turn-in/TurnIn.xml

824 lines
22 KiB
XML
Executable File

<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:schemaLocation="http://www.blizzard.com/wow/ui/..\FrameXML\UI.xsd">
<Script file="TurnIn.lua" />
<Script file="TurnInUI.lua" />
<Frame name="TI_OptionFrameBoxTemplate" virtual="true" inherits="BackdropTemplate">
<!-- shamelessly stolen from blizzard -->
<Layers>
<Layer level="BACKGROUND">
<FontString name="$parentTitle" inherits="GameFontHighlight">
<Anchors>
<Anchor point="BOTTOMLEFT" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="9" y="0"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<KeyValues>
<KeyValue key="backdropInfo" value="BACKDROP_TUTORIAL_16_16" type="global"/>
</KeyValues>
<Scripts>
<OnLoad>
self:ApplyBackdrop();
self:SetBackdropBorderColor(0.4, 0.4, 0.4);
self:SetBackdropColor(0.5, 0.5, 0.5);
</OnLoad>
</Scripts>
</Frame>
<Button name="TI_PriorityList" virtual="true" hidden="false">
<Size>
<AbsDimension x="235" y="20" />
</Size>
<Scripts><!--
<OnEnter>
getglobal(self:GetName() .. "_Background"):SetVertexColor(1,1,1,0.4);
</OnEnter>
<OnLeave>
getglobal(self:GetName() .. "_Background"):SetVertexColor(0,0,0,0.4);
</OnLeave>
-->
</Scripts>
<Frames>
<CheckButton name="$parent_Check" hidden="false" inherits="UICheckButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT"/>
</Anchors>
<HitRectInsets>
<AbsInset left="0" right="0" top="0" bottom="0"/>
</HitRectInsets>
<Size>
<AbsDimension x="20" y="22"/>
</Size>
<Scripts>
<OnEnter>
TI_OptionListCheckboxTooltip(self);
</OnEnter>
<OnLeave>
TI_TooltipHide();
</OnLeave>
<OnClick>
TI_OptionToggle(self);
</OnClick>
</Scripts>
</CheckButton>
<Button name="$parent_MoveDown" hidden="false">
<Size>
<AbsDimension x="24" y="24"/>
</Size>
<Anchors>
<Anchor point="TOPRIGHT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnEnter>
TI_TooltipMessage(self, "Decrease this option's priority.");
</OnEnter>
<OnLeave>
TI_TooltipHide();
</OnLeave>
<OnClick>
TI_OptionMove(self, 1);
</OnClick>
</Scripts>
<NormalTexture file="Interface\ChatFrame\UI-ChatIcon-ScrollDown-Up"/>
<PushedTexture file="Interface\ChatFrame\UI-ChatIcon-ScrollDown-Down"/>
<DisabledTexture file="Interface\ChatFrame\UI-ChatIcon-ScrollDown-Disabled"/>
<HighlightTexture file="Interface\Buttons\UI-Common-MouseHilight" alphaMode="ADD"/>
</Button>
<Button name="$parent_MoveUp" hidden="false">
<Size>
<AbsDimension x="24" y="24"/>
</Size>
<Anchors>
<Anchor point="RIGHT" relativePoint="LEFT" relativeTo="$parent_MoveDown">
<Offset>
<AbsDimension x="3" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
TI_OptionMove(self, -1);
</OnClick>
<OnEnter>
TI_TooltipMessage(self, "Increase this option's priority.");
</OnEnter>
<OnLeave>
TI_TooltipHide();
</OnLeave>
</Scripts>
<NormalTexture file="Interface\ChatFrame\UI-ChatIcon-ScrollUp-Up"/>
<PushedTexture file="Interface\ChatFrame\UI-ChatIcon-ScrollUp-Down"/>
<DisabledTexture file="Interface\ChatFrame\UI-ChatIcon-ScrollUp-Disabled"/>
<HighlightTexture file="Interface\Buttons\UI-Common-MouseHilight" alphaMode="ADD"/>
</Button>
</Frames>
<Layers>
<Layer level="ARTWORK">
<Texture name="$parent_Icon" file="Interface\QuestFrame\UI-Quest-BulletPoint">
<Size>
<AbsDimension x="16" y="16"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="20" y="-3"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
<FontString name="$parent_Text" inherits="GameFontNormal" justifyV="TOP" justifyH="LEFT">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parent_Icon" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="0" y="-1"/>
</Offset>
</Anchor>
