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- <Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
- xsi:schemaLocation="http://www.blizzard.com/wow/ui/..\FrameXML\UI.xsd">
- <Script file="TurnIn.lua" />
- <Script file="TurnInUI.lua" />
-
- <Frame name="TI_OptionFrameBoxTemplate" virtual="true" inherits="BackdropTemplate">
- <!-- shamelessly stolen from blizzard -->
- <Layers>
- <Layer level="BACKGROUND">
- <FontString name="$parentTitle" inherits="GameFontHighlight">
- <Anchors>
- <Anchor point="BOTTOMLEFT" relativePoint="TOPLEFT">
- <Offset>
- <AbsDimension x="9" y="0"/>
- </Offset>
- </Anchor>
- </Anchors>
- </FontString>
- </Layer>
- </Layers>
- <KeyValues>
- <KeyValue key="backdropInfo" value="BACKDROP_TUTORIAL_16_16" type="global"/>
- </KeyValues>
- <Scripts>
- <OnLoad>
- self:ApplyBackdrop();
- self:SetBackdropBorderColor(0.4, 0.4, 0.4);
- self:SetBackdropColor(0.5, 0.5, 0.5);
- </OnLoad>
- </Scripts>
- </Frame>
-
-
- <Button name="TI_PriorityList" virtual="true" hidden="false">
- <Size>
- <AbsDimension x="235" y="20" />
- </Size>
- <Scripts><!--
- <OnEnter>
- getglobal(self:GetName() .. "_Background"):SetVertexColor(1,1,1,0.4);
- </OnEnter>
- <OnLeave>
- getglobal(self:GetName() .. "_Background"):SetVertexColor(0,0,0,0.4);
- </OnLeave>
- -->
- </Scripts>
- <Frames>
- <CheckButton name="$parent_Check" hidden="false" inherits="UICheckButtonTemplate">
- <Anchors>
- <Anchor point="TOPLEFT"/>
- </Anchors>
- <HitRectInsets>
- <AbsInset left="0" right="0" top="0" bottom="0"/>
- </HitRectInsets>
- <Size>
- <AbsDimension x="20" y="22"/>
- </Size>
- <Scripts>
- <OnEnter>
- TI_OptionListCheckboxTooltip(self);
- </OnEnter>
- <OnLeave>
- TI_TooltipHide();
- </OnLeave>
- <OnClick>
- TI_OptionToggle(self);
- </OnClick>
- </Scripts>
- </CheckButton>
- <Button name="$parent_MoveDown" hidden="false">
- <Size>
- <AbsDimension x="24" y="24"/>
- </Size>
- <Anchors>
- <Anchor point="TOPRIGHT">
- <Offset>
- <AbsDimension x="0" y="0"/>
- </Offset>
- </Anchor>
- </Anchors>
- <Scripts>
- <OnEnter>
- TI_TooltipMessage(self, "Decrease this option's priority.");
- </OnEnter>
- <OnLeave>
- TI_TooltipHide();
- </OnLeave>
- <OnClick>
- TI_OptionMove(self, 1);
- </OnClick>
- </Scripts>
- <NormalTexture file="Interface\ChatFrame\UI-ChatIcon-ScrollDown-Up"/>
- <PushedTexture file="Interface\ChatFrame\UI-ChatIcon-ScrollDown-Down"/>
- <DisabledTexture file="Interface\ChatFrame\UI-ChatIcon-ScrollDown-Disabled"/>
- <HighlightTexture file="Interface\Buttons\UI-Common-MouseHilight" alphaMode="ADD"/>
- </Button>
- <Button name="$parent_MoveUp" hidden="false">
- <Size>
- <AbsDimension x="24" y="24"/>
- </Size>
- <Anchors>
- <Anchor point="RIGHT" relativePoint="LEFT" relativeTo="$parent_MoveDown">
- <Offset>
- <AbsDimension x="3" y="0"/>
- </Offset>
- </Anchor>
- </Anchors>
- <Scripts>
- <OnClick>
- TI_OptionMove(self, -1);
- </OnClick>
- <OnEnter>
