gossipType = TI_TranslateIconToType(gui.icon)
|
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if gossipType == "chatbubble" then
|
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gossipType = "gossip"
|
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end
|
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temp.type = gossipType;
|
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temp.icon = gui.icon;
|
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temp.gossipOptionID = gui.gossipOptionID
|
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temp.orderIndex = gui.orderIndex
|
||||
temp.args = gui.orderIndex
|
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table.insert(x, temp);
|
||||
end
|
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return x;
|
||||
end
|
||||
|
||||
|
||||
function TI_TabulateGossipAvailableQuests_Classic(gquis)
|
||||
function TI_TabulateGossipAvailableQuests(...)
|
||||
local x = {};
|
||||
|
||||
for i,gqui in ipairs(gquis) do
|
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for i=1, select("#", ...), 6 do
|
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local temp = {};
|
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temp.name = gqui.title;
|
||||
temp.name = select(i, ...);
|
||||
|
||||
if ( gqui.repeatable ) then
|
||||
local isTrivial = select(i+2, ...);
|
||||
local isDaily = select(i+3, ...);
|
||||
local isRepeatable = select(i+4, ...);
|
||||
local isLegendary = select(i+5, ...);
|
||||
if ( isDaily ) then
|
||||
temp.icon = "Interface\\GossipFrame\\DailyQuestIcon";
|
||||
elseif ( gqui.isLegendary ) then
|
||||
elseif ( isRepeatable ) then
|
||||
temp.icon = "Interface\\GossipFrame\\DailyActiveQuestIcon";
|
||||
elseif ( isLegendary ) then
|
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temp.icon = "Interface\\GossipFrame\\AvailableLegendaryQuestIcon";
|
||||
else
|
||||
temp.icon = "Interface\\GossipFrame\\AvailableQuestIcon";
|
||||
end
|
||||
temp.questID = gqui.questID;
|
||||
temp.isComplete = gqui.isComplete;
|
||||
|
||||
table.insert(x, temp);
|
||||
end
|
||||
return x;
|
||||
end
|
||||
|
||||
function TI_TabulateGossipActiveQuests_Classic(gquis)
|
||||
function TI_TabulateGossipActiveQuests(...)
|
||||
local x = {};
|
||||
|
||||
for i,gqui in ipairs(gquis) do
|
||||
for i=1, select("#", ...), 5 do
|
||||
local temp = {};
|
||||
temp.name = gqui.title;
|
||||
temp.name = select(i, ...);
|
||||
|
||||
if ( gqui.repeatable ) then
|
||||
temp.icon = "Interface\\GossipFrame\\DailyQuestIcon";
|
||||
elseif ( gqui.isLegendary ) then
|
||||
temp.icon = "Interface\\GossipFrame\\AvailableLegendaryQuestIcon";
|
||||
local isComplete = select(i+3, ...);
|
||||
local isLegendary = select(i+4, ...);
|
||||
if(isComplete) then
|
||||
if(isLegendary) then
|
||||
temp.icon = "Interface\\GossipFrame\\ActiveLegendaryQuestIcon";
|
||||
else
|
||||
temp.icon = "Interface\\GossipFrame\\AvailableQuestIcon";
|
||||
temp.icon = "Interface\\GossipFrame\\ActiveQuestIcon";
|
||||
end
|
||||
else
|
||||
temp.icon = "Interface\\GossipFrame\\IncompleteQuestIcon";
|
||||
end
|
||||
temp.questID = gqui.questID;
|
||||
temp.isComplete = gqui.isComplete;
|
||||
|
||||