<Anchor point="TOPRIGHT" relativeTo="$parent_MoveUp" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
<Layer level="BACKGROUND">
<Texture name="$parent_Background" setAllPoints="true">
<Color r="0.2" g="0.2" b="1" a="0.0" />
</Texture>
</Layer>
</Layers>
<!--<NormalText name="$parent_Text" justifyV="top" justifyH="left" inherits="GameFontNormal" nonspacewrap="true">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parent_Icon" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="0" y="-1"/>
</Offset>
</Anchor>
<Anchor point="TOPRIGHT" relativeTo="$parent_MoveUp" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Size>
<AbsDimension x="156" y="0" />
</Size>
</NormalText>-->
</Button>
<Button name="TI_NPCList" virtual="true" hidden="false">
<Size>
<AbsDimension x="232" y="20" />
</Size>
<Frames>
<CheckButton name="$parent_Check" hidden="false" inherits="UICheckButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT"/>
</Anchors>
<HitRectInsets>
<AbsInset left="0" right="0" top="0" bottom="0"/>
</HitRectInsets>
<Size>
<AbsDimension x="20" y="22"/>
</Size>
<Scripts>
<OnClick>
TI_NPCToggle(self);
TI_NPCListCheckboxTooltip(self);
</OnClick>
<OnEnter>
TI_NPCListCheckboxTooltip(self);
</OnEnter>
<OnLeave>
TI_TooltipHide();
</OnLeave>
</Scripts>
</CheckButton>
<Button name="$parent_Delete" hidden="false" inherits="UIPanelButtonTemplate" text="X">
<Anchors>
<Anchor point="RIGHT">
<Offset>
<AbsDimension x="3" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Size>
<AbsDimension x="20" y="20" />
</Size>
<Scripts>
<OnEnter>
TI_TooltipMessage(self, "Delete this NPC.");
</OnEnter>
<OnLeave>
TI_TooltipHide();
</OnLeave>
<OnClick>
TI_DeleteNPCIndex(self);
</OnClick>
</Scripts>
</Button>
</Frames>
<Layers>
<Layer level="ARTWORK">
<FontString name="$parent_Text" justifyV="TOP" justifyH="LEFT" inherits="GameFontNormal" text="">
<Anchors>
<Anchor point="LEFT">
<Offset>
<AbsDimension x="20" y="0"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnClick>
TI_SelectNPCIndex(self);
</OnClick>
</Scripts>
<HighlightTexture file="Interface\QuestFrame\UI-QuestTitleHighlight" alphaMode="ADD"/>
</Button>
<GameTooltip name="TI_Tooltip" hidden="true" inherits="GameTooltipTemplate" />
<Frame name="TI_TempNPCListEntry" virtual="true" hidden="true">
<Scripts>
<OnEnter>
TI_TempNPCListTooltipShow(self);
</OnEnter>
<OnLeave>
TI_TooltipHide();
</OnLeave>
</Scripts>
<Size>
<AbsDimension x="188" y="20" />
</Size>
<Layers>
<Layer level="ARTWORK">
<FontString name="$parent_Text" justifyV="TOP" justifyH="LEFT" inherits="GameFontNormal" text="">
<Anchors>
<Anchor point="LEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Frames>
<Button name="$parent_Delete" hidden="false" inherits="UIPanelButtonTemplate" text="X">
<Anchors>
<Anchor point="TOPRIGHT">
<Offset>
<AbsDimension x="0" y="2"/>
</Offset>
</Anchor>
</Anchors>
<Size>
<AbsDimension x="20" y="20" />
</Size>
<Scripts>
<OnClick>
TI_DeleteTempNPCIndex(self:GetParent():GetID());
</OnClick>
<OnEnter>
TI_TooltipMessage(self, "Delete");
</OnEnter>
<OnLeave>
TI_TooltipHide();
</OnLeave>
</Scripts>
</Button>
<Button name="$parent_Add" hidden="false" inherits="UIPanelButtonTemplate" text="+">
<Anchors>
<Anchor point="RIGHT" relativeTo="$parent_Delete" relativePoint="LEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Size>
<AbsDimension x="20" y="20" />
</Size>
<Scripts>
<OnClick>
TI_AddTempNPCIndex(self:GetParent():GetID());
</OnClick>
<OnEnter>
TI_TooltipMessage(self, "Add this NPC to the database");
</OnEnter>
<OnLeave>
TI_TooltipHide();
</OnLeave>
</Scripts>
</Button>
</Frames>
</Frame>
<Frame name="TI_TempNPCListWindow" parent="UIParent" frameStrata="DIALOG" toplevel="true" enableMouse="true" movable="true" hidden="true" inherits="BackdropTemplate">