- TI_TooltipMessage(self, "Increase this option's priority.");
- </OnEnter>
- <OnLeave>
- TI_TooltipHide();
- </OnLeave>
- </Scripts>
- <NormalTexture file="Interface\ChatFrame\UI-ChatIcon-ScrollUp-Up"/>
- <PushedTexture file="Interface\ChatFrame\UI-ChatIcon-ScrollUp-Down"/>
- <DisabledTexture file="Interface\ChatFrame\UI-ChatIcon-ScrollUp-Disabled"/>
- <HighlightTexture file="Interface\Buttons\UI-Common-MouseHilight" alphaMode="ADD"/>
- </Button>
- </Frames>
- <Layers>
- <Layer level="ARTWORK">
- <Texture name="$parent_Icon" file="Interface\QuestFrame\UI-Quest-BulletPoint">
- <Size>
- <AbsDimension x="16" y="16"/>
- </Size>
- <Anchors>
- <Anchor point="TOPLEFT">
- <Offset>
- <AbsDimension x="20" y="-3"/>
- </Offset>
- </Anchor>
- </Anchors>
- </Texture>
- <FontString name="$parent_Text" inherits="GameFontNormal" justifyV="TOP" justifyH="LEFT">
- <Anchors>
- <Anchor point="TOPLEFT" relativeTo="$parent_Icon" relativePoint="TOPRIGHT">
- <Offset>
- <AbsDimension x="0" y="-1"/>
- </Offset>
- </Anchor>
- <Anchor point="TOPRIGHT" relativeTo="$parent_MoveUp" relativePoint="TOPLEFT">
- <Offset>
- <AbsDimension x="0" y="0"/>
- </Offset>
- </Anchor>
- </Anchors>
- </FontString>
- </Layer>
- <Layer level="BACKGROUND">
- <Texture name="$parent_Background" setAllPoints="true">
- <Color r="0.2" g="0.2" b="1" a="0.0" />
- </Texture>
- </Layer>
- </Layers>
- <!--<NormalText name="$parent_Text" justifyV="top" justifyH="left" inherits="GameFontNormal" nonspacewrap="true">
- <Anchors>
- <Anchor point="TOPLEFT" relativeTo="$parent_Icon" relativePoint="TOPRIGHT">
- <Offset>
- <AbsDimension x="0" y="-1"/>
- </Offset>
- </Anchor>
- <Anchor point="TOPRIGHT" relativeTo="$parent_MoveUp" relativePoint="TOPLEFT">
- <Offset>
- <AbsDimension x="0" y="0"/>
- </Offset>
- </Anchor>
- </Anchors>
- <Size>
- <AbsDimension x="156" y="0" />
- </Size>
- </NormalText>-->
- </Button>
-
- <Button name="TI_NPCList" virtual="true" hidden="false">
- <Size>
- <AbsDimension x="232" y="20" />
- </Size>
- <Frames>
- <CheckButton name="$parent_Check" hidden="false" inherits="UICheckButtonTemplate">
- <Anchors>
- <Anchor point="TOPLEFT"/>
- </Anchors>
- <HitRectInsets>
- <AbsInset left="0" right="0" top="0" bottom="0"/>
- </HitRectInsets>
- <Size>
- <AbsDimension x="20" y="22"/>
- </Size>
- <Scripts>
- <OnClick>
- TI_NPCToggle(self);
- TI_NPCListCheckboxTooltip(self);
- </OnClick>
- <OnEnter>
- TI_NPCListCheckboxTooltip(self);
- </OnEnter>
- <OnLeave>
- TI_TooltipHide();
- </OnLeave>
- </Scripts>
- </CheckButton>
- <Button name="$parent_Delete" hidden="false" inherits="UIPanelButtonTemplate" text="X">
- <Anchors>
- <Anchor point="RIGHT">
- <Offset>
- <AbsDimension x="3" y="0"/>
- </Offset>
- </Anchor>
- </Anchors>
- <Size>
- <AbsDimension x="20" y="20" />
- </Size>
- <Scripts>
- <OnEnter>
- TI_TooltipMessage(self, "Delete this NPC.");
- </OnEnter>
- <OnLeave>
- TI_TooltipHide();
- </OnLeave>
- <OnClick>