table.insert(x, temp);
|
||||
end
|
||||
return x;
|
||||
end
|
||||
|
||||
TI_FunctionList = {}
|
||||
function TI_SetupFunctions()
|
||||
TI_FunctionList = {
|
||||
g = {
|
||||
availquest = C_GossipInfo.SelectAvailableQuest,
|
||||
activequest = C_GossipInfo.SelectActiveQuest,
|
||||
gossip = C_GossipInfo.SelectOptionByIndex,
|
||||
getavailquests = C_GossipInfo.GetAvailableQuests,
|
||||
getactivequests = C_GossipInfo.GetActiveQuests,
|
||||
getoptions = C_GossipInfo.GetOptions,
|
||||
tabulateOptions = TI_TabulateGossipUIInfo,
|
||||
},
|
||||
q = {
|
||||
activequest = SelectActiveQuest,
|
||||
availquest = SelectAvailableQuest,
|
||||
}
|
||||
}
|
||||
if QuestUtil.GetQuestIconOffer then
|
||||
TI_FunctionList.g.tabulateAvailable = TI_TabulateGossipQuestUIInfo
|
||||
TI_FunctionList.g.tabulateActive = TI_TabulateGossipQuestUIInfo
|
||||
else
|
||||
TI_FunctionList.g.tabulateAvailable = TI_TabulateGossipAvailableQuests_Classic
|
||||
TI_FunctionList.g.tabulateActive = TI_TabulateGossipActiveQuests_Classic
|
||||
end
|
||||
end
|
||||
TI_SetupFunctions()
|
||||
|
||||
|
||||
--[[this function stolen from WhisperCast by Sarris, whom I love dearly for his contribution to Paladins everywhere.
|
||||
]]
|
||||
function TI_copyTable( src )
|
||||
local copy = {}
|
||||
for k1,v1 in pairs(src) do
|
||||
|
||||
6
TurnIn.toc
Executable file → Normal file
6
TurnIn.toc
Executable file → Normal file
@ -1,7 +1,7 @@
|
||||
## Interface: 120100, 120000, 120001, 50503, 40402, 30405, 20505, 11508
|
||||
## X-Compatible-With: 120100, 120000, 120001, 50503, 40402, 30405, 20505, 11508
|
||||
## Interface: 60200
|
||||
## X-Compatible-With: 60200
|
||||
## Title: Turn In
|
||||
## Notes: Automates the selection of quest and gossip options.
|
||||
## SavedVariables: TI_status, TI_NPCDB, TI_NPCIndex
|
||||
## Version: 2.2
|
||||
## Version: 2.1
|
||||
TurnIn.xml
|
||||
|
||||
281
TurnIn.xml
Executable file → Normal file
281
TurnIn.xml
Executable file → Normal file
@ -1,9 +1,8 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
|
||||
xsi:schemaLocation="http://www.blizzard.com/wow/ui/..\FrameXML\UI.xsd">
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/..\FrameXML\UI.xsd">
|
||||
<Script file="TurnIn.lua" />
|
||||
<Script file="TurnInUI.lua" />
|
||||
|
||||
<Frame name="TI_OptionFrameBoxTemplate" virtual="true" inherits="BackdropTemplate">
|
||||
<Frame name="TI_OptionFrameBoxTemplate" virtual="true">
|
||||
<!-- shamelessly stolen from blizzard -->
|
||||
<Layers>
|
||||
<Layer level="BACKGROUND">
|
||||
@ -18,12 +17,19 @@
|
||||
</FontString>
|
||||
</Layer>
|
||||
</Layers>
|
||||
<KeyValues>
|
||||
<KeyValue key="backdropInfo" value="BACKDROP_TUTORIAL_16_16" type="global"/>
|
||||
</KeyValues>
|
||||
<Backdrop bgFile="Interface\Tooltips\UI-Tooltip-Background" edgeFile="Interface\Tooltips\UI-Tooltip-Border" tile="true">
|
||||
<EdgeSize>
|
||||
<AbsValue val="16"/>
|
||||
</EdgeSize>
|
||||
<TileSize>
|
||||
<AbsValue val="16"/>
|
||||
</TileSize>
|
||||
<BackgroundInsets>
|
||||
<AbsInset left="5" right="5" top="5" bottom="5"/>
|
||||
</BackgroundInsets>
|
||||
</Backdrop>
|
||||
<Scripts>
|
||||
<OnLoad>
|
||||
self:ApplyBackdrop();
|
||||
self:SetBackdropBorderColor(0.4, 0.4, 0.4);