<Size>
<AbsDimension x="200" y="130" />
</Size>
<Anchors>
<Anchor point="CENTER"/>
</Anchors>
<Layers>
<Layer level="ARTWORK">
<FontString inherits="GameFontNormal" text="Recently Visited NPCs">
<Anchors>
<Anchor point="TOPLEFT" relativePoint="TOPLEFT">
<Offset><AbsDimension x="6" y="-7" /></Offset>
</Anchor>
<Anchor point="TOPRIGHT">
<Offset><AbsDimension x="-6" y="-7" /></Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Frames>
<Button name="$parent_Close" inherits="UIPanelCloseButton">
<Anchors>
<Anchor point="TOPRIGHT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Frame name="$parent1" id="1" hidden="true" inherits="TI_TempNPCListEntry">
<Anchors>
<Anchor point="TOPLEFT" relativePoint="TOPLEFT">
<Offset><AbsDimension x="6" y="-27" /></Offset>
</Anchor>
<!--<Anchor point="TOPRIGHT">
<Offset><AbsDimension x="-6" y="-27" /></Offset>
</Anchor>-->
</Anchors>
</Frame>
<Frame name="$parent2" id="2" hidden="true" inherits="TI_TempNPCListEntry">
<Anchors>
<Anchor point="TOPLEFT" relativePoint="BOTTOMLEFT" relativeTo="$parent1">
<Offset><AbsDimension x="0" y="0" /></Offset>
</Anchor>
</Anchors>
</Frame>
<Frame name="$parent3" id="3" hidden="true" inherits="TI_TempNPCListEntry">
<Anchors>
<Anchor point="TOPLEFT" relativePoint="BOTTOMLEFT" relativeTo="$parent2">
<Offset><AbsDimension x="0" y="0" /></Offset>
</Anchor>
</Anchors>
</Frame>
<Frame name="$parent4" id="4" hidden="true" inherits="TI_TempNPCListEntry">
<Anchors>
<Anchor point="TOPLEFT" relativePoint="BOTTOMLEFT" relativeTo="$parent3">
<Offset><AbsDimension x="0" y="0" /></Offset>
</Anchor>
</Anchors>
</Frame>
<Frame name="$parent5" id="5" hidden="true" inherits="TI_TempNPCListEntry">
<Anchors>
<Anchor point="TOPLEFT" relativePoint="BOTTOMLEFT" relativeTo="$parent4">
<Offset><AbsDimension x="0" y="0" /></Offset>
</Anchor>
</Anchors>
</Frame>
</Frames>
<KeyValues>
<KeyValue key="backdropInfo" value="BACKDROP_TUTORIAL_16_16" type="global"/>
</KeyValues>
<Scripts>
<OnLoad>
self.backdropInfo = {
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
tile = true,
tileEdge = true,
tileSize = 16,
edgeSize = 16,
insets = { left = 5, right = 5, top = 5, bottom = 5 },
};
self:ApplyBackdrop();
self:SetBackdropBorderColor(0.6, 0.6, 0.6);
self:SetBackdropColor(0.2, 0.2, 0.2);
</OnLoad>
<OnMouseUp>
if ( self.isMoving ) then
self:StopMovingOrSizing();
self.isMoving = false;
end
</OnMouseUp>
<OnMouseDown>
if ( button == "LeftButton" ) then
self:StartMoving();
self.isMoving = true;
end
</OnMouseDown>
<OnHide>
if ( self.isMoving ) then
self:StopMovingOrSizing();
self.isMoving = false;
end
</OnHide>
</Scripts>
</Frame>
<Frame name="TI_OptionsFrame" inherits="BackdropTemplate" frameStrata="DIALOG" toplevel="true" enableMouse="true" movable="true" parent="UIParent">
<KeyValues>
<KeyValue key="backdropInfo" value="BACKDROP_DIALOG_32_32" type="global"/>
</KeyValues>
<Scripts>
<OnLoad>
self:ApplyBackdrop()
self:EnableMouse(true)
self:RegisterForDrag("LeftButton")
</OnLoad>
<OnDragStart>
self:StartMoving()
</OnDragStart>
<OnDragStop>
self:StopMovingOrSizing()
</OnDragStop>
</Scripts>
<Size>
<AbsDimension x="300" y="500"/>
</Size>
<Anchors>
<Anchor point="CENTER"/>
</Anchors>
<Layers>
<Layer level="ARTWORK">
<Texture name="$parentOptionFrameHeader" file="Interface\DialogFrame\UI-DialogBox-Header">
<Size>
<AbsDimension x="256" y="64"/>
</Size>
<Anchors>
<Anchor point="TOP">
<Offset>
<AbsDimension x="0" y="12"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
<FontString inherits="GameFontNormal" text="Turn In Options">
<Anchors>