- TI_DeleteNPCIndex(self);
- </OnClick>
- </Scripts>
- </Button>
- </Frames>
- <Layers>
- <Layer level="ARTWORK">
- <FontString name="$parent_Text" justifyV="TOP" justifyH="LEFT" inherits="GameFontNormal" text="">
- <Anchors>
- <Anchor point="LEFT">
- <Offset>
- <AbsDimension x="20" y="0"/>
- </Offset>
- </Anchor>
- </Anchors>
- </FontString>
- </Layer>
- </Layers>
- <Scripts>
- <OnClick>
- TI_SelectNPCIndex(self);
- </OnClick>
- </Scripts>
- <HighlightTexture file="Interface\QuestFrame\UI-QuestTitleHighlight" alphaMode="ADD"/>
- </Button>
-
- <GameTooltip name="TI_Tooltip" hidden="true" inherits="GameTooltipTemplate" />
-
- <Frame name="TI_TempNPCListEntry" virtual="true" hidden="true">
- <Scripts>
- <OnEnter>
- TI_TempNPCListTooltipShow(self);
- </OnEnter>
- <OnLeave>
- TI_TooltipHide();
- </OnLeave>
- </Scripts>
- <Size>
- <AbsDimension x="188" y="20" />
- </Size>
-
- <Layers>
- <Layer level="ARTWORK">
- <FontString name="$parent_Text" justifyV="TOP" justifyH="LEFT" inherits="GameFontNormal" text="">
- <Anchors>
- <Anchor point="LEFT">
- <Offset>
- <AbsDimension x="0" y="0"/>
- </Offset>
- </Anchor>
- </Anchors>
- </FontString>
- </Layer>
- </Layers>
- <Frames>
- <Button name="$parent_Delete" hidden="false" inherits="UIPanelButtonTemplate" text="X">
- <Anchors>
- <Anchor point="TOPRIGHT">
- <Offset>
- <AbsDimension x="0" y="2"/>
- </Offset>
- </Anchor>
- </Anchors>
- <Size>
- <AbsDimension x="20" y="20" />
- </Size>
- <Scripts>
- <OnClick>
- TI_DeleteTempNPCIndex(self:GetParent():GetID());
- </OnClick>
- <OnEnter>
- TI_TooltipMessage(self, "Delete");
- </OnEnter>
- <OnLeave>
- TI_TooltipHide();
- </OnLeave>
- </Scripts>
- </Button>
- <Button name="$parent_Add" hidden="false" inherits="UIPanelButtonTemplate" text="+">
- <Anchors>
- <Anchor point="RIGHT" relativeTo="$parent_Delete" relativePoint="LEFT">
- <Offset>
- <AbsDimension x="0" y="0"/>
- </Offset>
- </Anchor>
- </Anchors>
- <Size>
- <AbsDimension x="20" y="20" />
- </Size>
- <Scripts>
- <OnClick>
- TI_AddTempNPCIndex(self:GetParent():GetID());
- </OnClick>
- <OnEnter>
- TI_TooltipMessage(self, "Add this NPC to the database");
- </OnEnter>
- <OnLeave>
- TI_TooltipHide();
- </OnLeave>
- </Scripts>
- </Button>
- </Frames>
- </Frame>
-
- <Frame name="TI_TempNPCListWindow" parent="UIParent" frameStrata="DIALOG" toplevel="true" enableMouse="true" movable="true" hidden="true" inherits="BackdropTemplate">
- <Size>
- <AbsDimension x="200" y="130" />
- </Size>
- <Anchors>
- <Anchor point="CENTER"/>
- </Anchors>
- <Layers>
- <Layer level="ARTWORK">
- <FontString inherits="GameFontNormal" text="Recently Visited NPCs">
- <Anchors>
- <Anchor point="TOPLEFT" relativePoint="TOPLEFT">
- <Offset><AbsDimension x="6" y="-7" /></Offset>
- </Anchor>
- <Anchor point="TOPRIGHT">
- <Offset><AbsDimension x="-6" y="-7" /></Offset>
- </Anchor>
- </Anchors>
- </FontString>
- </Layer>
- </Layers>
- <Frames>