|
||||
self:SetBackdropColor(0.5, 0.5, 0.5);
|
||||
</OnLoad>
|
||||
@ -45,7 +51,7 @@
|
||||
-->
|
||||
</Scripts>
|
||||
<Frames>
|
||||
<CheckButton name="$parent_Check" hidden="false" inherits="UICheckButtonTemplate">
|
||||
<CheckButton name="$parent_Check" hidden="false" inherits="OptionsCheckButtonTemplate">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT"/>
|
||||
</Anchors>
|
||||
@ -136,7 +142,7 @@
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</Texture>
|
||||
<FontString name="$parent_Text" inherits="GameFontNormal" justifyV="TOP" justifyH="LEFT">
|
||||
<FontString name="$parent_Text" inherits="GameFontNormal" justifyV="top" justifyH="left">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativeTo="$parent_Icon" relativePoint="TOPRIGHT">
|
||||
<Offset>
|
||||
@ -181,7 +187,7 @@
|
||||
<AbsDimension x="232" y="20" />
|
||||
</Size>
|
||||
<Frames>
|
||||
<CheckButton name="$parent_Check" hidden="false" inherits="UICheckButtonTemplate">
|
||||
<CheckButton name="$parent_Check" hidden="false" inherits="OptionsCheckButtonTemplate">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT"/>
|
||||
</Anchors>
|
||||
@ -204,7 +210,7 @@
|
||||
</OnLeave>
|
||||
</Scripts>
|
||||
</CheckButton>
|
||||
<Button name="$parent_Delete" hidden="false" inherits="UIPanelButtonTemplate" text="X">
|
||||
<Button name="$parent_Delete" hidden="false" inherits="OptionsButtonTemplate" text="X">
|
||||
<Anchors>
|
||||
<Anchor point="RIGHT">
|
||||
<Offset>
|
||||
@ -230,7 +236,7 @@
|
||||
</Frames>
|
||||
<Layers>
|
||||
<Layer level="ARTWORK">
|
||||
<FontString name="$parent_Text" justifyV="TOP" justifyH="LEFT" inherits="GameFontNormal" text="">
|
||||
<FontString name="$parent_Text" justifyV="top" justifyH="left" inherits="GameFontNormal" text="">
|
||||
<Anchors>
|
||||
<Anchor point="LEFT">
|
||||
<Offset>
|
||||
@ -251,7 +257,7 @@
|
||||
|
||||
<GameTooltip name="TI_Tooltip" hidden="true" inherits="GameTooltipTemplate" />
|
||||
|
||||
<Frame name="TI_TempNPCListEntry" virtual="true" hidden="true">
|
||||
<Frame Name="TI_TempNPCListEntry" virtual="true" hidden="true">
|
||||
<Scripts>
|
||||
<OnEnter>
|
||||
TI_TempNPCListTooltipShow(self);
|
||||
@ -266,7 +272,7 @@
|
||||
|
||||
<Layers>
|
||||
<Layer level="ARTWORK">
|
||||
<FontString name="$parent_Text" justifyV="TOP" justifyH="LEFT" inherits="GameFontNormal" text="">
|
||||
<FontString name="$parent_Text" justifyV="top" justifyH="left" inherits="GameFontNormal" text="">
|
||||
<Anchors>
|
||||
<Anchor point="LEFT">
|
||||
<Offset>
|
||||
@ -278,7 +284,7 @@
|
||||
</Layer>
|
||||
</Layers>
|
||||
<Frames>
|
||||
<Button name="$parent_Delete" hidden="false" inherits="UIPanelButtonTemplate" text="X">
|
||||
<Button name="$parent_Delete" hidden="false" inherits="OptionsButtonTemplate" text="X">
|
||||
<Anchors>
|
||||
<Anchor point="TOPRIGHT">
|
||||
<Offset>
|
||||
@ -301,7 +307,7 @@
|
||||
</OnLeave>
|
||||
</Scripts>
|
||||
</Button>
|
||||
<Button name="$parent_Add" hidden="false" inherits="UIPanelButtonTemplate" text="+">
|
||||
<Button name="$parent_Add" hidden="false" inherits="OptionsButtonTemplate" text="+">
|
||||
<Anchors>
|
||||
<Anchor point="RIGHT" relativeTo="$parent_Delete" relativePoint="LEFT">