<Anchor point="TOP" relativeTo="$parentOptionFrameHeader">
<Offset>
<AbsDimension x="0" y="-14"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Frames>
<Button name="$parent_Close" inherits="UIPanelCloseButton">
<Anchors>
<Anchor point="TOPRIGHT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Frame name="TI_StatusIndicator" hidden="false">
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="16" y="-24" />
</Offset>
</Anchor>
</Anchors>
<Size>
<AbsDimension x="200" y="20" />
</Size>
<Frames>
<CheckButton name="$parent_Checkbox" hidden="false" inherits="UICheckButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="0" y="0" />
</Offset>
</Anchor>
</Anchors>
<HitRectInsets>
<AbsInset left="0" right="0" top="0" bottom="0"/>
</HitRectInsets>
<Size>
<AbsDimension x="20" y="22"/>
</Size>
<Scripts>
<OnClick>
TI_StatusIndicator_CheckFn(self);
</OnClick>
</Scripts>
</CheckButton>
</Frames>
<Layers>
<Layer level="OVERLAY">
<FontString name="$parent_Text" inherits="GameFontNormal" text="Turn In is ">
<Anchors>
<Anchor point="LEFT">
<Offset>
<AbsDimension x="20" y="0" />
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parent_Status" inherits="GameFontNormal">
<Anchors>
<Anchor point="LEFT" relativeTo="$parent_Text" relativePoint="RIGHT">
<Offset>
<AbsDimension x="1" y="0" />
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnShow>
TI_StatusIndicatorUpdate();
</OnShow>
</Scripts>
</Frame>
<Frame name="TI_SettingCheckboxes" hidden="false">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="TI_StatusIndicator" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-10" />
</Offset>
</Anchor>
</Anchors>
<Size>
<AbsDimension x="200" y="40" />
</Size>
<Frames>
<CheckButton name="$parent_UseDefault" hidden="false" inherits="UICheckButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="0" y="0" />
</Offset>
</Anchor>
</Anchors>
<HitRectInsets>
<AbsInset left="0" right="0" top="0" bottom="0"/>
</HitRectInsets>
<Size>
<AbsDimension x="20" y="22"/>
</Size>
<Scripts>
<OnClick>
TI_SettingCheckboxFn(self, "usedefault");
</OnClick>
</Scripts>
</CheckButton>
<CheckButton name="$parent_AddAutomatically" hidden="false" inherits="UICheckButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parent_UseDefault" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="0" />
</Offset>
</Anchor>
</Anchors>
<HitRectInsets>
<AbsInset left="0" right="0" top="0" bottom="0"/>
</HitRectInsets>
<Size>
<AbsDimension x="20" y="22"/>
</Size>
<Scripts>
<OnClick>
TI_SettingCheckboxFn(self, "autoadd");
</OnClick>
</Scripts>
</CheckButton>
</Frames>
<Layers>
<Layer level="OVERLAY">
<FontString name="$parent_UseDefault_Text" inherits="GameFontNormal" text="Use default options for unlisted NPCs">
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="20" y="-4" />
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parent_AddAutomatically_Text" inherits="GameFontNormal" text="Automatically add new NPCs">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parent_UseDefault_Text" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-10" />
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnShow>
TI_SettingCheckboxUpdate();
</OnShow>
</Scripts>
</Frame>
<Frame name="TI_OptionsPriorityContainer" inherits="TI_OptionFrameBoxTemplate">
<Scripts>
<OnLoad>
self:ApplyBackdrop();
self:SetBackdropBorderColor(0.4, 0.4, 0.4);
self:SetBackdropColor(0.15, 0.15, 0.15);
getglobal(self:GetName().."Title"):SetText("Gossip Options Priority List");
</OnLoad>
</Scripts>
<Anchors>
<Anchor point="BOTTOMLEFT" relativeTo="$parent" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="16" y="16" />