- <Button name="$parent_Close" inherits="UIPanelCloseButton">
- <Anchors>
- <Anchor point="TOPRIGHT">
- <Offset>
- <AbsDimension x="0" y="0"/>
- </Offset>
- </Anchor>
- </Anchors>
- </Button>
- <Frame name="$parent1" id="1" hidden="true" inherits="TI_TempNPCListEntry">
- <Anchors>
- <Anchor point="TOPLEFT" relativePoint="TOPLEFT">
- <Offset><AbsDimension x="6" y="-27" /></Offset>
- </Anchor>
- <!--<Anchor point="TOPRIGHT">
- <Offset><AbsDimension x="-6" y="-27" /></Offset>
- </Anchor>-->
- </Anchors>
- </Frame>
- <Frame name="$parent2" id="2" hidden="true" inherits="TI_TempNPCListEntry">
- <Anchors>
- <Anchor point="TOPLEFT" relativePoint="BOTTOMLEFT" relativeTo="$parent1">
- <Offset><AbsDimension x="0" y="0" /></Offset>
- </Anchor>
- </Anchors>
- </Frame>
- <Frame name="$parent3" id="3" hidden="true" inherits="TI_TempNPCListEntry">
- <Anchors>
- <Anchor point="TOPLEFT" relativePoint="BOTTOMLEFT" relativeTo="$parent2">
- <Offset><AbsDimension x="0" y="0" /></Offset>
- </Anchor>
- </Anchors>
- </Frame>
- <Frame name="$parent4" id="4" hidden="true" inherits="TI_TempNPCListEntry">
- <Anchors>
- <Anchor point="TOPLEFT" relativePoint="BOTTOMLEFT" relativeTo="$parent3">
- <Offset><AbsDimension x="0" y="0" /></Offset>
- </Anchor>
- </Anchors>
- </Frame>
- <Frame name="$parent5" id="5" hidden="true" inherits="TI_TempNPCListEntry">
- <Anchors>
- <Anchor point="TOPLEFT" relativePoint="BOTTOMLEFT" relativeTo="$parent4">
- <Offset><AbsDimension x="0" y="0" /></Offset>
- </Anchor>
- </Anchors>
- </Frame>
- </Frames>
- <KeyValues>
- <KeyValue key="backdropInfo" value="BACKDROP_TUTORIAL_16_16" type="global"/>
- </KeyValues>
- <Scripts>
- <OnLoad>
- self.backdropInfo = {
- bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
- edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
- tile = true,
- tileEdge = true,
- tileSize = 16,
- edgeSize = 16,
- insets = { left = 5, right = 5, top = 5, bottom = 5 },
- };
- self:ApplyBackdrop();
- self:SetBackdropBorderColor(0.6, 0.6, 0.6);
- self:SetBackdropColor(0.2, 0.2, 0.2);
- </OnLoad>
- <OnMouseUp>
- if ( self.isMoving ) then
- self:StopMovingOrSizing();
- self.isMoving = false;
- end
- </OnMouseUp>
- <OnMouseDown>
- if ( button == "LeftButton" ) then
- self:StartMoving();
- self.isMoving = true;
- end
- </OnMouseDown>
- <OnHide>
- if ( self.isMoving ) then
- self:StopMovingOrSizing();
- self.isMoving = false;
- end
- </OnHide>
- </Scripts>
- </Frame>
-
- <Frame name="TI_OptionsFrame" inherits="BackdropTemplate" frameStrata="DIALOG" toplevel="true" enableMouse="true" movable="true" parent="UIParent">
-
- <KeyValues>
- <KeyValue key="backdropInfo" value="BACKDROP_DIALOG_32_32" type="global"/>
- </KeyValues>
-
- <Scripts>
- <OnLoad>
- self:ApplyBackdrop()
- self:EnableMouse(true)
- self:RegisterForDrag("LeftButton")
- </OnLoad>
- <OnDragStart>
- self:StartMoving()
- </OnDragStart>
- <OnDragStop>
- self:StopMovingOrSizing()