|
||||
<Offset>
|
||||
@ -327,7 +333,7 @@
|
||||
</Frames>
|
||||
</Frame>
|
||||
|
||||
<Frame name="TI_TempNPCListWindow" parent="UIParent" frameStrata="DIALOG" toplevel="true" enableMouse="true" movable="true" hidden="true" inherits="BackdropTemplate">
|
||||
<Frame Name="TI_TempNPCListWindow" parent="UIParent" frameStrata="DIALOG" toplevel="true" enableMouse="true" movable="true" hidden="true">
|
||||
<Size>
|
||||
<AbsDimension x="200" y="130" />
|
||||
</Size>
|
||||
@ -397,24 +403,18 @@
|
||||
</Anchors>
|
||||
</Frame>
|
||||
</Frames>
|
||||
<KeyValues>
|
||||
<KeyValue key="backdropInfo" value="BACKDROP_TUTORIAL_16_16" type="global"/>
|
||||
</KeyValues>
|
||||
<Backdrop bgFile="Interface\DialogFrame\UI-DialogBox-Background" edgeFile="Interface\Tooltips\UI-Tooltip-Border" tile="true">
|
||||
<EdgeSize>
|
||||
<AbsValue val="16"/>
|
||||
</EdgeSize>
|
||||
<TileSize>
|
||||
<AbsValue val="16"/>
|
||||
</TileSize>
|
||||
<BackgroundInsets>
|
||||
<AbsInset left="5" right="5" top="5" bottom="5"/>
|
||||
</BackgroundInsets>
|
||||
</Backdrop>
|
||||
<Scripts>
|
||||
<OnLoad>
|
||||
self.backdropInfo = {
|
||||
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
|
||||
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
|
||||
tile = true,
|
||||
tileEdge = true,
|
||||
tileSize = 16,
|
||||
edgeSize = 16,
|
||||
insets = { left = 5, right = 5, top = 5, bottom = 5 },
|
||||
};
|
||||
self:ApplyBackdrop();
|
||||
self:SetBackdropBorderColor(0.6, 0.6, 0.6);
|
||||
self:SetBackdropColor(0.2, 0.2, 0.2);
|
||||
</OnLoad>
|
||||
<OnMouseUp>
|
||||
if ( self.isMoving ) then
|
||||
self:StopMovingOrSizing();
|
||||
@ -436,24 +436,36 @@
|
||||
</Scripts>
|
||||
</Frame>
|
||||
|
||||
<Frame name="TI_OptionsFrame" inherits="BackdropTemplate" frameStrata="DIALOG" toplevel="true" enableMouse="true" movable="true" parent="UIParent">
|
||||
<Frame Name="TI_OptionsFrame" frameStrata="DIALOG" toplevel="true" enableMouse="true" enableMouseWheel="true" movable="true" parent="UIParent">
|
||||
<TitleRegion>
|
||||
<Size>
|
||||
<AbsDimension x="128" y="64"/>
|
||||
</Size>
|
||||
<Anchors>
|
||||
<Anchor point="TOP">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="12"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</TitleRegion>
|
||||
|
||||
<KeyValues>
|
||||
<KeyValue key="backdropInfo" value="BACKDROP_DIALOG_32_32" type="global"/>
|
||||
</KeyValues>
|
||||
<Backdrop bgFile="Interface\DialogFrame\UI-DialogBox-Background" edgeFile="Interface\DialogFrame\UI-DialogBox-Border" tile="true">
|
||||
<BackgroundInsets>
|
||||
<AbsInset left="11" right="12" top="12" bottom="11"/>
|
||||
</BackgroundInsets>
|
||||
<TileSize>
|
||||
<AbsValue val="32"/>
|
||||
</TileSize>
|
||||
<EdgeSize>
|
||||
<AbsValue val="32"/>
|
||||
</EdgeSize>
|
||||
</Backdrop>
|
||||
|
||||
<Scripts>
|
||||
<OnLoad>
|
||||
self:ApplyBackdrop()
|
||||
self:EnableMouse(true)
|
||||
self:RegisterForDrag("LeftButton")
|
||||
</OnLoad>
|
||||
<OnDragStart>
|
||||
self:StartMoving()
|
||||
</OnDragStart>
|
||||
<OnDragStop>
|
||||
self:StopMovingOrSizing()
|
||||
</OnDragStop>
|
||||
<OnShow>
|
||||
|
||||
</OnShow>
|
||||
</Scripts>
|
||||
<Size>
|
||||