</Offset>
</Anchor>
</Anchors>
<Size>
<AbsDimension x="264" y="176" />
</Size>
<Frames>
<ScrollFrame name="TI_OptionsPriorityScrollFrame" hidden="false" inherits="UIPanelScrollFrameTemplate">
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="4" y="-8" />
</Offset>
</Anchor>
<Anchor point="BOTTOMRIGHT">
<Offset>
<AbsDimension x="-28" y="8" />
</Offset>
</Anchor>
</Anchors>
<ScrollChild>
<Frame name="TI_OptionsPriority">
<Anchors>
<Anchor point="TOPLEFT" />
</Anchors>
<Size>
<AbsDimension x="200" y="30"/>
</Size>
</Frame>
</ScrollChild>
</ScrollFrame>
</Frames>
</Frame>
<Frame name="TI_OptionsNPCContainer" inherits="TI_OptionFrameBoxTemplate">
<Scripts>
<OnLoad>
self:ApplyBackdrop();
self:SetBackdropBorderColor(0.4, 0.4, 0.4);
self:SetBackdropColor(0.15, 0.15, 0.15);
getglobal(self:GetName().."Title"):SetText("NPC Database");
</OnLoad>
</Scripts>
<Anchors>
<Anchor point="BOTTOMLEFT" relativeTo="TI_OptionsPriorityContainer" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="0" y="16" />
</Offset>
</Anchor>
</Anchors>
<Size>
<AbsDimension x="264" y="176" />
</Size>
<Frames>
<ScrollFrame name="TI_NPCListScrollFrame" inherits="FauxScrollFrameTemplate" hidden="false" >
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="-28" y="-8" />
</Offset>
</Anchor>
<Anchor point="BOTTOMRIGHT">
<Offset>
<AbsDimension x="-28" y="8" />
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnVerticalScroll>
--FauxScrollFrame_OnVerticalScroll(20, TI_NPCListScrollBarUpdate);
FauxScrollFrame_OnVerticalScroll(self, offset, 20, TI_NPCListScrollBarUpdate);
</OnVerticalScroll>
<OnShow>
TI_NPCListScrollBarUpdate();
</OnShow>
</Scripts>
</ScrollFrame>
<Button name="$parent1" hidden="true" inherits="TI_NPCList">
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="4" y="-8" />
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="$parent2" hidden="true" inherits="TI_NPCList">
<Anchors>
<Anchor point="TOPLEFT" relativePoint="BOTTOMLEFT" relativeTo="$parent1">
<Offset>
<AbsDimension x="0" y="0" />
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="$parent3" hidden="true" inherits="TI_NPCList">
<Anchors>
<Anchor point="TOPLEFT" relativePoint="BOTTOMLEFT" relativeTo="$parent2">
<Offset>
<AbsDimension x="0" y="0" />
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="$parent4" hidden="true" inherits="TI_NPCList">
<Anchors>
<Anchor point="TOPLEFT" relativePoint="BOTTOMLEFT" relativeTo="$parent3">
<Offset>
<AbsDimension x="0" y="0" />
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="$parent5" hidden="true" inherits="TI_NPCList">
<Anchors>
<Anchor point="TOPLEFT" relativePoint="BOTTOMLEFT" relativeTo="$parent4">
<Offset>
<AbsDimension x="0" y="0" />
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="$parent6" hidden="true" inherits="TI_NPCList">
<Anchors>
<Anchor point="TOPLEFT" relativePoint="BOTTOMLEFT" relativeTo="$parent5">
<Offset>
<AbsDimension x="0" y="0" />
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="$parent7" hidden="true" inherits="TI_NPCList">
<Anchors>
<Anchor point="TOPLEFT" relativePoint="BOTTOMLEFT" relativeTo="$parent6">
<Offset>
<AbsDimension x="0" y="0" />
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="$parent8" hidden="true" inherits="TI_NPCList">
<Anchors>
<Anchor point="TOPLEFT" relativePoint="BOTTOMLEFT" relativeTo="$parent7">
<Offset>
<AbsDimension x="0" y="0" />
</Offset>
</Anchor>
</Anchors>
</Button>
</Frames>
</Frame>
</Frames>
</Frame>
<Frame name="TurnIn" hidden="true" frameStrata="LOW" enableMouse="false">
<Scripts>
<OnLoad function="TI_OnLoad"/>
<OnEvent function="TI_OnEvent"/>
</Scripts>
</Frame>
</Ui>