- </OnDragStop>
- </Scripts>
- <Size>
- <AbsDimension x="300" y="500"/>
- </Size>
- <Anchors>
- <Anchor point="CENTER"/>
- </Anchors>
- <Layers>
- <Layer level="ARTWORK">
- <Texture name="$parentOptionFrameHeader" file="Interface\DialogFrame\UI-DialogBox-Header">
- <Size>
- <AbsDimension x="256" y="64"/>
- </Size>
- <Anchors>
- <Anchor point="TOP">
- <Offset>
- <AbsDimension x="0" y="12"/>
- </Offset>
- </Anchor>
- </Anchors>
- </Texture>
- <FontString inherits="GameFontNormal" text="Turn In Options">
- <Anchors>
- <Anchor point="TOP" relativeTo="$parentOptionFrameHeader">
- <Offset>
- <AbsDimension x="0" y="-14"/>
- </Offset>
- </Anchor>
- </Anchors>
- </FontString>
-
- </Layer>
- </Layers>
-
- <Frames>
- <Button name="$parent_Close" inherits="UIPanelCloseButton">
- <Anchors>
- <Anchor point="TOPRIGHT">
- <Offset>
- <AbsDimension x="0" y="0"/>
- </Offset>
- </Anchor>
- </Anchors>
- </Button>
-
- <Frame name="TI_StatusIndicator" hidden="false">
- <Anchors>
- <Anchor point="TOPLEFT">
- <Offset>
- <AbsDimension x="16" y="-24" />
- </Offset>
- </Anchor>
- </Anchors>
- <Size>
- <AbsDimension x="200" y="20" />
- </Size>
- <Frames>
- <CheckButton name="$parent_Checkbox" hidden="false" inherits="UICheckButtonTemplate">
- <Anchors>
- <Anchor point="TOPLEFT">
- <Offset>
- <AbsDimension x="0" y="0" />
- </Offset>
- </Anchor>
- </Anchors>
- <HitRectInsets>
- <AbsInset left="0" right="0" top="0" bottom="0"/>
- </HitRectInsets>
- <Size>
- <AbsDimension x="20" y="22"/>
- </Size>
- <Scripts>
- <OnClick>
- TI_StatusIndicator_CheckFn(self);
- </OnClick>
- </Scripts>
- </CheckButton>
- </Frames>
- <Layers>
- <Layer level="OVERLAY">
- <FontString name="$parent_Text" inherits="GameFontNormal" text="Turn In is ">
- <Anchors>
- <Anchor point="LEFT">
- <Offset>
- <AbsDimension x="20" y="0" />
- </Offset>
- </Anchor>
- </Anchors>
- </FontString>
- <FontString name="$parent_Status" inherits="GameFontNormal">
- <Anchors>
- <Anchor point="LEFT" relativeTo="$parent_Text" relativePoint="RIGHT">
- <Offset>
- <AbsDimension x="1" y="0" />
- </Offset>
- </Anchor>
- </Anchors>
- </FontString>
- </Layer>
- </Layers>
- <Scripts>
- <OnShow>
- TI_StatusIndicatorUpdate();
- </OnShow>
- </Scripts>
- </Frame>
-
- <Frame name="TI_SettingCheckboxes" hidden="false">
- <Anchors>
- <Anchor point="TOPLEFT" relativeTo="TI_StatusIndicator" relativePoint="BOTTOMLEFT">
- <Offset>
- <AbsDimension x="0" y="-10" />
- </Offset>
- </Anchor>
- </Anchors>
- <Size>
- <AbsDimension x="200" y="40" />
- </Size>
- <Frames>
- <CheckButton name="$parent_UseDefault" hidden="false" inherits="UICheckButtonTemplate">
- <Anchors>
- <Anchor point="TOPLEFT">
- <Offset>
- <AbsDimension x="0" y="0" />
- </Offset>
- </Anchor>
- </Anchors>
- <HitRectInsets>
- <AbsInset left="0" right="0" top="0" bottom="0"/>
- </HitRectInsets>
- <Size>
- <AbsDimension x="20" y="22"/>
- </Size>
- <Scripts>
- <OnClick>