<AbsDimension x="300" y="500"/>
|
||||
@ -511,7 +523,7 @@
|
||||
<AbsDimension x="200" y="20" />
|
||||
</Size>
|
||||
<Frames>
|
||||
<CheckButton name="$parent_Checkbox" hidden="false" inherits="UICheckButtonTemplate">
|
||||
<CheckButton name="$parent_Checkbox" hidden="false" inherits="OptionsCheckButtonTemplate">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT">
|
||||
<Offset>
|
||||
@ -573,7 +585,7 @@
|
||||
<AbsDimension x="200" y="40" />
|
||||
</Size>
|
||||
<Frames>
|
||||
<CheckButton name="$parent_UseDefault" hidden="false" inherits="UICheckButtonTemplate">
|
||||
<CheckButton name="$parent_UseDefault" hidden="false" inherits="OptionsCheckButtonTemplate">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT">
|
||||
<Offset>
|
||||
@ -593,7 +605,7 @@
|
||||
</OnClick>
|
||||
</Scripts>
|
||||
</CheckButton>
|
||||
<CheckButton name="$parent_AddAutomatically" hidden="false" inherits="UICheckButtonTemplate">
|
||||
<CheckButton name="$parent_AddAutomatically" hidden="false" inherits="OptionsCheckButtonTemplate">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativeTo="$parent_UseDefault" relativePoint="BOTTOMLEFT">
|
||||
<Offset>
|
||||
@ -646,7 +658,6 @@
|
||||
<Frame name="TI_OptionsPriorityContainer" inherits="TI_OptionFrameBoxTemplate">
|
||||
<Scripts>
|
||||
<OnLoad>
|
||||
self:ApplyBackdrop();
|
||||
self:SetBackdropBorderColor(0.4, 0.4, 0.4);
|
||||
self:SetBackdropColor(0.15, 0.15, 0.15);
|
||||
getglobal(self:GetName().."Title"):SetText("Gossip Options Priority List");
|
||||
@ -684,6 +695,167 @@
|
||||
<Size>
|
||||
<AbsDimension x="200" y="30"/>
|
||||
</Size>
|
||||
|
||||
<!--<Layers>
|
||||
<Layer level="OVERLAY">
|
||||
<FontString name="$parentText" justifyV="top" justifyH="left" inherits="GameFontNormal" text="Gossip Options">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" />
|
||||
</Anchors>
|
||||
</FontString>
|
||||
</Layer>
|
||||
<Layer level="BACKGROUND">
|
||||
<Texture name="$parent_Background" setAllPoints="true">
|
||||
<Color r="0" g="1" b="0" a="0.0"/>
|
||||
</Texture>
|
||||
</Layer>
|
||||
</Layers>-->
|
||||
<Frames>
|
||||
<Button name="$parent1" id="1" hidden="true" inherits="TI_PriorityList">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="0" />
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</Button>
|
||||
<Button name="$parent2" id="2" hidden="true" inherits="TI_PriorityList">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativePoint="BOTTOMLEFT" relativeTo="$parent1">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="0" />
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</Button>
|
||||
<Button name="$parent3" id="3" hidden="true" inherits="TI_PriorityList">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativePoint="BOTTOMLEFT" relativeTo="$parent2">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="0" />
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</Button>
|
||||
<Button name="$parent4" id="4" hidden="true" inherits="TI_PriorityList">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativePoint="BOTTOMLEFT" relativeTo="$parent3">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="0" />
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</Button>