- TI_SettingCheckboxFn(self, "usedefault");
- </OnClick>
- </Scripts>
- </CheckButton>
- <CheckButton name="$parent_AddAutomatically" hidden="false" inherits="UICheckButtonTemplate">
- <Anchors>
- <Anchor point="TOPLEFT" relativeTo="$parent_UseDefault" relativePoint="BOTTOMLEFT">
- <Offset>
- <AbsDimension x="0" y="0" />
- </Offset>
- </Anchor>
- </Anchors>
- <HitRectInsets>
- <AbsInset left="0" right="0" top="0" bottom="0"/>
- </HitRectInsets>
- <Size>
- <AbsDimension x="20" y="22"/>
- </Size>
- <Scripts>
- <OnClick>
- TI_SettingCheckboxFn(self, "autoadd");
- </OnClick>
- </Scripts>
- </CheckButton>
- </Frames>
- <Layers>
- <Layer level="OVERLAY">
- <FontString name="$parent_UseDefault_Text" inherits="GameFontNormal" text="Use default options for unlisted NPCs">
- <Anchors>
- <Anchor point="TOPLEFT">
- <Offset>
- <AbsDimension x="20" y="-4" />
- </Offset>
- </Anchor>
- </Anchors>
- </FontString>
- <FontString name="$parent_AddAutomatically_Text" inherits="GameFontNormal" text="Automatically add new NPCs">
- <Anchors>
- <Anchor point="TOPLEFT" relativeTo="$parent_UseDefault_Text" relativePoint="BOTTOMLEFT">
- <Offset>
- <AbsDimension x="0" y="-10" />
- </Offset>
- </Anchor>
- </Anchors>
- </FontString>
- </Layer>
- </Layers>
- <Scripts>
- <OnShow>
- TI_SettingCheckboxUpdate();
- </OnShow>
- </Scripts>
- </Frame>
-
- <Frame name="TI_OptionsPriorityContainer" inherits="TI_OptionFrameBoxTemplate">
- <Scripts>
- <OnLoad>
- self:ApplyBackdrop();
- self:SetBackdropBorderColor(0.4, 0.4, 0.4);
- self:SetBackdropColor(0.15, 0.15, 0.15);
- getglobal(self:GetName().."Title"):SetText("Gossip Options Priority List");
- </OnLoad>
- </Scripts>
- <Anchors>
- <Anchor point="BOTTOMLEFT" relativeTo="$parent" relativePoint="BOTTOMLEFT">
- <Offset>
- <AbsDimension x="16" y="16" />
- </Offset>
- </Anchor>
- </Anchors>
- <Size>
- <AbsDimension x="264" y="176" />
- </Size>
- <Frames>
- <ScrollFrame name="TI_OptionsPriorityScrollFrame" hidden="false" inherits="UIPanelScrollFrameTemplate">
- <Anchors>
- <Anchor point="TOPLEFT">
- <Offset>
- <AbsDimension x="4" y="-8" />
- </Offset>
- </Anchor>
- <Anchor point="BOTTOMRIGHT">
- <Offset>
- <AbsDimension x="-28" y="8" />
- </Offset>
- </Anchor>
- </Anchors>
- <ScrollChild>
- <Frame name="TI_OptionsPriority">
- <Anchors>
- <Anchor point="TOPLEFT" />
- </Anchors>
- <Size>
- <AbsDimension x="200" y="30"/>
- </Size>
- </Frame>
- </ScrollChild>
- </ScrollFrame>
- </Frames>
- </Frame>
-
- <Frame name="TI_OptionsNPCContainer" inherits="TI_OptionFrameBoxTemplate">
- <Scripts>
- <OnLoad>
- self:ApplyBackdrop();
- self:SetBackdropBorderColor(0.4, 0.4, 0.4);
- self:SetBackdropColor(0.15, 0.15, 0.15);
- getglobal(self:GetName().."Title"):SetText("NPC Database");
- </OnLoad>
- </Scripts>
- <Anchors>
- <Anchor point="BOTTOMLEFT" relativeTo="TI_OptionsPriorityContainer" relativePoint="TOPLEFT">
- <Offset>
- <AbsDimension x="0" y="16" />
- </Offset>
- </Anchor>
- </Anchors>
- <Size>
- <AbsDimension x="264" y="176" />
- </Size>
- <Frames>
-
- <ScrollFrame name="TI_NPCListScrollFrame" inherits="FauxScrollFrameTemplate" hidden="false" >
- <Anchors>
- <Anchor point="TOPLEFT">
- <Offset>
- <AbsDimension x="-28" y="-8" />
- </Offset>
- </Anchor>
- <Anchor point="BOTTOMRIGHT">
- <Offset>
- <AbsDimension x="-28" y="8" />
- </Offset>
- </Anchor>
- </Anchors>
- <Scripts>
- <OnVerticalScroll>
- --FauxScrollFrame_OnVerticalScroll(20, TI_NPCListScrollBarUpdate);
- FauxScrollFrame_OnVerticalScroll(self, offset, 20, TI_NPCListScrollBarUpdate);
- </OnVerticalScroll>
- <OnShow>
- TI_NPCListScrollBarUpdate();
- </OnShow>
- </Scripts>
- </ScrollFrame>
-
- <Button name="$parent1" hidden="true" inherits="TI_NPCList">
- <Anchors>
- <Anchor point="TOPLEFT">
- <Offset>
- <AbsDimension x="4" y="-8" />
- </Offset>
- </Anchor>
- </Anchors>
- </Button>
- <Button name="$parent2" hidden="true" inherits="TI_NPCList">
- <Anchors>
- <Anchor point="TOPLEFT" relativePoint="BOTTOMLEFT" relativeTo="$parent1">
- <Offset>
- <AbsDimension x="0" y="0" />
- </Offset>
- </Anchor>
- </Anchors>
- </Button>
- <Button name="$parent3" hidden="true" inherits="TI_NPCList">
- <Anchors>
- <Anchor point="TOPLEFT" relativePoint="BOTTOMLEFT" relativeTo="$parent2">
- <Offset>
- <AbsDimension x="0" y="0" />
- </Offset>
- </Anchor>
- </Anchors>
- </Button>
- <Button name="$parent4" hidden="true" inherits="TI_NPCList">
- <Anchors>
- <Anchor point="TOPLEFT" relativePoint="BOTTOMLEFT" relativeTo="$parent3">
- <Offset>
- <AbsDimension x="0" y="0" />
- </Offset>
- </Anchor>
- </Anchors>
- </Button>
- <Button name="$parent5" hidden="true" inherits="TI_NPCList">
- <Anchors>
- <Anchor point="TOPLEFT" relativePoint="BOTTOMLEFT" relativeTo="$parent4">
- <Offset>
- <AbsDimension x="0" y="0" />
- </Offset>
- </Anchor>
- </Anchors>
- </Button>
- <Button name="$parent6" hidden="true" inherits="TI_NPCList">
- <Anchors>
- <Anchor point="TOPLEFT" relativePoint="BOTTOMLEFT" relativeTo="$parent5">
- <Offset>
- <AbsDimension x="0" y="0" />
- </Offset>
- </Anchor>
- </Anchors>
- </Button>
- <Button name="$parent7" hidden="true" inherits="TI_NPCList">
- <Anchors>
- <Anchor point="TOPLEFT" relativePoint="BOTTOMLEFT" relativeTo="$parent6">
- <Offset>
- <AbsDimension x="0" y="0" />
- </Offset>
- </Anchor>
- </Anchors>
- </Button>
- <Button name="$parent8" hidden="true" inherits="TI_NPCList">
- <Anchors>
- <Anchor point="TOPLEFT" relativePoint="BOTTOMLEFT" relativeTo="$parent7">
- <Offset>
- <AbsDimension x="0" y="0" />
- </Offset>
- </Anchor>
- </Anchors>
- </Button>
- </Frames>
- </Frame>
-
- </Frames>
- </Frame>
-
-
- <Frame name="TurnIn" hidden="true" frameStrata="LOW" enableMouse="false">
- <Scripts>
- <OnLoad function="TI_OnLoad"/>
- <OnEvent function="TI_OnEvent"/>
- </Scripts>
- </Frame>
- </Ui>
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