|
||||
<Button name="$parent5" id="5" hidden="true" inherits="TI_PriorityList">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativePoint="BOTTOMLEFT" relativeTo="$parent4">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="0" />
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</Button>
|
||||
<Button name="$parent6" id="6" hidden="true" inherits="TI_PriorityList">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativePoint="BOTTOMLEFT" relativeTo="$parent5">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="0" />
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</Button>
|
||||
<Button name="$parent7" id="7" hidden="true" inherits="TI_PriorityList">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativePoint="BOTTOMLEFT" relativeTo="$parent6">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="0" />
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</Button>
|
||||
<Button name="$parent8" id="8" hidden="true" inherits="TI_PriorityList">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativePoint="BOTTOMLEFT" relativeTo="$parent7">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="0" />
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</Button>
|
||||
<Button name="$parent9" id="9" hidden="true" inherits="TI_PriorityList">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativePoint="BOTTOMLEFT" relativeTo="$parent8">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="0" />
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</Button>
|
||||
<Button name="$parent10" id="10" hidden="true" inherits="TI_PriorityList">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativePoint="BOTTOMLEFT" relativeTo="$parent9">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="0" />
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</Button>
|
||||
<Button name="$parent11" id="11" hidden="true" inherits="TI_PriorityList">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativePoint="BOTTOMLEFT" relativeTo="$parent10">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="0" />
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</Button>
|
||||
<Button name="$parent12" id="12" hidden="true" inherits="TI_PriorityList">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativePoint="BOTTOMLEFT" relativeTo="$parent11">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="0" />
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</Button>
|
||||
<Button name="$parent13" id="13" hidden="true" inherits="TI_PriorityList">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativePoint="BOTTOMLEFT" relativeTo="$parent12">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="0" />
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</Button>
|
||||
<Button name="$parent14" id="14" hidden="true" inherits="TI_PriorityList">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativePoint="BOTTOMLEFT" relativeTo="$parent13">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="0" />
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</Button>
|
||||
<Button name="$parent15" id="15" hidden="true" inherits="TI_PriorityList">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativePoint="BOTTOMLEFT" relativeTo="$parent14">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="0" />
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</Button>
|
||||
<Button name="$parent16" id="16" hidden="true" inherits="TI_PriorityList">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativePoint="BOTTOMLEFT" relativeTo="$parent15">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="0" />
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</Button>
|
||||
</Frames>
|
||||
</Frame>
|
||||
</ScrollChild>
|
||||
</ScrollFrame>
|
||||
@ -693,7 +865,6 @@
|
||||
<Frame name="TI_OptionsNPCContainer" inherits="TI_OptionFrameBoxTemplate">
|
||||
<Scripts>
|
||||
<OnLoad>
|
||||
self:ApplyBackdrop();
|
||||
self:SetBackdropBorderColor(0.4, 0.4, 0.4);
|
||||
self:SetBackdropColor(0.15, 0.15, 0.15);
|
||||
getglobal(self:GetName().."Title"):SetText("NPC Database");
|
||||
@ -711,7 +882,7 @@
|
||||
</Size>
|
||||
<Frames>
|
||||
|
||||
<ScrollFrame name="TI_NPCListScrollFrame" inherits="FauxScrollFrameTemplate" hidden="false" >
|
||||
<ScrollFrame name="TI_NPCListScrollFrame" inherits="FauxScrollFrameTemplate" hidden="false" enableMouseWheel="true">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT">
|
||||
<Offset>
|
||||
|
||||
90
TurnInUI.lua
Executable file → Normal file
90
TurnInUI.lua
Executable file → Normal file
@ -1,30 +1,3 @@
|
||||
local TI_OptionsPriorityFramePool = {};
|
||||
local TI_OptionsPriorityFramePoolMax = 0;
|
||||
|
||||
local function TI_GetOptionsPriorityFrame(idx)
|
||||
if idx > TI_OptionsPriorityFramePoolMax then
|
||||
for i=TI_OptionsPriorityFramePoolMax+1, idx, 1 do
|
||||
local frame = CreateFrame("Button", "TI_OptionsPriority"..i,
|
||||
getglobal("TI_OptionsPriority"), "TI_PriorityList", i);
|
||||
if i == 1 then
|
||||
frame:SetPoint("TOPLEFT", 0, 0);
|
||||
else
|
||||
frame:SetPoint("TOPLEFT", "TI_OptionsPriority"..i-1, "BOTTOMLEFT", 0, 0);
|
||||
end
|
||||
frame:Hide();
|
||||
table.insert(TI_OptionsPriorityFramePool, i, frame);
|
||||
TI_OptionsPriorityFramePoolMax = TI_OptionsPriorityFramePoolMax + 1;
|
||||
end
|
||||
end
|
||||
return TI_OptionsPriorityFramePool[idx];
|
||||
end
|
||||
|
||||
local function TI_HideUnusedOptionFrames(last)
|
||||
for i=last, TI_OptionsPriorityFramePoolMax, 1 do
|
||||
TI_OptionsPriorityFramePool[i]:Hide();
|
||||
end
|
||||
end
|
||||
|
||||
function TI_PopulateOptions(arg)
|
||||
TI_debug(arg);
|
||||
local CurrOpts;
|
||||
@ -37,9 +10,9 @@ function TI_PopulateOptions(arg)
|
||||
end
|
||||
|
||||
for i,v in ipairs(CurrOpts) do
|
||||
local entrybutton = TI_GetOptionsPriorityFrame(i);
|
||||
local icon, entrytext = entrybutton:GetRegions();
|
||||
local checkbox = entrybutton:GetChildren();
|
||||
local entry = "TI_OptionsPriority" .. i;
|
||||
local entrybutton = getglobal(entry);
|
||||
local entrytext = getglobal("TI_OptionsPriority"..i.."_Text");
|
||||
local iconpath;
|
||||
if(v.name == nil) then TI_debug("oh noes") end;
|
||||
entrytext:SetText(v.name);
|
||||
@ -47,30 +20,27 @@ function TI_PopulateOptions(arg)
|
||||
if(v.icon) then
|
||||
iconpath = v.icon;
|
||||
else
|
||||
iconpath = "Interface/GossipFrame/ActiveQuestIcon";
|
||||
iconpath = "Interface\\GossipFrame\\ActiveQuestIcon";
|
||||
end
|
||||
elseif(v.type == "availquest") then
|
||||
if(v.icon) then
|
||||
iconpath = v.icon;
|
||||
else
|
||||
iconpath = "Interface/GossipFrame/AvailableQuestIcon";
|
||||
iconpath = "Interface\\GossipFrame\\AvailableQuestIcon";
|
||||
end
|
||||
else
|
||||
if(v.icon) then
|
||||
iconpath = v.icon;
|
||||
else
|
||||
iconpath = "Interface/GossipFrame/" .. v.type .. "GossipIcon";
|
||||
iconpath = "Interface\\GossipFrame\\" .. v.type .. "GossipIcon";
|
||||
end
|
||||
end
|
||||
icon:SetTexture(iconpath);
|
||||
checkbox:SetChecked(v.state);
|
||||
getglobal(entry .. "_Icon"):SetTexture(iconpath);
|
||||
getglobal(entry .. "_Check"):SetChecked(v.state);
|
||||
entrytext:SetWidth(156); --make sure to change this if you change the anchors in the XML
|
||||
entrybutton:SetHeight( entrytext:GetHeight() + 6);
|
||||
entrybutton:Show();
|
||||
last = last+1;
|
||||
end
|
||||
TI_HideUnusedOptionFrames(last);
|
||||
|
||||
for j=last, 16, 1 do
|
||||
getglobal("TI_OptionsPriority" .. j):Hide();
|
||||
end
|
||||
TI_OptionsPriorityScrollFrame:SetVerticalScroll(0);
|
||||
TI_OptionsPriorityScrollFrame:UpdateScrollChildRect();
|
||||
TI_StatusIndicatorUpdate();
|
||||
@ -79,6 +49,31 @@ function TI_PopulateOptions(arg)
|
||||
TI_SettingCheckboxUpdate();
|
||||
end
|
||||
|
||||
--[[
|
||||
function TI_PopulateOptions(arg)
|
||||
TI_debug(arg);
|
||||
if(TI_status and TI_status.options) then
|
||||
for i,v in ipairs(TI_status.options) do
|
||||
local entry = "TI_OptionsPriority" .. i;
|
||||
local iconpath;
|
||||
if(v.name == nil) then TI_debug("oh noes") end;
|
||||
if(getglobal(entry .. "_Text") == nil) then TI_debug("wtf "..entry .. "_Text") end;
|
||||
getglobal(entry .. "_Text"):SetText(v.name);
|
||||
if(v.type == "activequest") then
|
||||
iconpath = "Interface\\GossipFrame\\ActiveQuestIcon";
|
||||
elseif(v.type == "availquest") then
|
||||
iconpath = "Interface\\GossipFrame\\AvailableQuestIcon";
|
||||
else
|
||||
iconpath = "Interface\\GossipFrame\\" .. v.type .. "GossipIcon";
|
||||
end
|
||||
getglobal(entry .. "_Icon"):SetTexture(iconpath);
|
||||
getglobal(entry .. "_Check"):SetChecked(v.state);
|
||||
getglobal(entry):Show();
|
||||
end
|
||||
end
|
||||
TI_NPCListScrollBarUpdate();
|
||||
end
|
||||
]]--
|
||||
|
||||
function TI_NPCListScrollBarUpdate()
|
||||
if(TI_NPCIndex) then
|
||||
@ -90,6 +85,19 @@ function TI_NPCListScrollBarUpdate()
|
||||
local offset = FauxScrollFrame_GetOffset(TI_NPCListScrollFrame);
|
||||
local i=1;
|
||||
local j=1;
|
||||
--~ for k, v in pairs(TI_NPCDB) do
|
||||
--~ if(offset <= i and i < offset+8) then
|
||||
--~ if(i <= table.getn(TI_NPCDB)) then
|
||||
--~ getglobal("TI_OptionsNPCContainer"..j.."_Text"):SetText(k);
|
||||
--~ getglobal("TI_OptionsNPCContainer"..j.."_Check"):SetChecked(v.state);
|
||||
--~ getglobal("TI_OptionsNPCContainer"..j):Show();
|
||||
--~ else
|
||||
--~ getglobal("TI_OptionsNPCContainer"..j):Hide();
|
||||
--~ end
|
||||
--~ j = j + 1;
|
||||
--~ end
|
||||
--~ i = i + 1;
|
||||
--~ end
|
||||
|
||||
for line=1,8 do
|
||||
lineplusoffset = line + FauxScrollFrame_GetOffset(TI_NPCListScrollFrame);
|
||||
|
||||
@ -1 +0,0 @@
|
||||
package-as: TurnIn
|
||||
Loading…
Reference in New Issue
Block a user